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								// Copyright (c) 2015 GitHub, Inc.
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								// Use of this source code is governed by the MIT license that can be
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								// found in the LICENSE file.
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								#include "atom/common/native_mate_converters/gfx_converter.h"
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								#include "native_mate/dictionary.h"
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								#include "ui/display/display.h"
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								#include "ui/display/screen.h"
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								#include "ui/gfx/geometry/point.h"
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								#include "ui/gfx/geometry/rect.h"
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								#include "ui/gfx/geometry/size.h"
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								namespace mate {
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								v8::Local<v8::Value> Converter<gfx::Point>::ToV8(v8::Isolate* isolate,
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								                                                 const gfx::Point& val) {
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								  mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
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								  dict.SetHidden("simple", true);
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								  dict.Set("x", val.x());
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								  dict.Set("y", val.y());
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								  return dict.GetHandle();
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								}
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								bool Converter<gfx::Point>::FromV8(v8::Isolate* isolate,
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								                                   v8::Local<v8::Value> val,
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								                                   gfx::Point* out) {
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								  mate::Dictionary dict;
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								  if (!ConvertFromV8(isolate, val, &dict))
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								    return false;
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								  int x, y;
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								  if (!dict.Get("x", &x) || !dict.Get("y", &y))
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								    return false;
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								  *out = gfx::Point(x, y);
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								  return true;
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								}
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								v8::Local<v8::Value> Converter<gfx::PointF>::ToV8(v8::Isolate* isolate,
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								                                                  const gfx::PointF& val) {
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								  mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
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								  dict.SetHidden("simple", true);
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								  dict.Set("x", val.x());
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								  dict.Set("y", val.y());
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								  return dict.GetHandle();
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								}
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								bool Converter<gfx::PointF>::FromV8(v8::Isolate* isolate,
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								                                    v8::Local<v8::Value> val,
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								                                    gfx::PointF* out) {
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								  mate::Dictionary dict;
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								  if (!ConvertFromV8(isolate, val, &dict))
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								    return false;
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								  float x, y;
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								  if (!dict.Get("x", &x) || !dict.Get("y", &y))
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								    return false;
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								  *out = gfx::PointF(x, y);
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								  return true;
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								}
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								v8::Local<v8::Value> Converter<gfx::Size>::ToV8(v8::Isolate* isolate,
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								                                                const gfx::Size& val) {
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								  mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
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								  dict.SetHidden("simple", true);
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								  dict.Set("width", val.width());
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								  dict.Set("height", val.height());
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								  return dict.GetHandle();
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								}
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								bool Converter<gfx::Size>::FromV8(v8::Isolate* isolate,
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								                                  v8::Local<v8::Value> val,
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								                                  gfx::Size* out) {
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								  mate::Dictionary dict;
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								  if (!ConvertFromV8(isolate, val, &dict))
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								    return false;
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								  int width, height;
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								  if (!dict.Get("width", &width) || !dict.Get("height", &height))
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								    return false;
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								  *out = gfx::Size(width, height);
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								  return true;
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								}
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								v8::Local<v8::Value> Converter<gfx::Rect>::ToV8(v8::Isolate* isolate,
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								                                                const gfx::Rect& val) {
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								  mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
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								  dict.SetHidden("simple", true);
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								  dict.Set("x", val.x());
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								  dict.Set("y", val.y());
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								  dict.Set("width", val.width());
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								  dict.Set("height", val.height());
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								  return dict.GetHandle();
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								}
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								bool Converter<gfx::Rect>::FromV8(v8::Isolate* isolate,
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								                                  v8::Local<v8::Value> val,
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								                                  gfx::Rect* out) {
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								  mate::Dictionary dict;
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								  if (!ConvertFromV8(isolate, val, &dict))
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								    return false;
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								  int x, y, width, height;
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								  if (!dict.Get("x", &x) || !dict.Get("y", &y) || !dict.Get("width", &width) ||
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								      !dict.Get("height", &height))
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								    return false;
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								  *out = gfx::Rect(x, y, width, height);
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								  return true;
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								}
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								template <>
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								struct Converter<display::Display::TouchSupport> {
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								  static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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								                                   const display::Display::TouchSupport& val) {
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								    switch (val) {
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								      case display::Display::TouchSupport::AVAILABLE:
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								        return StringToV8(isolate, "available");
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								      case display::Display::TouchSupport::UNAVAILABLE:
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								        return StringToV8(isolate, "unavailable");
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								      default:
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								        return StringToV8(isolate, "unknown");
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								    }
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								  }
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								};
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								v8::Local<v8::Value> Converter<display::Display>::ToV8(
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								    v8::Isolate* isolate,
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								    const display::Display& val) {
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								  mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
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								  dict.SetHidden("simple", true);
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								  dict.Set("id", val.id());
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								  dict.Set("bounds", val.bounds());
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								  dict.Set("workArea", val.work_area());
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								  dict.Set("size", val.size());
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								  dict.Set("workAreaSize", val.work_area_size());
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								  dict.Set("scaleFactor", val.device_scale_factor());
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											2015-01-14 14:51:20 -08:00
										 
									 
								 
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								  dict.Set("rotation", val.RotationAsDegree());
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								  dict.Set("touchSupport", val.touch_support());
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											2015-01-14 14:38:51 -08:00
										 
									 
								 
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								  return dict.GetHandle();
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								}
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								}  // namespace mate
							 |