electron/docs/api/menu.md

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## Class: Menu
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> Create native application menus and context menus.
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Process: [Main](../glossary.md#main-process)
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### `new Menu()`
Creates a new menu.
### Static Methods
The `menu` class has the following static methods:
#### `Menu.setApplicationMenu(menu)`
* `menu` Menu | null
Sets `menu` as the application menu on macOS. On Windows and Linux, the
`menu` will be set as each window's top menu.
Passing `null` will remove the menu bar on Windows and Linux but has no
effect on macOS.
**Note:** This API has to be called after the `ready` event of `app` module.
#### `Menu.getApplicationMenu()`
Returns `Menu | null` - The application menu, if set, or `null`, if not set.
**Note:** The returned `Menu` instance doesn't support dynamic addition or
removal of menu items. [Instance properties](#instance-properties) can still
be dynamically modified.
#### `Menu.sendActionToFirstResponder(action)` _macOS_
* `action` String
Sends the `action` to the first responder of application. This is used for
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emulating default macOS menu behaviors. Usually you would just use the
[`role`](menu-item.md#roles) property of a [`MenuItem`](menu-item.md).
See the [macOS Cocoa Event Handling Guide](https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/EventOverview/EventArchitecture/EventArchitecture.html#//apple_ref/doc/uid/10000060i-CH3-SW7)
for more information on macOS' native actions.
#### `Menu.buildFromTemplate(template)`
* `template` MenuItemConstructorOptions[]
Returns `Menu`
Generally, the `template` is just an array of `options` for constructing a
[MenuItem](menu-item.md). The usage can be referenced above.
You can also attach other fields to the element of the `template` and they
will become properties of the constructed menu items.
### Instance Methods
The `menu` object has the following instance methods:
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#### `menu.popup(options)`
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* `options` Object
* `window` [BrowserWindow](browser-window.md) (optional) - Default is the focused window.
* `x` Number (optional) - Default is the current mouse cursor position.
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Must be declared if `y` is declared.
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* `y` Number (optional) - Default is the current mouse cursor position.
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Must be declared if `x` is declared.
* `positioningItem` Number (optional) _macOS_ - The index of the menu item to
be positioned under the mouse cursor at the specified coordinates. Default
is -1.
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* `callback` Function (optional) - Called when menu is closed.
Pops up this menu as a context menu in the [`BrowserWindow`](browser-window.md).
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#### `menu.closePopup([browserWindow])`
* `browserWindow` [BrowserWindow](browser-window.md) (optional) - Default is the focused window.
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Closes the context menu in the `browserWindow`.
#### `menu.append(menuItem)`
* `menuItem` [MenuItem](menu-item.md)
Appends the `menuItem` to the menu.
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#### `menu.getMenuItemById(id)`
* `id` String
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Returns `MenuItem` the item with the specified `id`
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#### `menu.insert(pos, menuItem)`
* `pos` Integer
* `menuItem` [MenuItem](menu-item.md)
Inserts the `menuItem` to the `pos` position of the menu.
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### Instance Events
Objects created with `new Menu` emit the following events:
**Note:** Some events are only available on specific operating systems and are
labeled as such.
#### Event: 'menu-will-show'
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Returns:
* `event` Event
Emitted when `menu.popup()` is called.
#### Event: 'menu-will-close'
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Returns:
* `event` Event
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Emitted when a popup is closed either manually or with `menu.closePopup()`.
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### Instance Properties
`menu` objects also have the following properties:
#### `menu.items`
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A `MenuItem[]` array containing the menu's items.
Each `Menu` consists of multiple [`MenuItem`](menu-item.md)s and each `MenuItem`
can have a submenu.
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### Instance Events
Objects created with `new Menu` or returned by `Menu.buildFromTemplate` emit
the following events:
## Examples
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The `Menu` class is only available in the main process, but you can also use it
in the render process via the [`remote`](remote.md) module.
### Main process
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An example of creating the application menu in the main process with the
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simple template API:
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```javascript
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const {app, Menu} = require('electron')
const template = [
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{
label: 'Edit',
submenu: [
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{role: 'undo'},
{role: 'redo'},
{type: 'separator'},
{role: 'cut'},
{role: 'copy'},
{role: 'paste'},
{role: 'pasteandmatchstyle'},
{role: 'delete'},
{role: 'selectall'}
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]
},
{
label: 'View',
submenu: [
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{role: 'reload'},
{role: 'forcereload'},
{role: 'toggledevtools'},
{type: 'separator'},
{role: 'resetzoom'},
{role: 'zoomin'},
{role: 'zoomout'},
{type: 'separator'},
{role: 'togglefullscreen'}
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]
},
{
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role: 'window',
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submenu: [
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{role: 'minimize'},
{role: 'close'}
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]
},
{
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role: 'help',
submenu: [
{
label: 'Learn More',
click () { require('electron').shell.openExternal('https://electronjs.org') }
}
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]
}
]
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if (process.platform === 'darwin') {
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template.unshift({
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label: app.getName(),
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submenu: [
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{role: 'about'},
{type: 'separator'},
{role: 'services', submenu: []},
{type: 'separator'},
{role: 'hide'},
{role: 'hideothers'},
{role: 'unhide'},
{type: 'separator'},
{role: 'quit'}
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]
})
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// Edit menu
template[1].submenu.push(
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{type: 'separator'},
{
label: 'Speech',
submenu: [
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{role: 'startspeaking'},
{role: 'stopspeaking'}
]
}
)
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// Window menu
template[3].submenu = [
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{role: 'close'},
{role: 'minimize'},
{role: 'zoom'},
{type: 'separator'},
{role: 'front'}
]
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}
const menu = Menu.buildFromTemplate(template)
Menu.setApplicationMenu(menu)
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```
### Render process
Below is an example of creating a menu dynamically in a web page
(render process) by using the [`remote`](remote.md) module, and showing it when
the user right clicks the page:
```html
<!-- index.html -->
<script>
const {remote} = require('electron')
const {Menu, MenuItem} = remote
const menu = new Menu()
menu.append(new MenuItem({label: 'MenuItem1', click() { console.log('item 1 clicked') }}))
menu.append(new MenuItem({type: 'separator'}))
menu.append(new MenuItem({label: 'MenuItem2', type: 'checkbox', checked: true}))
window.addEventListener('contextmenu', (e) => {
e.preventDefault()
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menu.popup({window: remote.getCurrentWindow()})
}, false)
</script>
```
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## Notes on macOS Application Menu
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macOS has a completely different style of application menu from Windows and
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Linux. Here are some notes on making your app's menu more native-like.
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### Standard Menus
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On macOS there are many system-defined standard menus, like the `Services` and
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`Windows` menus. To make your menu a standard menu, you should set your menu's
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`role` to one of the following and Electron will recognize them and make them
become standard menus:
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* `window`
* `help`
* `services`
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### Standard Menu Item Actions
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macOS has provided standard actions for some menu items, like `About xxx`,
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`Hide xxx`, and `Hide Others`. To set the action of a menu item to a standard
action, you should set the `role` attribute of the menu item.
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### Main Menu's Name
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On macOS the label of the application menu's first item is always your app's
name, no matter what label you set. To change it, modify your app bundle's
`Info.plist` file. See
[About Information Property List Files][AboutInformationPropertyListFiles]
for more information.
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## Setting Menu for Specific Browser Window (*Linux* *Windows*)
The [`setMenu` method][setMenu] of browser windows can set the menu of certain
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browser windows.
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## Menu Item Position
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You can make use of `position` and `id` to control how the item will be placed
when building a menu with `Menu.buildFromTemplate`.
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The `position` attribute of `MenuItem` has the form `[placement]=[id]`, where
`placement` is one of `before`, `after`, or `endof` and `id` is the unique ID of
an existing item in the menu:
* `before` - Inserts this item before the id referenced item. If the
referenced item doesn't exist the item will be inserted at the end of
the menu.
* `after` - Inserts this item after id referenced item. If the referenced
item doesn't exist the item will be inserted at the end of the menu.
* `endof` - Inserts this item at the end of the logical group containing
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the id referenced item (groups are created by separator items). If
the referenced item doesn't exist, a new separator group is created with
the given id and this item is inserted after that separator.
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When an item is positioned, all un-positioned items are inserted after
it until a new item is positioned. So if you want to position a group of
menu items in the same location you only need to specify a position for
the first item.
### Examples
Template:
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```javascript
[
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{label: '4', id: '4'},
{label: '5', id: '5'},
{label: '1', id: '1', position: 'before=4'},
{label: '2', id: '2'},
{label: '3', id: '3'}
]
```
Menu:
```sh
- 1
- 2
- 3
- 4
- 5
```
Template:
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```javascript
[
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{label: 'a', position: 'endof=letters'},
{label: '1', position: 'endof=numbers'},
{label: 'b', position: 'endof=letters'},
{label: '2', position: 'endof=numbers'},
{label: 'c', position: 'endof=letters'},
{label: '3', position: 'endof=numbers'}
]
```
Menu:
```sh
- ---
- a
- b
- c
- ---
- 1
- 2
- 3
```
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[AboutInformationPropertyListFiles]: https://developer.apple.com/library/ios/documentation/general/Reference/InfoPlistKeyReference/Articles/AboutInformationPropertyListFiles.html
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[setMenu]: https://github.com/electron/electron/blob/master/docs/api/browser-window.md#winsetmenumenu-linux-windows