electron/docs/fiddles/menus/shortcuts/main.js

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// Modules to control application life and create native browser window
const { app, BrowserWindow, globalShortcut, dialog, shell } = require('electron/main')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 600
})
globalShortcut.register('CommandOrControl+Alt+K', () => {
dialog.showMessageBox({
type: 'info',
message: 'Success!',
detail: 'You pressed the registered global shortcut keybinding.',
buttons: ['OK']
})
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
// Open external links in the default browser
mainWindow.webContents.on('will-navigate', (event, url) => {
event.preventDefault()
shell.openExternal(url)
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On macOS it is common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
app.on('will-quit', function () {
globalShortcut.unregisterAll()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.