Add infrastructure to allow the mon_client to periodically renew its auth credentials. Also add a messenger callback that will force such a renewal if a peer rejects our authenticator. Signed-off-by: Yehuda Sadeh <yehuda@hq.newdream.net> Signed-off-by: Sage Weil <sage@newdream.net>
		
			
				
	
	
		
			84 lines
		
	
	
	
		
			2.7 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
	
		
			2.7 KiB
			
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef _FS_CEPH_AUTH_H
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#define _FS_CEPH_AUTH_H
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#include "types.h"
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#include "buffer.h"
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/*
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 * Abstract interface for communicating with the authenticate module.
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 * There is some handshake that takes place between us and the monitor
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 * to acquire the necessary keys.  These are used to generate an
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 * 'authorizer' that we use when connecting to a service (mds, osd).
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 */
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struct ceph_auth_client;
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struct ceph_authorizer;
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struct ceph_auth_client_ops {
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	/*
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	 * true if we are authenticated and can connect to
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	 * services.
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	 */
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	int (*is_authenticated)(struct ceph_auth_client *ac);
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	/*
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	 * build requests and process replies during monitor
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	 * handshake.  if handle_reply returns -EAGAIN, we build
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	 * another request.
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	 */
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	int (*build_request)(struct ceph_auth_client *ac, void *buf, void *end);
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	int (*handle_reply)(struct ceph_auth_client *ac, int result,
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			    void *buf, void *end);
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	/*
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	 * Create authorizer for connecting to a service, and verify
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	 * the response to authenticate the service.
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	 */
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	int (*create_authorizer)(struct ceph_auth_client *ac, int peer_type,
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				 struct ceph_authorizer **a,
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				 void **buf, size_t *len,
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				 void **reply_buf, size_t *reply_len);
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	int (*verify_authorizer_reply)(struct ceph_auth_client *ac,
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				       struct ceph_authorizer *a, size_t len);
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	void (*destroy_authorizer)(struct ceph_auth_client *ac,
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				   struct ceph_authorizer *a);
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	void (*invalidate_authorizer)(struct ceph_auth_client *ac,
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				      int peer_type);
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	/* reset when we (re)connect to a monitor */
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	void (*reset)(struct ceph_auth_client *ac);
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	void (*destroy)(struct ceph_auth_client *ac);
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};
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struct ceph_auth_client {
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	u32 protocol;           /* CEPH_AUTH_* */
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	void *private;          /* for use by protocol implementation */
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	const struct ceph_auth_client_ops *ops;  /* null iff protocol==0 */
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	bool negotiating;       /* true if negotiating protocol */
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	const char *name;       /* entity name */
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	u64 global_id;          /* our unique id in system */
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	const char *secret;     /* our secret key */
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	unsigned want_keys;     /* which services we want */
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};
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extern struct ceph_auth_client *ceph_auth_init(const char *name,
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					       const char *secret);
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extern void ceph_auth_destroy(struct ceph_auth_client *ac);
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extern void ceph_auth_reset(struct ceph_auth_client *ac);
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extern int ceph_auth_build_hello(struct ceph_auth_client *ac,
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				 void *buf, size_t len);
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extern int ceph_handle_auth_reply(struct ceph_auth_client *ac,
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				  void *buf, size_t len,
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				  void *reply_buf, size_t reply_len);
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extern int ceph_entity_name_encode(const char *name, void **p, void *end);
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extern int ceph_build_auth(struct ceph_auth_client *ac,
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		    void *msg_buf, size_t msg_len);
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extern int ceph_auth_is_authenticated(struct ceph_auth_client *ac);
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#endif
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