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								#ifndef _FS_CEPH_AUTH_H
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								#define _FS_CEPH_AUTH_H
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								#include "types.h"
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								#include "buffer.h"
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								/*
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								 * Abstract interface for communicating with the authenticate module.
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								 * There is some handshake that takes place between us and the monitor
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								 * to acquire the necessary keys.  These are used to generate an
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								 * 'authorizer' that we use when connecting to a service (mds, osd).
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								 */
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								struct ceph_auth_client;
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								struct ceph_authorizer;
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								struct ceph_auth_client_ops {
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									/*
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									 * true if we are authenticated and can connect to
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									 * services.
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									 */
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									int (*is_authenticated)(struct ceph_auth_client *ac);
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									/*
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									 * build requests and process replies during monitor
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									 * handshake.  if handle_reply returns -EAGAIN, we build
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									 * another request.
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									 */
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									int (*build_request)(struct ceph_auth_client *ac, void *buf, void *end);
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									int (*handle_reply)(struct ceph_auth_client *ac, int result,
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											    void *buf, void *end);
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									/*
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									 * Create authorizer for connecting to a service, and verify
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									 * the response to authenticate the service.
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									 */
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									int (*create_authorizer)(struct ceph_auth_client *ac, int peer_type,
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												 struct ceph_authorizer **a,
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												 void **buf, size_t *len,
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												 void **reply_buf, size_t *reply_len);
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									int (*verify_authorizer_reply)(struct ceph_auth_client *ac,
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												       struct ceph_authorizer *a, size_t len);
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									void (*destroy_authorizer)(struct ceph_auth_client *ac,
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												   struct ceph_authorizer *a);
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									void (*invalidate_authorizer)(struct ceph_auth_client *ac,
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												      int peer_type);
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									/* reset when we (re)connect to a monitor */
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									void (*reset)(struct ceph_auth_client *ac);
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									void (*destroy)(struct ceph_auth_client *ac);
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								};
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								struct ceph_auth_client {
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									u32 protocol;           /* CEPH_AUTH_* */
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									void *private;          /* for use by protocol implementation */
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									const struct ceph_auth_client_ops *ops;  /* null iff protocol==0 */
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									bool negotiating;       /* true if negotiating protocol */
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									const char *name;       /* entity name */
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									u64 global_id;          /* our unique id in system */
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									const char *secret;     /* our secret key */
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									unsigned want_keys;     /* which services we want */
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								};
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								extern struct ceph_auth_client *ceph_auth_init(const char *name,
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													       const char *secret);
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								extern void ceph_auth_destroy(struct ceph_auth_client *ac);
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								extern void ceph_auth_reset(struct ceph_auth_client *ac);
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								extern int ceph_auth_build_hello(struct ceph_auth_client *ac,
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												 void *buf, size_t len);
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								extern int ceph_handle_auth_reply(struct ceph_auth_client *ac,
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												  void *buf, size_t len,
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												  void *reply_buf, size_t reply_len);
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								extern int ceph_entity_name_encode(const char *name, void **p, void *end);
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								extern int ceph_build_auth(struct ceph_auth_client *ac,
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										    void *msg_buf, size_t msg_len);
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								extern int ceph_auth_is_authenticated(struct ceph_auth_client *ac);
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								#endif
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