zotero/resource/concurrent-caller.js
Dan Stillman 7fbfdce00e ConcurrentCaller -- run a fixed number of concurrent async functions
If the functions return promises, the caller will wait until they're
fulfilled and slots open to start new functions.
2013-03-26 02:50:00 -04:00

155 lines
4.1 KiB
JavaScript

/*
***** BEGIN LICENSE BLOCK *****
Copyright © 2013 Center for History and New Media
George Mason University, Fairfax, Virginia, USA
http://zotero.org
This file is part of Zotero.
Zotero is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Zotero is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Zotero. If not, see <http://www.gnu.org/licenses/>.
***** END LICENSE BLOCK *****
*/
EXPORTED_SYMBOLS = ["ConcurrentCaller"];
Components.utils.import("resource://zotero/q.js");
/**
* Call a fixed number of functions at once, queueing the rest until slots
* open and returning a promise for the final completion. The functions do
* not need to return promises, but they should if they have asynchronous
* work to perform..
*
* Example:
*
* var caller = new ConcurrentCaller(2);
* caller.stopOnError = true;
* caller.fcall([foo, bar, baz, qux).done();
*
* In this example, foo and bar would run immediately, and baz and qux would
* be queued for later. When foo or bar finished, baz would be run, followed
* by qux when another slot opened.
*
* @param {Integer} numConcurrent The number of concurrent functions to run.
*/
ConcurrentCaller = function (numConcurrent) {
if (typeof numConcurrent == 'undefined') {
throw new Error("numConcurrent not provided");
}
this.stopOnError = false;
this.numConcurrent = numConcurrent;
this.numRunning = 0;
this.queue = [];
this.logger = null;
this.errorLogger = null;
};
ConcurrentCaller.prototype.setLogger = function (func) {
this.logger = func;
}
ConcurrentCaller.prototype.setErrorLogger = function (func) {
this.errorLogger = func;
}
/**
* @param {Function[]|Function} func One or more functions to run
*/
ConcurrentCaller.prototype.fcall = function (func) {
if (Array.isArray(func)) {
var promises = [];
for (var i in func) {
//this._log("Running fcall on function");
promises.push(this.fcall(func[i]));
}
return this.stopOnError ? Q.all(promises) : Q.allResolved(promises);
}
// If we're at the maximum number of concurrent functions,
// queue this function for later
if (this.numRunning == this.numConcurrent) {
this._log("Already at " + this.numConcurrent + " -- queueing for later");
var deferred = Q.defer();
this.queue.push({
func: Q.fbind(func),
deferred: deferred
});
return deferred.promise;
}
this._log("Running function (" + this.numRunning + " current < " + this.numConcurrent + " max)");
// Otherwise run it now
this.numRunning++;
return this._onFunctionDone(Q.fcall(func));
}
ConcurrentCaller.prototype._onFunctionDone = function (promise) {
var self = this;
return Q.when(
promise,
function (promise) {
self.numRunning--;
self._log("Done with function ("
+ self.numRunning + "/" + self.numConcurrent + " running, "
+ self.queue.length + " queued)");
// If there's a function to call and we're under the concurrent limit,
// run it now
let f = self.queue.shift();
if (f && self.numRunning < self.numConcurrent) {
Q.delay(1)
.then(function () {
self.numRunning++;
var p = self._onFunctionDone(f.func());
f.deferred.resolve(p);
});
}
return promise;
},
function (e) {
if (self.errorLogger) {
self.errorLogger(e);
}
self.numRunning--;
self._log("Done with function (" + self.numRunning + "/" + self.numConcurrent + ", "
+ self.queue.length + " in queue)");
if (self.stopOnError && self.queue.length) {
self._log("Stopping on error: " + e);
self.queue = [];
}
throw e;
}
);
}
ConcurrentCaller.prototype._log = function (msg) {
if (this.logger) {
this.logger(msg);
}
}