7fbfdce00e
If the functions return promises, the caller will wait until they're fulfilled and slots open to start new functions.
155 lines
4.1 KiB
JavaScript
155 lines
4.1 KiB
JavaScript
/*
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***** BEGIN LICENSE BLOCK *****
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Copyright © 2013 Center for History and New Media
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George Mason University, Fairfax, Virginia, USA
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http://zotero.org
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This file is part of Zotero.
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Zotero is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Zotero is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Zotero. If not, see <http://www.gnu.org/licenses/>.
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***** END LICENSE BLOCK *****
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*/
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EXPORTED_SYMBOLS = ["ConcurrentCaller"];
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Components.utils.import("resource://zotero/q.js");
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/**
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* Call a fixed number of functions at once, queueing the rest until slots
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* open and returning a promise for the final completion. The functions do
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* not need to return promises, but they should if they have asynchronous
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* work to perform..
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*
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* Example:
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*
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* var caller = new ConcurrentCaller(2);
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* caller.stopOnError = true;
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* caller.fcall([foo, bar, baz, qux).done();
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*
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* In this example, foo and bar would run immediately, and baz and qux would
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* be queued for later. When foo or bar finished, baz would be run, followed
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* by qux when another slot opened.
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*
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* @param {Integer} numConcurrent The number of concurrent functions to run.
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*/
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ConcurrentCaller = function (numConcurrent) {
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if (typeof numConcurrent == 'undefined') {
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throw new Error("numConcurrent not provided");
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}
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this.stopOnError = false;
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this.numConcurrent = numConcurrent;
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this.numRunning = 0;
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this.queue = [];
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this.logger = null;
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this.errorLogger = null;
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};
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ConcurrentCaller.prototype.setLogger = function (func) {
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this.logger = func;
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}
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ConcurrentCaller.prototype.setErrorLogger = function (func) {
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this.errorLogger = func;
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}
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/**
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* @param {Function[]|Function} func One or more functions to run
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*/
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ConcurrentCaller.prototype.fcall = function (func) {
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if (Array.isArray(func)) {
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var promises = [];
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for (var i in func) {
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//this._log("Running fcall on function");
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promises.push(this.fcall(func[i]));
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}
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return this.stopOnError ? Q.all(promises) : Q.allResolved(promises);
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}
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// If we're at the maximum number of concurrent functions,
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// queue this function for later
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if (this.numRunning == this.numConcurrent) {
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this._log("Already at " + this.numConcurrent + " -- queueing for later");
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var deferred = Q.defer();
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this.queue.push({
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func: Q.fbind(func),
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deferred: deferred
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});
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return deferred.promise;
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}
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this._log("Running function (" + this.numRunning + " current < " + this.numConcurrent + " max)");
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// Otherwise run it now
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this.numRunning++;
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return this._onFunctionDone(Q.fcall(func));
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}
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ConcurrentCaller.prototype._onFunctionDone = function (promise) {
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var self = this;
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return Q.when(
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promise,
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function (promise) {
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self.numRunning--;
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self._log("Done with function ("
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+ self.numRunning + "/" + self.numConcurrent + " running, "
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+ self.queue.length + " queued)");
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// If there's a function to call and we're under the concurrent limit,
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// run it now
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let f = self.queue.shift();
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if (f && self.numRunning < self.numConcurrent) {
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Q.delay(1)
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.then(function () {
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self.numRunning++;
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var p = self._onFunctionDone(f.func());
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f.deferred.resolve(p);
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});
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}
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return promise;
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},
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function (e) {
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if (self.errorLogger) {
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self.errorLogger(e);
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}
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self.numRunning--;
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self._log("Done with function (" + self.numRunning + "/" + self.numConcurrent + ", "
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+ self.queue.length + " in queue)");
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if (self.stopOnError && self.queue.length) {
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self._log("Stopping on error: " + e);
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self.queue = [];
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}
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throw e;
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}
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);
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}
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ConcurrentCaller.prototype._log = function (msg) {
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if (this.logger) {
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this.logger(msg);
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}
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}
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