Get rid of data_access.js, at long last. Existing calls to
Zotero.getCollections() will need to be replaced with
Zotero.Collections.getByLibrary() or .getByParent().
Also removes Zotero.Collection::getCollections(), which is redundant
with Zotero.Collections.getByLibrary(), and Zotero.Collections.add().
The latter didn't didn't include a libraryID anyway, so code might as
well just use 'new Zotero.Collection' instead.
Change all attachment functions to take parameter objects, including a
'collections' property to assign collections. (Previously, calling code
assigned collections separately, which required a nested transaction,
which is no longer possible.)
Fixes#723, Can't attach files by dragging
Wait for the pane's collectionSelected() to finish before returning from
collectionTreeView select methods (e.g., selectLibrary()), and wait for
previous items view to finish loading before creating a new one in
collectionSelected(). This ensures that the items view has been created (though
not loaded) before returning from a select. The tree can still get a bit
confused switching between collections, but I think we're getting closer to
fixing that.
Also switch the items tree to use the same pattern.
This also fixes dragging items to collections (#731).
- Moved ::_get() and _set() from Collection/Search into DataObject, and
disabled in Item
- Don't disable new items after save. We now put new objects into the
DataObjects cache from save() so that changes made post-save are
picked up by other code using .get().
- Added 'skipCache' save() option to avoid reloading data on new objects
and adding them to the cache. (This will be used in syncing, where
objects might be in another library where they're not needed right
away.) Objects created with this option are instead disabled to
prevent reuse.
- Modified some tests to try to make sure we're reloading everything properly
after a save.
- Documented save() options
- Fixes some saving and erasing issues with collections and searches
- Adds Zotero.DataObject::eraseTx() to automatically start transaction,
and have .erase() log a warning like .save()
- Adds createUnsavedDataObject() and createDataObject() helper functions
for tests
It takes <1.5 seconds on my system, but it's taking over 30 seconds on
Travis. Might not be worth running it there, since almost anything that
would cause that to fail would cause the initialization to fail in the
first place.
Replace Z.DataObjects::diff() with Z.DataObjectUtilities.diff(). Instead
of just returning two objects with the differing fields, the new diff()
generates a changeset with operations to apply with applyChanges(),
including at the array member level for collections and tags. This,
combined with cached pristine copies of objects, will allow for vastly
better conflict resolution, with automatic merging of non-conflicting
changes.
Creators currently don't show granular changes, and ordering might make
it too tough to do so. Relations diffing isn't yet implemented.
Also:
- Make .mode == 'patch' optional if .patchBase is provided.
- Remove requirement for item to be unchanged, which hopefully wasn't there for
a good reason
- Add a few tests, though more are needed
Store and check the last selected items in ZoteroPane.itemSelected() to
see if it's necessary to refresh the item pane. This prevents loss of
textbox focus if another write occurs while editing a field.
Also optimize row adding/removing in itemTreeView.js
Fix a couple cases of lost text field focus after an edit, including
focusing of the Title field after using New Item when a field is already
being edited and has a changed value.
Also, in tests, select My Library and wait for items to load when using
the loadZoteroPane() support function. We could add a parameter to skip
that or move it to a separate function, but the code to detect it is a
bit convoluted and it's a prerequisite for many tests, so it's handy to
have a function for it.
- Add an 'exclusive' option to transactions that causes them to block other
transactions and wait for other transactions to finish before starting,
instead of nesting
- Resolve Zotero.DB.waitForTransaction() promise before returning from
executeTransaction()
- A side effect of the above: wait for a newly created item to be selected in
the middle pane and rendered in the right-hand pane before returning from
executeTransaction()
- Don't save items multiple times when adding/removing a non-final creator in
the Info pane
- Use a simpler, non-recursive method for focusing the next field in the Info
pane; this prevents "too much recursion" errors if something causes the
right-hand pane not to be rendered when expected
This fixes an issue where two transactions started around the same time
could run separately instead of nesting, causing the statements from one
to end up running not within a transaction
And use 'version' instead of 'itemVersion' for object version for items
Also add deferred foreign key checking to system.sql so that DROP TABLE
commands don't fail mid-transaction
Search condition ids are now indexed from 0, and always saved
contiguously (no more 'fixGaps' option), since they're just in an array
in the API. (They're still returned as an object from
Zotero.Search.prototype.getConditions() because it's easier for the
advanced search window to not have to deal with shifting ids between
saves.)
Also:
- Return an object from `Zotero.Search.prototype.getConditions()`
instead of an array.
- Add support function `getPromiseError(promise)` to return the error
thrown from a chain of promises, or false if none. (We could make an
`assert.throwsAsync()`, but this allows testing of various properties
such as `.name`, which even the built-in `assert.throws()` can't
test.)
- Clarify some search save errors
Also some support code that was useful here and will probably be
useful for other tests. This is a pretty complicated thing to test, but
it seems to work.
Implements the beginnings of unit testing infrastructure using
mocha/chai. The unit tests can be run locally using test/runtests.sh,
although this will need tweaks to run on Windows. They should also run
on commit using Travis-CI.
The unit tests themselves live in test/tests. The index.js file
specifies separate test sets, which can be run individually by calling
test/runtests.sh <testsets>. Right now there is only a single unit
test, but hopefully we'll have more soon...