skiasharp/binding/Binding.Shared/HashCode.cs
2023-08-17 17:24:04 +02:00

149 lines
4.1 KiB
C#

// Partial code copied from:
// https://github.com/dotnet/runtime/blob/6072e4d3a7a2a1493f514cdf4be75a3d56580e84/src/libraries/System.Private.CoreLib/src/System/HashCode.cs
#nullable disable
using System;
using System.Runtime.CompilerServices;
#if HARFBUZZ
namespace HarfBuzzSharp
#else
namespace SkiaSharp
#endif
{
internal unsafe struct HashCode
{
private static readonly uint s_seed = GenerateGlobalSeed ();
private const uint Prime1 = 2654435761U;
private const uint Prime2 = 2246822519U;
private const uint Prime3 = 3266489917U;
private const uint Prime4 = 668265263U;
private const uint Prime5 = 374761393U;
private uint _v1, _v2, _v3, _v4;
private uint _queue1, _queue2, _queue3;
private uint _length;
private static unsafe uint GenerateGlobalSeed ()
{
var rnd = new Random ();
var result = rnd.Next ();
return unchecked((uint)result);
}
[MethodImpl (MethodImplOptions.AggressiveInlining)]
private static void Initialize (out uint v1, out uint v2, out uint v3, out uint v4)
{
v1 = s_seed + Prime1 + Prime2;
v2 = s_seed + Prime2;
v3 = s_seed;
v4 = s_seed - Prime1;
}
[MethodImpl (MethodImplOptions.AggressiveInlining)]
private static uint Round (uint hash, uint input) =>
RotateLeft (hash + input * Prime2, 13) * Prime1;
[MethodImpl (MethodImplOptions.AggressiveInlining)]
private static uint QueueRound (uint hash, uint queuedValue) =>
RotateLeft (hash + queuedValue * Prime3, 17) * Prime4;
[MethodImpl (MethodImplOptions.AggressiveInlining)]
private static uint MixState (uint v1, uint v2, uint v3, uint v4) =>
RotateLeft (v1, 1) + RotateLeft (v2, 7) + RotateLeft (v3, 12) + RotateLeft (v4, 18);
[MethodImpl (MethodImplOptions.AggressiveInlining)]
private static uint RotateLeft (uint value, int offset) =>
(value << offset) | (value >> (32 - offset));
private static uint MixEmptyState () =>
s_seed + Prime5;
[MethodImpl (MethodImplOptions.AggressiveInlining)]
private static uint MixFinal (uint hash)
{
hash ^= hash >> 15;
hash *= Prime2;
hash ^= hash >> 13;
hash *= Prime3;
hash ^= hash >> 16;
return hash;
}
public void Add (void* value) =>
Add (value == null ? 0 : ((IntPtr)value).GetHashCode ());
public void Add<T> (T value) =>
Add (value?.GetHashCode () ?? 0);
private void Add (int value)
{
uint val = (uint)value;
// Storing the value of _length locally shaves of quite a few bytes
// in the resulting machine code.
uint previousLength = _length++;
uint position = previousLength % 4;
// Switch can't be inlined.
if (position == 0)
_queue1 = val;
else if (position == 1)
_queue2 = val;
else if (position == 2)
_queue3 = val;
else // position == 3
{
if (previousLength == 3)
Initialize (out _v1, out _v2, out _v3, out _v4);
_v1 = Round (_v1, _queue1);
_v2 = Round (_v2, _queue2);
_v3 = Round (_v3, _queue3);
_v4 = Round (_v4, val);
}
}
public int ToHashCode ()
{
// Storing the value of _length locally shaves of quite a few bytes
// in the resulting machine code.
uint length = _length;
// position refers to the *next* queue position in this method, so
// position == 1 means that _queue1 is populated; _queue2 would have
// been populated on the next call to Add.
uint position = length % 4;
// If the length is less than 4, _v1 to _v4 don't contain anything
// yet. xxHash32 treats this differently.
uint hash = length < 4 ? MixEmptyState () : MixState (_v1, _v2, _v3, _v4);
// _length is incremented once per Add(Int32) and is therefore 4
// times too small (xxHash length is in bytes, not ints).
hash += length * 4;
// Mix what remains in the queue
// Switch can't be inlined right now, so use as few branches as
// possible by manually excluding impossible scenarios (position > 1
// is always false if position is not > 0).
if (position > 0) {
hash = QueueRound (hash, _queue1);
if (position > 1) {
hash = QueueRound (hash, _queue2);
if (position > 2)
hash = QueueRound (hash, _queue3);
}
}
hash = MixFinal (hash);
return (int)hash;
}
}
}