signal-desktop/protos/Groups.proto

153 lines
5.2 KiB
Protocol Buffer
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

syntax = "proto3";
package signalservice;
option java_package = "org.whispersystems.signalservice.protos.groups";
option java_multiple_files = true;
message AvatarUploadAttributes {
string key = 1;
string credential = 2;
string acl = 3;
string algorithm = 4;
string date = 5;
string policy = 6;
string signature = 7;
}
message Member {
enum Role {
UNKNOWN = 0;
DEFAULT = 1; // Normal member
ADMINISTRATOR = 2; // Group admin
}
bytes userId = 1; // The UuidCiphertext
Role role = 2;
bytes profileKey = 3; // The ProfileKeyCiphertext
bytes presentation = 4; // ProfileKeyCredentialPresentation
uint32 joinedAtVersion = 5; // The Group.version this member joined at
}
message PendingMember {
Member member = 1; // The “invited” member
bytes addedByUserId = 2; // The UID who invited this member
uint64 timestamp = 3; // The time the invitation occurred
}
message AccessControl {
enum AccessRequired {
UNKNOWN = 0;
MEMBER = 2; // Any group member can make the modification
ADMINISTRATOR = 3; // Only administrators can make the modification
}
AccessRequired attributes = 1; // Who can modify the group title, avatar, disappearing messages timer
AccessRequired members = 2; // Who can add people to the group
}
message Group {
bytes publicKey = 1; // GroupPublicParams
bytes title = 2; // Encrypted title
string avatar = 3; // Pointer to encrypted avatar (key from AvatarUploadAttributes)
bytes disappearingMessagesTimer = 4; // Encrypted timer
AccessControl accessControl = 5;
uint32 version = 6; // Current group version number
repeated Member members = 7;
repeated PendingMember pendingMembers = 8;
}
message GroupChange {
message Actions {
message AddMemberAction {
Member added = 1;
}
message DeleteMemberAction {
bytes deletedUserId = 1;
}
message ModifyMemberRoleAction {
bytes userId = 1;
Member.Role role = 2;
}
message ModifyMemberProfileKeyAction {
bytes presentation = 1;
}
message AddPendingMemberAction {
PendingMember added = 1;
}
message DeletePendingMemberAction {
bytes deletedUserId = 1;
}
message PromotePendingMemberAction {
bytes presentation = 1;
}
message ModifyTitleAction {
bytes title = 1;
}
message ModifyAvatarAction {
string avatar = 1;
}
message ModifyDisappearingMessagesTimerAction {
bytes timer = 1;
}
message ModifyAttributesAccessControlAction {
AccessControl.AccessRequired attributesAccess = 1;
}
message ModifyAvatarAccessControlAction {
AccessControl.AccessRequired avatarAccess = 1;
}
message ModifyMembersAccessControlAction {
AccessControl.AccessRequired membersAccess = 1;
}
bytes sourceUuid = 1; // Who made the change
uint32 version = 2; // The change version number
repeated AddMemberAction addMembers = 3; // Members added
repeated DeleteMemberAction deleteMembers = 4; // Members deleted
repeated ModifyMemberRoleAction modifyMemberRoles = 5; // Modified member roles
repeated ModifyMemberProfileKeyAction modifyMemberProfileKeys = 6; // Modified member profile keys
repeated AddPendingMemberAction addPendingMembers = 7; // Pending members added
repeated DeletePendingMemberAction deletePendingMembers = 8; // Pending members deleted
repeated PromotePendingMemberAction promotePendingMembers = 9; // Pending invitations accepted
ModifyTitleAction modifyTitle = 10; // Changed title
ModifyAvatarAction modifyAvatar = 11; // Changed avatar
ModifyDisappearingMessagesTimerAction modifyDisappearingMessagesTimer = 12; // Changed timer
ModifyAttributesAccessControlAction modifyAttributesAccess = 13; // Changed attributes access control
ModifyMembersAccessControlAction modifyMemberAccess = 14; // Changed membership access control
}
bytes actions = 1; // The serialized actions
bytes serverSignature = 2; // Servers signature over serialized actions
uint32 changeEpoch = 3; // Allows clients to decide whether their change logic can successfully apply this diff
}
message GroupChanges {
message GroupChangeState {
GroupChange groupChange = 1;
Group groupState = 2;
}
repeated GroupChangeState groupChanges = 1;
}
message GroupAttributeBlob {
oneof content {
string title = 1;
bytes avatar = 2;
uint32 disappearingMessagesDuration = 3;
}
}