signal-desktop/main.js
lilia d0fc2f7e71
Ensure that package.json environment > NODE_ENV
We only set the environment in package.json when it is packaged for
deployment. When we do that, we don't want to allow a local environment
variable to override it.

// FREEBIE
2017-09-14 16:53:38 -07:00

135 lines
4.1 KiB
JavaScript

const electron = require('electron')
const app = electron.app
const BrowserWindow = electron.BrowserWindow
const path = require('path')
const url = require('url')
const fs = require('fs')
const autoUpdater = require('electron-updater').autoUpdater
const autoUpdaterInterval = 60 * 60 * 1000;
const ipc = electron.ipcMain;
const Menu = electron.Menu;
const shell = electron.shell;
app.setAppUserModelId('org.whispersystems.signal-desktop')
var shouldQuit = app.makeSingleInstance(function(commandLine, workingDirectory) {
// Someone tried to run a second instance, we should focus our window
if (mainWindow) {
if (mainWindow.isMinimized()) mainWindow.restore();
mainWindow.focus();
}
return true;
});
if (shouldQuit) {
app.quit();
return;
}
const package_json = JSON.parse(fs.readFileSync(path.join(__dirname, 'package.json'), 'utf-8'))
process.env.NODE_ENV = package_json.environment || process.env.NODE_ENV || 'development';
process.env.NODE_CONFIG_DIR = path.join(__dirname, 'config');
const config = require('config');
// use a separate data directory for development
if (config.has('storageProfile')) {
app.setPath('userData', path.join(app.getPath('appData'),
'Signal-' + config.get('storageProfile')));
}
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 610,
webPreferences: {
nodeIntegration: false,
sandbox: true,
preload: path.join(__dirname, 'preload.js')
}
})
// Load locale
const locale = 'en'; // FIXME
const localeData = JSON.parse(fs.readFileSync(path.join(__dirname, '_locales', locale, 'messages.json'), 'utf-8'))
ipc.on('locale-data', function(event, arg) {
event.returnValue = localeData;
});
// and load the index.html of the app.
mainWindow.loadURL(url.format({
pathname: path.join(__dirname, 'background.html'),
protocol: 'file:',
slashes: true,
query: {
locale: locale,
version: package_json.version,
serverUrl: config.get('serverUrl'),
NODE_ENV: process.env.NODE_ENV
}
}))
if (config.get('openDevTools')) {
// Open the DevTools.
mainWindow.webContents.openDevTools()
}
mainWindow.webContents.on('new-window', (e, url) => {
e.preventDefault();
const protocol = require('url').parse(url).protocol
if (protocol === 'http:' || protocol === 'https:') {
shell.openExternal(url)
}
})
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', function() {
if (!config.get('disableAutoUpdate')) {
autoUpdater.addListener('update-downloaded', function() {
autoUpdater.quitAndInstall()
});
autoUpdater.checkForUpdates();
setInterval(function() { autoUpdater.checkForUpdates(); }, autoUpdaterInterval);
}
let template = require('./menu.js');
const menu = Menu.buildFromTemplate(template)
Menu.setApplicationMenu(menu)
createWindow();
})
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.