signal-desktop/ts/backbone/reliable_trigger.ts
2024-07-23 17:31:40 -07:00

156 lines
4.2 KiB
TypeScript

// Copyright 2017 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
import type * as Backbone from 'backbone';
type InternalBackboneEvent = {
callback: (...args: Array<unknown>) => unknown;
ctx: unknown;
};
/* eslint-disable */
// This file was taken from Backbone and then modified. It does not conform to this
// project's standards.
// Note: this is all the code required to customize Backbone's trigger() method to make
// it resilient to exceptions thrown by event handlers. Indentation and code styles
// were kept inline with the Backbone implementation for easier diffs.
// The changes are:
// 1. added 'name' parameter to triggerEvents to give it access to the
// current event name
// 2. added try/catch handlers to triggerEvents with error logging inside
// every while loop
// And of course, we update the prototypes of Backbone.Model/Backbone.View as well as
// Backbone.Events itself
// Regular expression used to split event strings.
const eventSplitter = /\s+/;
// Implement fancy features of the Events API such as multiple event
// names `"change blur"` and jQuery-style event maps `{change: action}`
// in terms of the existing API.
const eventsApi = function (
obj: Backbone.Events,
name: string | Record<string, unknown>,
rest: ReadonlyArray<unknown>
) {
if (!name) return true;
// Handle event maps.
if (typeof name === 'object') {
for (const key in name) {
obj.trigger(key, name[key], ...rest);
}
return false;
}
// Handle space separated event names.
if (eventSplitter.test(name)) {
const names = name.split(eventSplitter);
for (let i = 0, l = names.length; i < l; i++) {
obj.trigger(names[i], ...rest);
}
return false;
}
return true;
};
// A difficult-to-believe, but optimized internal dispatch function for
// triggering events. Tries to keep the usual cases speedy (most internal
// Backbone events have 3 arguments).
const triggerEvents = function (
events: ReadonlyArray<InternalBackboneEvent>,
name: string,
args: Array<unknown>
) {
let ev,
i = -1,
l = events.length,
a1 = args[0],
a2 = args[1],
a3 = args[2];
const logError = function (error: unknown) {
window.SignalContext.log.error(
'Model caught error triggering',
name,
'event:',
error && error instanceof Error && error.stack ? error.stack : error
);
};
switch (args.length) {
case 0:
while (++i < l) {
try {
(ev = events[i]).callback.call(ev.ctx);
} catch (error) {
logError(error);
}
}
return;
case 1:
while (++i < l) {
try {
(ev = events[i]).callback.call(ev.ctx, a1);
} catch (error) {
logError(error);
}
}
return;
case 2:
while (++i < l) {
try {
(ev = events[i]).callback.call(ev.ctx, a1, a2);
} catch (error) {
logError(error);
}
}
return;
case 3:
while (++i < l) {
try {
(ev = events[i]).callback.call(ev.ctx, a1, a2, a3);
} catch (error) {
logError(error);
}
}
return;
default:
while (++i < l) {
try {
(ev = events[i]).callback.apply(ev.ctx, args);
} catch (error) {
logError(error);
}
}
}
};
// Trigger one or many events, firing all bound callbacks. Callbacks are
// passed the same arguments as `trigger` is, apart from the event name
// (unless you're listening on `"all"`, which will cause your callback to
// receive the true name of the event as the first argument).
function trigger<
T extends Backbone.Events & {
_events: undefined | Record<string, ReadonlyArray<InternalBackboneEvent>>;
},
>(this: T, name: string, ...args: Array<unknown>): T {
if (!this._events) return this;
if (!eventsApi(this, name, args)) return this;
const events = this._events[name];
const allEvents = this._events.all;
if (events) triggerEvents(events, name, args);
if (allEvents) triggerEvents(allEvents, name, [...arguments]);
return this;
}
[
window.Backbone.Model.prototype,
window.Backbone.Collection.prototype,
window.Backbone.Events,
].forEach(proto => {
Object.assign(proto, { trigger });
});