156 lines
4.2 KiB
TypeScript
156 lines
4.2 KiB
TypeScript
// Copyright 2017 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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import type * as Backbone from 'backbone';
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type InternalBackboneEvent = {
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callback: (...args: Array<unknown>) => unknown;
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ctx: unknown;
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};
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/* eslint-disable */
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// This file was taken from Backbone and then modified. It does not conform to this
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// project's standards.
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// Note: this is all the code required to customize Backbone's trigger() method to make
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// it resilient to exceptions thrown by event handlers. Indentation and code styles
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// were kept inline with the Backbone implementation for easier diffs.
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// The changes are:
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// 1. added 'name' parameter to triggerEvents to give it access to the
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// current event name
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// 2. added try/catch handlers to triggerEvents with error logging inside
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// every while loop
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// And of course, we update the prototypes of Backbone.Model/Backbone.View as well as
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// Backbone.Events itself
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// Regular expression used to split event strings.
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const eventSplitter = /\s+/;
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// Implement fancy features of the Events API such as multiple event
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// names `"change blur"` and jQuery-style event maps `{change: action}`
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// in terms of the existing API.
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const eventsApi = function (
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obj: Backbone.Events,
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name: string | Record<string, unknown>,
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rest: ReadonlyArray<unknown>
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) {
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if (!name) return true;
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// Handle event maps.
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if (typeof name === 'object') {
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for (const key in name) {
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obj.trigger(key, name[key], ...rest);
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}
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return false;
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}
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// Handle space separated event names.
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if (eventSplitter.test(name)) {
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const names = name.split(eventSplitter);
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for (let i = 0, l = names.length; i < l; i++) {
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obj.trigger(names[i], ...rest);
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}
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return false;
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}
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return true;
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};
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// A difficult-to-believe, but optimized internal dispatch function for
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// triggering events. Tries to keep the usual cases speedy (most internal
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// Backbone events have 3 arguments).
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const triggerEvents = function (
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events: ReadonlyArray<InternalBackboneEvent>,
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name: string,
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args: Array<unknown>
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) {
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let ev,
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i = -1,
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l = events.length,
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a1 = args[0],
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a2 = args[1],
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a3 = args[2];
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const logError = function (error: unknown) {
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window.SignalContext.log.error(
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'Model caught error triggering',
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name,
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'event:',
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error && error instanceof Error && error.stack ? error.stack : error
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);
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};
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switch (args.length) {
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case 0:
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while (++i < l) {
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try {
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(ev = events[i]).callback.call(ev.ctx);
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} catch (error) {
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logError(error);
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}
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}
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return;
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case 1:
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while (++i < l) {
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try {
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(ev = events[i]).callback.call(ev.ctx, a1);
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} catch (error) {
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logError(error);
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}
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}
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return;
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case 2:
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while (++i < l) {
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try {
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(ev = events[i]).callback.call(ev.ctx, a1, a2);
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} catch (error) {
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logError(error);
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}
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}
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return;
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case 3:
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while (++i < l) {
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try {
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(ev = events[i]).callback.call(ev.ctx, a1, a2, a3);
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} catch (error) {
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logError(error);
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}
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}
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return;
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default:
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while (++i < l) {
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try {
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(ev = events[i]).callback.apply(ev.ctx, args);
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} catch (error) {
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logError(error);
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}
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}
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}
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};
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// Trigger one or many events, firing all bound callbacks. Callbacks are
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// passed the same arguments as `trigger` is, apart from the event name
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// (unless you're listening on `"all"`, which will cause your callback to
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// receive the true name of the event as the first argument).
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function trigger<
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T extends Backbone.Events & {
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_events: undefined | Record<string, ReadonlyArray<InternalBackboneEvent>>;
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},
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>(this: T, name: string, ...args: Array<unknown>): T {
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if (!this._events) return this;
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if (!eventsApi(this, name, args)) return this;
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const events = this._events[name];
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const allEvents = this._events.all;
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if (events) triggerEvents(events, name, args);
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if (allEvents) triggerEvents(allEvents, name, [...arguments]);
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return this;
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}
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[
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window.Backbone.Model.prototype,
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window.Backbone.Collection.prototype,
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window.Backbone.Events,
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].forEach(proto => {
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Object.assign(proto, { trigger });
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});
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