signal-desktop/ts/util/imageToBlurHash.ts

56 lines
1.8 KiB
TypeScript

// Copyright 2020 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
import loadImage from 'blueimp-load-image';
import { encode } from 'blurhash';
type Input = Parameters<typeof loadImage>[0];
const loadImageData = async (input: Input): Promise<ImageData> => {
return new Promise((resolve, reject) => {
loadImage(
input,
canvasOrError => {
if (canvasOrError instanceof Event && canvasOrError.type === 'error') {
const processError = new Error(
'imageToBlurHash: Failed to process image'
);
processError.cause = canvasOrError;
reject(processError);
return;
}
if (!(canvasOrError instanceof HTMLCanvasElement)) {
reject(new Error('imageToBlurHash: result is not a canvas'));
return;
}
const context = canvasOrError.getContext('2d');
if (!context) {
reject(
new Error(
'imageToBlurHash: cannot get CanvasRenderingContext2D from canvas'
)
);
return;
}
resolve(
context.getImageData(0, 0, canvasOrError.width, canvasOrError.height)
);
},
// Calculating the blurhash on large images is a long-running and
// synchronous operation, so here we ensure the images are a reasonable
// size before calculating the blurhash. iOS uses a max size of 200x200
// and Android uses a max size of 1/16 the original size. 200x200 is
// easier for us.
{ canvas: true, orientation: true, maxWidth: 200, maxHeight: 200 }
);
});
};
export const imageToBlurHash = async (input: Input): Promise<string> => {
const { data, width, height } = await loadImageData(input);
// 4 horizontal components and 3 vertical components
return encode(data, width, height, 4, 3);
};