174 lines
5.5 KiB
TypeScript
174 lines
5.5 KiB
TypeScript
// Copyright 2021 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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import { makeEnumParser } from '../util/enum';
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/**
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* `SendStatus` represents the send status of a message to a single recipient. For
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* example, if a message is sent to 5 people, there would be 5 `SendStatus`es.
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*
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* Under normal conditions, the status will go down this list, in order:
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*
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* 1. `Pending`; the message has not been sent, and we are continuing to try
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* 2. `Sent`; the message has been delivered to the server
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* 3. `Delivered`; we've received a delivery receipt
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* 4. `Read`; we've received a read receipt (not applicable if the recipient has disabled
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* sending these receipts)
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* 5. `Viewed`; we've received a viewed receipt (not applicable for all message types, or
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* if the recipient has disabled sending these receipts)
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*
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* There's also a `Failed` state, which represents an error we don't want to recover from.
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*
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* There are some unusual cases where messages don't follow this pattern. For example, if
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* we receive a read receipt before we receive a delivery receipt, we might skip the
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* Delivered state. However, we should never go "backwards".
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*
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* Be careful when changing these values, as they are persisted.
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*/
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export enum SendStatus {
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Failed = 'Failed',
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Pending = 'Pending',
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Sent = 'Sent',
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Delivered = 'Delivered',
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Read = 'Read',
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Viewed = 'Viewed',
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}
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export const parseMessageSendStatus = makeEnumParser(
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SendStatus,
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SendStatus.Pending
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);
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export const UNDELIVERED_SEND_STATUSES = [
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SendStatus.Pending,
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SendStatus.Failed,
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];
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const STATUS_NUMBERS: Record<SendStatus, number> = {
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[SendStatus.Failed]: 0,
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[SendStatus.Pending]: 1,
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[SendStatus.Sent]: 2,
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[SendStatus.Delivered]: 3,
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[SendStatus.Read]: 4,
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[SendStatus.Viewed]: 5,
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};
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export const maxStatus = (a: SendStatus, b: SendStatus): SendStatus =>
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STATUS_NUMBERS[a] > STATUS_NUMBERS[b] ? a : b;
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export const isPending = (status: SendStatus): boolean =>
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status === SendStatus.Pending;
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export const isViewed = (status: SendStatus): boolean =>
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status === SendStatus.Viewed;
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export const isRead = (status: SendStatus): boolean =>
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STATUS_NUMBERS[status] >= STATUS_NUMBERS[SendStatus.Read];
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export const isDelivered = (status: SendStatus): boolean =>
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STATUS_NUMBERS[status] >= STATUS_NUMBERS[SendStatus.Delivered];
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export const isSent = (status: SendStatus): boolean =>
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STATUS_NUMBERS[status] >= STATUS_NUMBERS[SendStatus.Sent];
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export const isFailed = (status: SendStatus): boolean =>
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status === SendStatus.Failed;
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/**
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* `SendState` combines `SendStatus` and a timestamp. You can use it to show things to the
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* user such as "this message was delivered at 6:09pm".
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*
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* The timestamp may be undefined if reading old data, which did not store a timestamp.
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*/
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export type SendState = Readonly<{
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// When sending a story to multiple distribution lists at once, we need to
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// de-duplicate the recipients. The story should only be sent once to each
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// recipient in the list so the recipient only sees it rendered once.
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isAlreadyIncludedInAnotherDistributionList?: boolean;
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isAllowedToReplyToStory?: boolean;
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status:
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| SendStatus.Pending
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| SendStatus.Failed
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| SendStatus.Sent
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| SendStatus.Delivered
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| SendStatus.Read
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| SendStatus.Viewed;
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updatedAt?: number;
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}>;
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/**
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* The reducer advances the little `SendState` state machine. It mostly follows the steps
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* in the `SendStatus` documentation above, but it also handles edge cases.
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*/
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export function sendStateReducer(
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state: Readonly<SendState>,
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action: Readonly<SendAction>
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): SendState {
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const oldStatus = state.status;
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let newStatus: SendStatus;
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if (
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oldStatus === SendStatus.Pending &&
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action.type === SendActionType.Failed
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) {
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newStatus = SendStatus.Failed;
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} else {
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newStatus = maxStatus(oldStatus, STATE_TRANSITIONS[action.type]);
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}
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return newStatus === oldStatus
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? state
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: {
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...state,
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status: newStatus,
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updatedAt: action.updatedAt,
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};
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}
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export enum SendActionType {
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Failed,
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ManuallyRetried,
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Sent,
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GotDeliveryReceipt,
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GotReadReceipt,
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GotViewedReceipt,
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}
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export type SendAction = Readonly<{
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type:
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| SendActionType.Failed
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| SendActionType.ManuallyRetried
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| SendActionType.Sent
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| SendActionType.GotDeliveryReceipt
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| SendActionType.GotReadReceipt
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| SendActionType.GotViewedReceipt;
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// `updatedAt?: number` makes it easier to forget the property. With this type, you have
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// to explicitly say it's missing.
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updatedAt: undefined | number;
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}>;
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const STATE_TRANSITIONS: Record<SendActionType, SendStatus> = {
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[SendActionType.Failed]: SendStatus.Failed,
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[SendActionType.ManuallyRetried]: SendStatus.Pending,
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[SendActionType.Sent]: SendStatus.Sent,
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[SendActionType.GotDeliveryReceipt]: SendStatus.Delivered,
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[SendActionType.GotReadReceipt]: SendStatus.Read,
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[SendActionType.GotViewedReceipt]: SendStatus.Viewed,
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};
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export type SendStateByConversationId = Record<string, SendState>;
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export const someSendStatus = (
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sendStateByConversationId: undefined | Readonly<SendStateByConversationId>,
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predicate: (value: SendStatus) => boolean
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): boolean =>
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Object.values(sendStateByConversationId || {}).some(sendState =>
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predicate(sendState.status)
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);
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export const isMessageJustForMe = (
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sendStateByConversationId: undefined | Readonly<SendStateByConversationId>,
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ourConversationId: string | undefined
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): boolean => {
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const conversationIds = Object.keys(sendStateByConversationId || {});
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return Boolean(
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ourConversationId &&
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conversationIds.length === 1 &&
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conversationIds[0] === ourConversationId
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);
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};
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