8a9ab8c13f
Co-authored-by: ayumi-signal <ayumi@signal.org>
548 lines
16 KiB
JavaScript
548 lines
16 KiB
JavaScript
// Derived from Chromium WebRTC Internals Dashboard - see Acknowledgements for full license details
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// Maximum number of labels placed vertically along the sides of the graph.
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const MAX_VERTICAL_LABELS = 6;
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// Vertical spacing between labels and between the graph and labels.
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const LABEL_VERTICAL_SPACING = 4;
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// Horizontal spacing between vertically placed labels and the edges of the
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// graph.
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const LABEL_HORIZONTAL_SPACING = 3;
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// Horizintal spacing between two horitonally placed labels along the bottom
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// of the graph.
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const LABEL_LABEL_HORIZONTAL_SPACING = 25;
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// Length of ticks, in pixels, next to y-axis labels. The x-axis only has
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// one set of labels, so it can use lines instead.
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const Y_AXIS_TICK_LENGTH = 10;
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const GRID_COLOR = '#CCC';
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const TEXT_COLOR = '#000';
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const BACKGROUND_COLOR = '#FFF';
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const MAX_DECIMAL_PRECISION = 3;
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/**
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* A TimelineGraphView displays a timeline graph on a canvas element.
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*/
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export class TimelineGraphView {
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constructor(divId, canvasId) {
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this.scrollbar_ = {position_: 0, range_: 0};
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// Disable getElementById restriction here, since |divId| and |canvasId| are
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// not always valid selectors.
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// eslint-disable-next-line no-restricted-properties
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this.graphDiv_ = document.getElementById(divId);
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// eslint-disable-next-line no-restricted-properties
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this.canvas_ = document.getElementById(canvasId);
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// Set the range and scale of the graph. Times are in milliseconds since
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// the Unix epoch.
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// All measurements we have must be after this time.
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this.startTime_ = 0;
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// The current rightmost position of the graph is always at most this.
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this.endTime_ = 1;
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this.graph_ = null;
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// Horizontal scale factor, in terms of milliseconds per pixel.
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this.scale_ = 1000;
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// Initialize the scrollbar.
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this.updateScrollbarRange_(true);
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}
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setScale(scale) {
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this.scale_ = scale;
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}
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// Returns the total length of the graph, in pixels.
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getLength_() {
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const timeRange = this.endTime_ - this.startTime_;
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// Math.floor is used to ignore the last partial area, of length less
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// than this.scale_.
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return Math.floor(timeRange / this.scale_);
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}
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/**
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* Returns true if the graph is scrolled all the way to the right.
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*/
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graphScrolledToRightEdge_() {
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return this.scrollbar_.position_ === this.scrollbar_.range_;
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}
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/**
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* Update the range of the scrollbar. If |resetPosition| is true, also
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* sets the slider to point at the rightmost position and triggers a
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* repaint.
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*/
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updateScrollbarRange_(resetPosition) {
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let scrollbarRange = this.getLength_() - this.canvas_.width;
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if (scrollbarRange < 0) {
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scrollbarRange = 0;
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}
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// If we've decreased the range to less than the current scroll position,
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// we need to move the scroll position.
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if (this.scrollbar_.position_ > scrollbarRange) {
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resetPosition = true;
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}
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this.scrollbar_.range_ = scrollbarRange;
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if (resetPosition) {
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this.scrollbar_.position_ = scrollbarRange;
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this.repaint();
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}
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}
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/**
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* Sets the date range displayed on the graph, switches to the default
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* scale factor, and moves the scrollbar all the way to the right.
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*/
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setDateRange(startDate, endDate) {
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this.startTime_ = startDate.getTime();
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this.endTime_ = endDate.getTime();
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// Safety check.
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if (this.endTime_ <= this.startTime_) {
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this.startTime_ = this.endTime_ - 1;
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}
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this.updateScrollbarRange_(true);
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}
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/**
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* Updates the end time at the right of the graph to be the current time.
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* Specifically, updates the scrollbar's range, and if the scrollbar is
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* all the way to the right, keeps it all the way to the right. Otherwise,
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* leaves the view as-is and doesn't redraw anything.
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*/
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updateEndDate(opt_date) {
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this.endTime_ = opt_date || (new Date()).getTime();
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this.updateScrollbarRange_(this.graphScrolledToRightEdge_());
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}
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getStartDate() {
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return new Date(this.startTime_);
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}
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/**
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* Replaces the current TimelineDataSeries with |dataSeries|.
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*/
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setDataSeries(dataSeries) {
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// Simply recreates the Graph.
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this.graph_ = new Graph();
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for (let i = 0; i < dataSeries.length; ++i) {
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this.graph_.addDataSeries(dataSeries[i]);
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}
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this.repaint();
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}
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/**
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* Adds |dataSeries| to the current graph.
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*/
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addDataSeries(dataSeries) {
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if (!this.graph_) {
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this.graph_ = new Graph();
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}
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this.graph_.addDataSeries(dataSeries);
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this.repaint();
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}
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/**
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* Draws the graph on |canvas_| when visible.
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*/
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repaint() {
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if (this.canvas_.offsetParent === null) {
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return; // do not repaint graphs that are not visible.
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}
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this.repaintTimerRunning_ = false;
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const width = this.canvas_.width;
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let height = this.canvas_.height;
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const context = this.canvas_.getContext('2d');
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// Clear the canvas.
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context.fillStyle = BACKGROUND_COLOR;
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context.fillRect(0, 0, width, height);
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// Try to get font height in pixels. Needed for layout.
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const fontHeightString = context.font.match(/([0-9]+)px/)[1];
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const fontHeight = parseInt(fontHeightString);
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// Safety check, to avoid drawing anything too ugly.
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if (fontHeightString.length === 0 || fontHeight <= 0 ||
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fontHeight * 4 > height || width < 50) {
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return;
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}
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// Save current transformation matrix so we can restore it later.
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context.save();
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// The center of an HTML canvas pixel is technically at (0.5, 0.5). This
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// makes near straight lines look bad, due to anti-aliasing. This
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// translation reduces the problem a little.
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context.translate(0.5, 0.5);
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// Figure out what time values to display.
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let position = this.scrollbar_.position_;
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// If the entire time range is being displayed, align the right edge of
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// the graph to the end of the time range.
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if (this.scrollbar_.range_ === 0) {
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position = this.getLength_() - this.canvas_.width;
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}
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const visibleStartTime = this.startTime_ + position * this.scale_;
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// Make space at the bottom of the graph for the time labels, and then
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// draw the labels.
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const textHeight = height;
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height -= fontHeight + LABEL_VERTICAL_SPACING;
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this.drawTimeLabels(context, width, height, textHeight, visibleStartTime);
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// Draw outline of the main graph area.
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context.strokeStyle = GRID_COLOR;
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context.strokeRect(0, 0, width - 1, height - 1);
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if (this.graph_) {
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// Layout graph and have them draw their tick marks.
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this.graph_.layout(
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width, height, fontHeight, visibleStartTime, this.scale_);
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this.graph_.drawTicks(context);
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// Draw the lines of all graphs, and then draw their labels.
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this.graph_.drawLines(context);
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this.graph_.drawLabels(context);
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}
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// Restore original transformation matrix.
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context.restore();
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}
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/**
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* Draw time labels below the graph. Takes in start time as an argument
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* since it may not be |startTime_|, when we're displaying the entire
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* time range.
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*/
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drawTimeLabels(context, width, height, textHeight, startTime) {
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// Draw the labels 1 minute apart.
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const timeStep = 1000 * 60;
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// Find the time for the first label. This time is a perfect multiple of
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// timeStep because of how UTC times work.
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let time = Math.ceil(startTime / timeStep) * timeStep;
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context.textBaseline = 'bottom';
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context.textAlign = 'center';
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context.fillStyle = TEXT_COLOR;
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context.strokeStyle = GRID_COLOR;
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// Draw labels and vertical grid lines.
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while (true) {
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const x = Math.round((time - startTime) / this.scale_);
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if (x >= width) {
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break;
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}
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const text = (new Date(time)).toLocaleTimeString();
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context.fillText(text, x, textHeight);
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context.beginPath();
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context.lineTo(x, 0);
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context.lineTo(x, height);
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context.stroke();
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time += timeStep;
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}
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}
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getDataSeriesCount() {
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if (this.graph_) {
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return this.graph_.dataSeries_.length;
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}
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return 0;
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}
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hasDataSeries(dataSeries) {
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if (this.graph_) {
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return this.graph_.hasDataSeries(dataSeries);
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}
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return false;
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}
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}
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/**
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* A Label is the label at a particular position along the y-axis.
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*/
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class Label {
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constructor(height, text) {
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this.height = height;
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this.text = text;
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}
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}
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/**
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* A Graph is responsible for drawing all the TimelineDataSeries that have
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* the same data type. Graphs are responsible for scaling the values, laying
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* out labels, and drawing both labels and lines for its data series.
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*/
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class Graph {
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constructor() {
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this.dataSeries_ = [];
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// Cached properties of the graph, set in layout.
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this.width_ = 0;
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this.height_ = 0;
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this.fontHeight_ = 0;
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this.startTime_ = 0;
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this.scale_ = 0;
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// The lowest/highest values adjusted by the vertical label step size
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// in the displayed range of the graph. Used for scaling and setting
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// labels. Set in layoutLabels.
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this.min_ = 0;
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this.max_ = 0;
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// Cached text of equally spaced labels. Set in layoutLabels.
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this.labels_ = [];
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}
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addDataSeries(dataSeries) {
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this.dataSeries_.push(dataSeries);
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}
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hasDataSeries(dataSeries) {
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for (let i = 0; i < this.dataSeries_.length; ++i) {
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if (this.dataSeries_[i] === dataSeries) {
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return true;
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}
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}
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return false;
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}
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/**
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* Returns a list of all the values that should be displayed for a given
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* data series, using the current graph layout.
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*/
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getValues(dataSeries) {
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if (!dataSeries.isVisible()) {
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return null;
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}
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return dataSeries.getValues(this.startTime_, this.scale_, this.width_);
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}
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/**
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* Updates the graph's layout. In particular, both the max value and
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* label positions are updated. Must be called before calling any of the
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* drawing functions.
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*/
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layout(width, height, fontHeight, startTime, scale) {
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this.width_ = width;
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this.height_ = height;
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this.fontHeight_ = fontHeight;
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this.startTime_ = startTime;
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this.scale_ = scale;
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// Find largest value.
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let max = 0;
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let min = 0;
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for (let i = 0; i < this.dataSeries_.length; ++i) {
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const values = this.getValues(this.dataSeries_[i]);
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if (!values) {
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continue;
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}
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for (let j = 0; j < values.length; ++j) {
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if (values[j] > max) {
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max = values[j];
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} else if (values[j] < min) {
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min = values[j];
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}
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}
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}
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this.layoutLabels_(min, max);
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}
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/**
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* Lays out labels and sets |max_|/|min_|, taking the time units into
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* consideration. |maxValue| is the actual maximum value, and
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* |max_| will be set to the value of the largest label, which
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* will be at least |maxValue|. Similar for |min_|.
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*/
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layoutLabels_(minValue, maxValue) {
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if (maxValue - minValue < 1024) {
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this.layoutLabelsBasic_(minValue, maxValue, MAX_DECIMAL_PRECISION);
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return;
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}
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// Find appropriate units to use.
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const units = ['', 'k', 'M', 'G', 'T', 'P'];
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// Units to use for labels. 0 is '1', 1 is K, etc.
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// We start with 1, and work our way up.
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let unit = 1;
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minValue /= 1024;
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maxValue /= 1024;
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while (units[unit + 1] && maxValue - minValue >= 1024) {
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minValue /= 1024;
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maxValue /= 1024;
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++unit;
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}
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// Calculate labels.
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this.layoutLabelsBasic_(minValue, maxValue, MAX_DECIMAL_PRECISION);
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// Append units to labels.
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for (let i = 0; i < this.labels_.length; ++i) {
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this.labels_[i] += ' ' + units[unit];
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}
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// Convert |min_|/|max_| back to unit '1'.
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this.min_ *= Math.pow(1024, unit);
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this.max_ *= Math.pow(1024, unit);
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}
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/**
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* Same as layoutLabels_, but ignores units. |maxDecimalDigits| is the
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* maximum number of decimal digits allowed. The minimum allowed
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* difference between two adjacent labels is 10^-|maxDecimalDigits|.
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*/
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layoutLabelsBasic_(minValue, maxValue, maxDecimalDigits) {
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this.labels_ = [];
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const range = maxValue - minValue;
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// No labels if the range is 0.
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if (range === 0) {
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this.min_ = this.max_ = maxValue;
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return;
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}
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// The maximum number of equally spaced labels allowed. |fontHeight_|
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// is doubled because the top two labels are both drawn in the same
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// gap.
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const minLabelSpacing = 2 * this.fontHeight_ + LABEL_VERTICAL_SPACING;
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// The + 1 is for the top label.
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let maxLabels = 1 + this.height_ / minLabelSpacing;
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if (maxLabels < 2) {
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maxLabels = 2;
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} else if (maxLabels > MAX_VERTICAL_LABELS) {
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maxLabels = MAX_VERTICAL_LABELS;
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}
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// Initial try for step size between consecutive labels.
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let stepSize = Math.pow(10, -maxDecimalDigits);
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// Number of digits to the right of the decimal of |stepSize|.
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// Used for formatting label strings.
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let stepSizeDecimalDigits = maxDecimalDigits;
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// Pick a reasonable step size.
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while (true) {
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// If we use a step size of |stepSize| between labels, we'll need:
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//
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// Math.ceil(range / stepSize) + 1
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//
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// labels. The + 1 is because we need labels at both at 0 and at
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// the top of the graph.
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// Check if we can use steps of size |stepSize|.
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if (Math.ceil(range / stepSize) + 1 <= maxLabels) {
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break;
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}
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// Check |stepSize| * 2.
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if (Math.ceil(range / (stepSize * 2)) + 1 <= maxLabels) {
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stepSize *= 2;
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break;
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}
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// Check |stepSize| * 5.
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if (Math.ceil(range / (stepSize * 5)) + 1 <= maxLabels) {
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stepSize *= 5;
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break;
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}
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stepSize *= 10;
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if (stepSizeDecimalDigits > 0) {
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--stepSizeDecimalDigits;
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}
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}
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// Set the min/max so it's an exact multiple of the chosen step size.
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this.max_ = Math.ceil(maxValue / stepSize) * stepSize;
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this.min_ = Math.floor(minValue / stepSize) * stepSize;
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// Create labels.
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for (let label = this.max_; label >= this.min_; label -= stepSize) {
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this.labels_.push(label.toFixed(stepSizeDecimalDigits));
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}
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}
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/**
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* Draws tick marks for each of the labels in |labels_|.
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*/
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drawTicks(context) {
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const x1 = this.width_ - 1;
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const x2 = this.width_ - 1 - Y_AXIS_TICK_LENGTH;
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context.fillStyle = GRID_COLOR;
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context.beginPath();
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for (let i = 1; i < this.labels_.length - 1; ++i) {
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// The rounding is needed to avoid ugly 2-pixel wide anti-aliased
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// lines.
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const y = Math.round(this.height_ * i / (this.labels_.length - 1));
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context.moveTo(x1, y);
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context.lineTo(x2, y);
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}
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context.stroke();
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}
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/**
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* Draws a graph line for each of the data series.
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*/
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drawLines(context) {
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// Factor by which to scale all values to convert them to a number from
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// 0 to height - 1.
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let scale = 0;
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const bottom = this.height_ - 1;
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if (this.max_) {
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scale = bottom / (this.max_ - this.min_);
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}
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// Draw in reverse order, so earlier data series are drawn on top of
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// subsequent ones.
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for (let i = this.dataSeries_.length - 1; i >= 0; --i) {
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const values = this.getValues(this.dataSeries_[i]);
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if (!values) {
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continue;
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}
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context.strokeStyle = this.dataSeries_[i].getColor();
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context.beginPath();
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for (let x = 0; x < values.length; ++x) {
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// The rounding is needed to avoid ugly 2-pixel wide anti-aliased
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// horizontal lines.
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context.lineTo(x, bottom - Math.round((values[x] - this.min_) * scale));
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}
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context.stroke();
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}
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}
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/**
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* Draw labels in |labels_|.
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*/
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drawLabels(context) {
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if (this.labels_.length === 0) {
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return;
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}
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const x = this.width_ - LABEL_HORIZONTAL_SPACING;
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// Set up the context.
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context.fillStyle = TEXT_COLOR;
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context.textAlign = 'right';
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// Draw top label, which is the only one that appears below its tick
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// mark.
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context.textBaseline = 'top';
|
|
context.fillText(this.labels_[0], x, 0);
|
|
|
|
// Draw all the other labels.
|
|
context.textBaseline = 'bottom';
|
|
const step = (this.height_ - 1) / (this.labels_.length - 1);
|
|
for (let i = 1; i < this.labels_.length; ++i) {
|
|
context.fillText(this.labels_[i], x, step * i);
|
|
}
|
|
}
|
|
}
|