150 lines
3.6 KiB
TypeScript
150 lines
3.6 KiB
TypeScript
// Copyright 2019 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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import PQueue from 'p-queue';
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import { sleep } from './sleep';
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import * as log from '../logging/log';
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import * as Errors from '../types/errors';
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import { clearTimeoutIfNecessary } from './clearTimeoutIfNecessary';
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import { MINUTE } from './durations';
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import { drop } from './drop';
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declare global {
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// We want to extend `window`'s properties, so we need an interface.
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// eslint-disable-next-line no-restricted-syntax
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interface Window {
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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batchers: Array<BatcherType<any>>;
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waitForAllBatchers: () => Promise<unknown>;
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}
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}
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window.batchers = [];
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window.waitForAllBatchers = async () => {
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log.info('batcher#waitForAllBatchers');
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try {
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await Promise.all(window.batchers.map(item => item.flushAndWait()));
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} catch (error) {
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log.error(
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'waitForAllBatchers: error flushing all',
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Errors.toLogFormat(error)
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);
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}
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};
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export type BatcherOptionsType<ItemType> = {
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name: string;
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wait: number | (() => number);
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maxSize: number;
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processBatch: (items: Array<ItemType>) => void | Promise<void>;
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};
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export type BatcherType<ItemType> = {
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add: (item: ItemType) => void;
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removeAll: (needle: ItemType) => void;
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anyPending: () => boolean;
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onIdle: () => Promise<void>;
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flushAndWait: () => Promise<void>;
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unregister: () => void;
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};
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export function createBatcher<ItemType>(
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options: BatcherOptionsType<ItemType>
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): BatcherType<ItemType> {
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let batcher: BatcherType<ItemType>;
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let timeout: NodeJS.Timeout | null;
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let items: Array<ItemType> = [];
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const queue = new PQueue({
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concurrency: 1,
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timeout: MINUTE * 30,
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throwOnTimeout: true,
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});
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function _getWait() {
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if (typeof options.wait === 'number') {
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return options.wait;
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}
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return options.wait();
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}
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function _kickBatchOff() {
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clearTimeoutIfNecessary(timeout);
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timeout = null;
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const itemsRef = items;
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items = [];
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drop(
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queue.add(async () => {
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await options.processBatch(itemsRef);
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})
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);
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}
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function add(item: ItemType) {
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items.push(item);
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if (items.length === 1) {
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// Set timeout once when we just pushed the first item so that the wait
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// time is bounded by `options.wait` and not extended by further pushes.
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timeout = setTimeout(_kickBatchOff, _getWait());
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} else if (items.length >= options.maxSize) {
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_kickBatchOff();
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}
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}
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function removeAll(needle: ItemType) {
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items = items.filter(item => item !== needle);
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}
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function anyPending(): boolean {
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return queue.size > 0 || queue.pending > 0 || items.length > 0;
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}
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async function onIdle() {
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while (anyPending()) {
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if (queue.size > 0 || queue.pending > 0) {
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// eslint-disable-next-line no-await-in-loop
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await queue.onIdle();
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}
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if (items.length > 0) {
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// eslint-disable-next-line no-await-in-loop
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await sleep(_getWait() * 2);
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}
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}
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}
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function unregister() {
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window.batchers = window.batchers.filter(item => item !== batcher);
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}
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async function flushAndWait() {
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log.info(`Flushing ${options.name} batcher items.length=${items.length}`);
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while (anyPending()) {
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_kickBatchOff();
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if (queue.size > 0 || queue.pending > 0) {
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// eslint-disable-next-line no-await-in-loop
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await queue.onIdle();
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}
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}
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log.info(`Flushing complete ${options.name} for batcher`);
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}
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batcher = {
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add,
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removeAll,
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anyPending,
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onIdle,
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flushAndWait,
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unregister,
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};
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window.batchers.push(batcher);
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return batcher;
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}
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