signal-desktop/ts/jobs/JobQueue.ts

362 lines
10 KiB
TypeScript

// Copyright 2021 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
import PQueue from 'p-queue';
import { v4 as uuid } from 'uuid';
import { noop } from 'lodash';
import { Job } from './Job';
import { JobError } from './JobError';
import type { ParsedJob, StoredJob, JobQueueStore } from './types';
import { assertDev } from '../util/assert';
import * as log from '../logging/log';
import { JobLogger } from './JobLogger';
import * as Errors from '../types/errors';
import type { LoggerType } from '../types/Logging';
import { drop } from '../util/drop';
const noopOnCompleteCallbacks = {
resolve: noop,
reject: noop,
};
type JobQueueOptions = {
/**
* The backing store for jobs. Typically a wrapper around the database.
*/
store: JobQueueStore;
/**
* A unique name for this job queue. For example, might be "attachment downloads" or
* "message send".
*/
queueType: string;
/**
* The maximum number of attempts for a job in this queue. A value of 1 will not allow
* the job to fail; a value of 2 will allow the job to fail once; etc.
*/
maxAttempts: number;
/**
* A custom logger. Might be overwritten in test.
*/
logger?: LoggerType;
};
export enum JOB_STATUS {
SUCCESS = 'SUCCESS',
NEEDS_RETRY = 'NEEDS_RETRY',
ERROR = 'ERROR',
}
export abstract class JobQueue<T> {
private readonly maxAttempts: number;
private readonly queueType: string;
private readonly store: JobQueueStore;
private readonly logger: LoggerType;
private readonly logPrefix: string;
private shuttingDown = false;
private readonly onCompleteCallbacks = new Map<
string,
{
resolve: () => void;
reject: (err: unknown) => void;
}
>();
private readonly defaultInMemoryQueue = new PQueue({ concurrency: 1 });
private started = false;
get isShuttingDown(): boolean {
return this.shuttingDown;
}
constructor(options: Readonly<JobQueueOptions>) {
assertDev(
Number.isInteger(options.maxAttempts) && options.maxAttempts >= 1,
'maxAttempts should be a positive integer'
);
assertDev(
options.maxAttempts <= Number.MAX_SAFE_INTEGER,
'maxAttempts is too large'
);
assertDev(
options.queueType.trim().length,
'queueType should be a non-blank string'
);
this.maxAttempts = options.maxAttempts;
this.queueType = options.queueType;
this.store = options.store;
this.logger = options.logger ?? log;
this.logPrefix = `${this.queueType} job queue:`;
}
/**
* `parseData` will be called with the raw data from `store`. For example, if the job
* takes a single number, `parseData` should throw if `data` is a number and should
* return the number otherwise.
*
* If it throws, the job will be deleted from the database and the job will not be run.
*
* Will only be called once per job, even if `maxAttempts > 1`.
*/
protected abstract parseData(data: unknown): T;
/**
* Run the job, given data.
*
* If it resolves, the job will be deleted from the store.
*
* If it rejects, the job will be retried up to `maxAttempts - 1` times, after which it
* will be deleted from the store.
*
* If your job logs things, you're encouraged to use the logger provided, as it
* automatically includes debugging information.
*/
protected abstract run(
job: Readonly<ParsedJob<T>>,
extra?: Readonly<{ attempt?: number; log?: LoggerType }>
): Promise<JOB_STATUS.NEEDS_RETRY | undefined>;
protected getQueues(): ReadonlySet<PQueue> {
return new Set([this.defaultInMemoryQueue]);
}
/**
* Start streaming jobs from the store.
*/
async streamJobs(): Promise<void> {
if (this.started) {
throw new Error(
`${this.logPrefix} should not start streaming more than once`
);
}
this.started = true;
log.info(`${this.logPrefix} starting to stream jobs`);
const stream = this.store.stream(this.queueType);
for await (const storedJob of stream) {
if (this.shuttingDown) {
log.info(`${this.logPrefix} is shutting down. Can't accept more work.`);
break;
}
drop(this.enqueueStoredJob(storedJob));
}
}
/**
* Add a job, which should cause it to be enqueued and run.
*
* If `streamJobs` has not been called yet, this will throw an error.
*
* You can override `insert` to change the way the job is added to the database. This is
* useful if you're trying to save a message and a job in the same database transaction.
*/
async add(
data: Readonly<T>,
insert?: (job: ParsedJob<T>) => Promise<void>
): Promise<Job<T>> {
const job = this.createJob(data);
if (!this.started) {
log.warn(
`${this.logPrefix} This queue has not started streaming, adding job ${job.id} to database only.`
);
}
if (insert) {
await insert(job);
}
await this.store.insert(job, { shouldPersist: !insert });
log.info(`${this.logPrefix} added new job ${job.id}`);
return job;
}
protected createJob(data: Readonly<T>): Job<T> {
const id = uuid();
const timestamp = Date.now();
const completionPromise = new Promise<void>((resolve, reject) => {
this.onCompleteCallbacks.set(id, { resolve, reject });
});
const completion = (async () => {
try {
await completionPromise;
} catch (err: unknown) {
throw new JobError(err);
} finally {
this.onCompleteCallbacks.delete(id);
}
})();
return new Job(id, timestamp, this.queueType, data, completion);
}
protected getInMemoryQueue(_parsedJob: ParsedJob<T>): PQueue {
return this.defaultInMemoryQueue;
}
protected async enqueueStoredJob(
storedJob: Readonly<StoredJob>
): Promise<void> {
assertDev(
storedJob.queueType === this.queueType,
'Received a mis-matched queue type'
);
log.info(`${this.logPrefix} enqueuing job ${storedJob.id}`);
// It's okay if we don't have a callback; that likely means the job was created before
// the process was started (e.g., from a previous run).
const { resolve, reject } =
this.onCompleteCallbacks.get(storedJob.id) || noopOnCompleteCallbacks;
let parsedData: T;
try {
parsedData = this.parseData(storedJob.data);
} catch (err) {
log.error(
`${this.logPrefix} failed to parse data for job ${storedJob.id}, created ${storedJob.timestamp}. Deleting job. Parse error:`,
Errors.toLogFormat(err)
);
await this.store.delete(storedJob.id);
reject(
new Error(
'Failed to parse job data. Was unexpected data loaded from the database?'
)
);
return;
}
const parsedJob: ParsedJob<T> = {
...storedJob,
data: parsedData,
};
const queue: PQueue = this.getInMemoryQueue(parsedJob);
const logger = new JobLogger(parsedJob, this.logger);
const result:
| undefined
| { status: JOB_STATUS.SUCCESS }
| { status: JOB_STATUS.NEEDS_RETRY }
| { status: JOB_STATUS.ERROR; err: unknown } = await queue.add(
async () => {
for (let attempt = 1; attempt <= this.maxAttempts; attempt += 1) {
const isFinalAttempt = attempt === this.maxAttempts;
logger.attempt = attempt;
log.info(
`${this.logPrefix} running job ${storedJob.id}, attempt ${attempt} of ${this.maxAttempts}`
);
if (this.isShuttingDown) {
log.warn(
`${this.logPrefix} returning early for job ${storedJob.id}; shutting down`
);
return {
status: JOB_STATUS.ERROR,
err: new Error('Shutting down'),
};
}
try {
// We want an `await` in the loop, as we don't want a single job running more
// than once at a time. Ideally, the job will succeed on the first attempt.
// eslint-disable-next-line no-await-in-loop
const jobStatus = await this.run(parsedJob, {
attempt,
log: logger,
});
if (!jobStatus) {
log.info(
`${this.logPrefix} job ${storedJob.id} succeeded on attempt ${attempt}`
);
return { status: JOB_STATUS.SUCCESS };
}
log.info(
`${this.logPrefix} job ${storedJob.id} returned status ${jobStatus} on attempt ${attempt}`
);
return { status: jobStatus };
} catch (err: unknown) {
log.error(
`${this.logPrefix} job ${
storedJob.id
} failed on attempt ${attempt}. ${Errors.toLogFormat(err)}`
);
if (isFinalAttempt) {
return { status: JOB_STATUS.ERROR, err };
}
}
}
// This should never happen. See the assertion below.
return undefined;
}
);
if (result?.status === JOB_STATUS.NEEDS_RETRY) {
const addJobSuccess = await this.retryJobOnQueueIdle({
storedJob,
job: parsedJob,
logger,
});
if (!addJobSuccess) {
await this.store.delete(storedJob.id);
}
}
if (
result?.status === JOB_STATUS.SUCCESS ||
(result?.status === JOB_STATUS.ERROR && !this.isShuttingDown)
) {
await this.store.delete(storedJob.id);
}
assertDev(
result,
'The job never ran. This indicates a developer error in the job queue'
);
if (result.status === JOB_STATUS.ERROR) {
reject(result.err);
} else {
resolve();
}
}
async retryJobOnQueueIdle({
logger,
}: {
job: Readonly<ParsedJob<T>>;
storedJob: Readonly<StoredJob>;
logger: LoggerType;
}): Promise<boolean> {
logger.error(
`retryJobOnQueueIdle: not implemented for queue ${this.queueType}; dropping job`
);
return false;
}
async shutdown(): Promise<void> {
const queues = this.getQueues();
log.info(
`${this.logPrefix} shutdown: stop accepting new work and drain ${queues.size} promise queues`
);
this.shuttingDown = true;
await Promise.all([...queues].map(q => q.onIdle()));
log.info(`${this.logPrefix} shutdown: complete`);
}
}