/* vim: ts=4:sw=4:expandtab * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ /* * var socket = TextSecureWebSocket(url); * * Returns an adamantium-reinforced super socket, capable of sending * app-level keep alives and automatically reconnecting. * */ TextSecureWebSocket = function (url) { 'use strict'; var keepAliveTimer; var reconnectSemaphore = 0; var reconnectTimeout = 1000; var socket; var calledClose = false; var socketWrapper = { onmessage : function() {}, onclose : function() {}, onerror : function() {}, getStatus : function() { return socket.readyState; }, close : function() { calledClose = true; } }; var error; function resetKeepAliveTimer() { clearTimeout(keepAliveTimer); if (calledClose) { return; } keepAliveTimer = setTimeout(function() { if (socket.readyState === WebSocket.OPEN) { socket.send( new textsecure.protobuf.WebSocketMessage({ type: textsecure.protobuf.WebSocketMessage.Type.REQUEST, request: { verb: 'GET', path: '/v1/keepalive' } }).encode().toArrayBuffer() ); } resetKeepAliveTimer(); }, 55000); }; function onclose(e) { if (!error && !calledClose) { reconnectSemaphore--; setTimeout(connect, reconnectTimeout); } if (e !== 1000 ) { // CLOSE_NORMAL console.log('websocket closed', e.code); } socketWrapper.onclose(e); }; function onerror(e) { error = e; console.log('websocket error'); socketWrapper.onerror(e); }; function onmessage(response) { socketWrapper.onmessage(response); resetKeepAliveTimer(); }; function send(msg) { resetKeepAliveTimer(); socket.send(msg); }; function connect() { clearTimeout(keepAliveTimer); if (++reconnectSemaphore <= 0) { return; } if (socket) { socket.close(); } socket = new WebSocket(url); socket.onopen = resetKeepAliveTimer; socket.onerror = onerror socket.onclose = onclose; socket.onmessage = onmessage; socketWrapper.send = send; }; connect(); return socketWrapper; };