/* Copyright 2013 Daniel Wirtz Copyright 2009 The Closure Library Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ /** * @license Long.js (c) 2013 Daniel Wirtz * Released under the Apache License, Version 2.0 * see: https://github.com/dcodeIO/Long.js for details */ (function(global) { "use strict"; /** * Constructs a 64 bit two's-complement integer, given its low and high 32 bit values as *signed* integers. * See the from* functions below for more convenient ways of constructing Longs. * @exports Long * @class A Long class for representing a 64 bit two's-complement integer value. * @param {number} low The low (signed) 32 bits of the long * @param {number} high The high (signed) 32 bits of the long * @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed * @constructor */ var Long = function(low, high, unsigned) { /** * The low 32 bits as a signed value. * @type {number} * @expose */ this.low = low|0; /** * The high 32 bits as a signed value. * @type {number} * @expose */ this.high = high|0; /** * Whether unsigned or not. * @type {boolean} * @expose */ this.unsigned = !!unsigned; }; // The internal representation of a long is the two given signed, 32-bit values. // We use 32-bit pieces because these are the size of integers on which // Javascript performs bit-operations. For operations like addition and // multiplication, we split each number into 16 bit pieces, which can easily be // multiplied within Javascript's floating-point representation without overflow // or change in sign. // // In the algorithms below, we frequently reduce the negative case to the // positive case by negating the input(s) and then post-processing the result. // Note that we must ALWAYS check specially whether those values are MIN_VALUE // (-2^63) because -MIN_VALUE == MIN_VALUE (since 2^63 cannot be represented as // a positive number, it overflows back into a negative). Not handling this // case would often result in infinite recursion. // // Common constant values ZERO, ONE, NEG_ONE, etc. are defined below the from* // methods on which they depend. /** * Tests if the specified object is a Long. * @param {*} obj Object * @returns {boolean} * @expose */ Long.isLong = function(obj) { return (obj && obj instanceof Long) === true; }; /** * A cache of the Long representations of small integer values. * @type {!Object} * @inner */ var INT_CACHE = {}; /** * A cache of the Long representations of small unsigned integer values. * @type {!Object} * @inner */ var UINT_CACHE = {}; /** * Returns a Long representing the given 32 bit integer value. * @param {number} value The 32 bit integer in question * @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed * @returns {!Long} The corresponding Long value * @expose */ Long.fromInt = function(value, unsigned) { var obj, cachedObj; if (!unsigned) { value = value | 0; if (-128 <= value && value < 128) { cachedObj = INT_CACHE[value]; if (cachedObj) return cachedObj; } obj = new Long(value, value < 0 ? -1 : 0, false); if (-128 <= value && value < 128) INT_CACHE[value] = obj; return obj; } else { value = value >>> 0; if (0 <= value && value < 256) { cachedObj = UINT_CACHE[value]; if (cachedObj) return cachedObj; } obj = new Long(value, (value | 0) < 0 ? -1 : 0, true); if (0 <= value && value < 256) UINT_CACHE[value] = obj; return obj; } }; /** * Returns a Long representing the given value, provided that it is a finite number. Otherwise, zero is returned. * @param {number} value The number in question * @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed * @returns {!Long} The corresponding Long value * @expose */ Long.fromNumber = function(value, unsigned) { unsigned = !!unsigned; if (isNaN(value) || !isFinite(value)) return Long.ZERO; if (!unsigned && value <= -TWO_PWR_63_DBL) return Long.MIN_VALUE; if (!unsigned && value + 1 >= TWO_PWR_63_DBL) return Long.MAX_VALUE; if (unsigned && value >= TWO_PWR_64_DBL) return Long.MAX_UNSIGNED_VALUE; if (value < 0) return Long.fromNumber(-value, unsigned).negate(); return new Long((value % TWO_PWR_32_DBL) | 0, (value / TWO_PWR_32_DBL) | 0, unsigned); }; /** * Returns a Long representing the 64 bit integer that comes by concatenating the given low and high bits. Each is * assumed to use 32 bits. * @param {number} lowBits The low 32 bits * @param {number} highBits The high 32 bits * @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed * @returns {!Long} The corresponding Long value * @expose */ Long.fromBits = function(lowBits, highBits, unsigned) { return new Long(lowBits, highBits, unsigned); }; /** * Returns a Long representation of the given string, written using the specified radix. * @param {string} str The textual representation of the Long * @param {(boolean|number)=} unsigned Whether unsigned or not, defaults to `false` for signed * @param {number=} radix The radix in which the text is written (2-36), defaults to 10 * @returns {!Long} The corresponding Long value * @expose */ Long.fromString = function(str, unsigned, radix) { if (str.length === 0) throw Error('number format error: empty string'); if (str === "NaN" || str === "Infinity" || str === "+Infinity" || str === "-Infinity") return Long.ZERO; if (typeof unsigned === 'number') // For goog.math.long compatibility radix = unsigned, unsigned = false; radix = radix || 10; if (radix < 2 || 36 < radix) throw Error('radix out of range: ' + radix); var p; if ((p = str.indexOf('-')) > 0) throw Error('number format error: interior "-" character: ' + str); else if (p === 0) return Long.fromString(str.substring(1), unsigned, radix).negate(); // Do several (8) digits each time through the loop, so as to // minimize the calls to the very expensive emulated div. var radixToPower = Long.fromNumber(Math.pow(radix, 8)); var result = Long.ZERO; for (var i = 0; i < str.length; i += 8) { var size = Math.min(8, str.length - i); var value = parseInt(str.substring(i, i + size), radix); if (size < 8) { var power = Long.fromNumber(Math.pow(radix, size)); result = result.multiply(power).add(Long.fromNumber(value)); } else { result = result.multiply(radixToPower); result = result.add(Long.fromNumber(value)); } } result.unsigned = unsigned; return result; }; /** * Converts the specified value to a Long. * @param {!Long|number|string|!{low: number, high: number, unsigned: boolean}} val Value * @returns {!Long} * @expose */ Long.fromValue = function(val) { if (typeof val === 'number') return Long.fromNumber(val); if (typeof val === 'string') return Long.fromString(val); if (Long.isLong(val)) return val; // Throws for not an object (undefined, null): return new Long(val.low, val.high, val.unsigned); }; // NOTE: the compiler should inline these constant values below and then remove these variables, so there should be // no runtime penalty for these. /** * @type {number} * @const * @inner */ var TWO_PWR_16_DBL = 1 << 16; /** * @type {number} * @const * @inner */ var TWO_PWR_24_DBL = 1 << 24; /** * @type {number} * @const * @inner */ var TWO_PWR_32_DBL = TWO_PWR_16_DBL * TWO_PWR_16_DBL; /** * @type {number} * @const * @inner */ var TWO_PWR_64_DBL = TWO_PWR_32_DBL * TWO_PWR_32_DBL; /** * @type {number} * @const * @inner */ var TWO_PWR_63_DBL = TWO_PWR_64_DBL / 2; /** * @type {!Long} * @const * @inner */ var TWO_PWR_24 = Long.fromInt(TWO_PWR_24_DBL); /** * Signed zero. * @type {!Long} * @expose */ Long.ZERO = Long.fromInt(0); /** * Unsigned zero. * @type {!Long} * @expose */ Long.UZERO = Long.fromInt(0, true); /** * Signed one. * @type {!Long} * @expose */ Long.ONE = Long.fromInt(1); /** * Unsigned one. * @type {!Long} * @expose */ Long.UONE = Long.fromInt(1, true); /** * Signed negative one. * @type {!Long} * @expose */ Long.NEG_ONE = Long.fromInt(-1); /** * Maximum signed value. * @type {!Long} * @expose */ Long.MAX_VALUE = Long.fromBits(0xFFFFFFFF|0, 0x7FFFFFFF|0, false); /** * Maximum unsigned value. * @type {!Long} * @expose */ Long.MAX_UNSIGNED_VALUE = Long.fromBits(0xFFFFFFFF|0, 0xFFFFFFFF|0, true); /** * Minimum signed value. * @type {!Long} * @expose */ Long.MIN_VALUE = Long.fromBits(0, 0x80000000|0, false); /** * Converts the Long to a 32 bit integer, assuming it is a 32 bit integer. * @returns {number} * @expose */ Long.prototype.toInt = function() { return this.unsigned ? this.low >>> 0 : this.low; }; /** * Converts the Long to a the nearest floating-point representation of this value (double, 53 bit mantissa). * @returns {number} * @expose */ Long.prototype.toNumber = function() { if (this.unsigned) { return ((this.high >>> 0) * TWO_PWR_32_DBL) + (this.low >>> 0); } return this.high * TWO_PWR_32_DBL + (this.low >>> 0); }; /** * Converts the Long to a string written in the specified radix. * @param {number=} radix Radix (2-36), defaults to 10 * @returns {string} * @override * @throws {RangeError} If `radix` is out of range * @expose */ Long.prototype.toString = function(radix) { radix = radix || 10; if (radix < 2 || 36 < radix) throw RangeError('radix out of range: ' + radix); if (this.isZero()) return '0'; var rem; if (this.isNegative()) { // Unsigned Longs are never negative if (this.equals(Long.MIN_VALUE)) { // We need to change the Long value before it can be negated, so we remove // the bottom-most digit in this base and then recurse to do the rest. var radixLong = Long.fromNumber(radix); var div = this.div(radixLong); rem = div.multiply(radixLong).subtract(this); return div.toString(radix) + rem.toInt().toString(radix); } else return '-' + this.negate().toString(radix); } // Do several (6) digits each time through the loop, so as to // minimize the calls to the very expensive emulated div. var radixToPower = Long.fromNumber(Math.pow(radix, 6), this.unsigned); rem = this; var result = ''; while (true) { var remDiv = rem.div(radixToPower), intval = rem.subtract(remDiv.multiply(radixToPower)).toInt() >>> 0, digits = intval.toString(radix); rem = remDiv; if (rem.isZero()) return digits + result; else { while (digits.length < 6) digits = '0' + digits; result = '' + digits + result; } } }; /** * Gets the high 32 bits as a signed integer. * @returns {number} Signed high bits * @expose */ Long.prototype.getHighBits = function() { return this.high; }; /** * Gets the high 32 bits as an unsigned integer. * @returns {number} Unsigned high bits * @expose */ Long.prototype.getHighBitsUnsigned = function() { return this.high >>> 0; }; /** * Gets the low 32 bits as a signed integer. * @returns {number} Signed low bits * @expose */ Long.prototype.getLowBits = function() { return this.low; }; /** * Gets the low 32 bits as an unsigned integer. * @returns {number} Unsigned low bits * @expose */ Long.prototype.getLowBitsUnsigned = function() { return this.low >>> 0; }; /** * Gets the number of bits needed to represent the absolute value of this Long. * @returns {number} * @expose */ Long.prototype.getNumBitsAbs = function() { if (this.isNegative()) // Unsigned Longs are never negative return this.equals(Long.MIN_VALUE) ? 64 : this.negate().getNumBitsAbs(); var val = this.high != 0 ? this.high : this.low; for (var bit = 31; bit > 0; bit--) if ((val & (1 << bit)) != 0) break; return this.high != 0 ? bit + 33 : bit + 1; }; /** * Tests if this Long's value equals zero. * @returns {boolean} * @expose */ Long.prototype.isZero = function() { return this.high === 0 && this.low === 0; }; /** * Tests if this Long's value is negative. * @returns {boolean} * @expose */ Long.prototype.isNegative = function() { return !this.unsigned && this.high < 0; }; /** * Tests if this Long's value is positive. * @returns {boolean} * @expose */ Long.prototype.isPositive = function() { return this.unsigned || this.high >= 0; }; /** * Tests if this Long's value is odd. * @returns {boolean} * @expose */ Long.prototype.isOdd = function() { return (this.low & 1) === 1; }; /** * Tests if this Long's value is even. * @returns {boolean} * @expose */ Long.prototype.isEven = function() { return (this.low & 1) === 0; }; /** * Tests if this Long's value equals the specified's. * @param {!Long|number|string} other Other value * @returns {boolean} * @expose */ Long.prototype.equals = function(other) { if (!Long.isLong(other)) other = Long.fromValue(other); if (this.unsigned !== other.unsigned && (this.high >>> 31) === 1 && (other.high >>> 31) === 1) return false; return this.high === other.high && this.low === other.low; }; /** * Tests if this Long's value differs from the specified's. * @param {!Long|number|string} other Other value * @returns {boolean} * @expose */ Long.prototype.notEquals = function(other) { if (!Long.isLong(other)) other = Long.fromValue(other); return !this.equals(other); }; /** * Tests if this Long's value is less than the specified's. * @param {!Long|number|string} other Other value * @returns {boolean} * @expose */ Long.prototype.lessThan = function(other) { if (!Long.isLong(other)) other = Long.fromValue(other); return this.compare(other) < 0; }; /** * Tests if this Long's value is less than or equal the specified's. * @param {!Long|number|string} other Other value * @returns {boolean} * @expose */ Long.prototype.lessThanOrEqual = function(other) { if (!Long.isLong(other)) other = Long.fromValue(other); return this.compare(other) <= 0; }; /** * Tests if this Long's value is greater than the specified's. * @param {!Long|number|string} other Other value * @returns {boolean} * @expose */ Long.prototype.greaterThan = function(other) { if (!Long.isLong(other)) other = Long.fromValue(other); return this.compare(other) > 0; }; /** * Tests if this Long's value is greater than or equal the specified's. * @param {!Long|number|string} other Other value * @returns {boolean} * @expose */ Long.prototype.greaterThanOrEqual = function(other) { return this.compare(other) >= 0; }; /** * Compares this Long's value with the specified's. * @param {!Long|number|string} other Other value * @returns {number} 0 if they are the same, 1 if the this is greater and -1 * if the given one is greater * @expose */ Long.prototype.compare = function(other) { if (this.equals(other)) return 0; var thisNeg = this.isNegative(), otherNeg = other.isNegative(); if (thisNeg && !otherNeg) return -1; if (!thisNeg && otherNeg) return 1; // At this point the sign bits are the same if (!this.unsigned) return this.subtract(other).isNegative() ? -1 : 1; // Both are positive if at least one is unsigned return (other.high >>> 0) > (this.high >>> 0) || (other.high === this.high && (other.low >>> 0) > (this.low >>> 0)) ? -1 : 1; }; /** * Negates this Long's value. * @returns {!Long} Negated Long * @expose */ Long.prototype.negate = function() { if (!this.unsigned && this.equals(Long.MIN_VALUE)) return Long.MIN_VALUE; return this.not().add(Long.ONE); }; /** * Returns the sum of this and the specified Long. * @param {!Long|number|string} addend Addend * @returns {!Long} Sum * @expose */ Long.prototype.add = function(addend) { if (!Long.isLong(addend)) addend = Long.fromValue(addend); // Divide each number into 4 chunks of 16 bits, and then sum the chunks. var a48 = this.high >>> 16; var a32 = this.high & 0xFFFF; var a16 = this.low >>> 16; var a00 = this.low & 0xFFFF; var b48 = addend.high >>> 16; var b32 = addend.high & 0xFFFF; var b16 = addend.low >>> 16; var b00 = addend.low & 0xFFFF; var c48 = 0, c32 = 0, c16 = 0, c00 = 0; c00 += a00 + b00; c16 += c00 >>> 16; c00 &= 0xFFFF; c16 += a16 + b16; c32 += c16 >>> 16; c16 &= 0xFFFF; c32 += a32 + b32; c48 += c32 >>> 16; c32 &= 0xFFFF; c48 += a48 + b48; c48 &= 0xFFFF; return Long.fromBits((c16 << 16) | c00, (c48 << 16) | c32, this.unsigned); }; /** * Returns the difference of this and the specified Long. * @param {!Long|number|string} subtrahend Subtrahend * @returns {!Long} Difference * @expose */ Long.prototype.subtract = function(subtrahend) { if (!Long.isLong(subtrahend)) subtrahend = Long.fromValue(subtrahend); return this.add(subtrahend.negate()); }; /** * Returns the product of this and the specified Long. * @param {!Long|number|string} multiplier Multiplier * @returns {!Long} Product * @expose */ Long.prototype.multiply = function(multiplier) { if (this.isZero()) return Long.ZERO; if (!Long.isLong(multiplier)) multiplier = Long.fromValue(multiplier); if (multiplier.isZero()) return Long.ZERO; if (this.equals(Long.MIN_VALUE)) return multiplier.isOdd() ? Long.MIN_VALUE : Long.ZERO; if (multiplier.equals(Long.MIN_VALUE)) return this.isOdd() ? Long.MIN_VALUE : Long.ZERO; if (this.isNegative()) { if (multiplier.isNegative()) return this.negate().multiply(multiplier.negate()); else return this.negate().multiply(multiplier).negate(); } else if (multiplier.isNegative()) return this.multiply(multiplier.negate()).negate(); // If both longs are small, use float multiplication if (this.lessThan(TWO_PWR_24) && multiplier.lessThan(TWO_PWR_24)) return Long.fromNumber(this.toNumber() * multiplier.toNumber(), this.unsigned); // Divide each long into 4 chunks of 16 bits, and then add up 4x4 products. // We can skip products that would overflow. var a48 = this.high >>> 16; var a32 = this.high & 0xFFFF; var a16 = this.low >>> 16; var a00 = this.low & 0xFFFF; var b48 = multiplier.high >>> 16; var b32 = multiplier.high & 0xFFFF; var b16 = multiplier.low >>> 16; var b00 = multiplier.low & 0xFFFF; var c48 = 0, c32 = 0, c16 = 0, c00 = 0; c00 += a00 * b00; c16 += c00 >>> 16; c00 &= 0xFFFF; c16 += a16 * b00; c32 += c16 >>> 16; c16 &= 0xFFFF; c16 += a00 * b16; c32 += c16 >>> 16; c16 &= 0xFFFF; c32 += a32 * b00; c48 += c32 >>> 16; c32 &= 0xFFFF; c32 += a16 * b16; c48 += c32 >>> 16; c32 &= 0xFFFF; c32 += a00 * b32; c48 += c32 >>> 16; c32 &= 0xFFFF; c48 += a48 * b00 + a32 * b16 + a16 * b32 + a00 * b48; c48 &= 0xFFFF; return Long.fromBits((c16 << 16) | c00, (c48 << 16) | c32, this.unsigned); }; /** * Returns this Long divided by the specified. * @param {!Long|number|string} divisor Divisor * @returns {!Long} Quotient * @expose */ Long.prototype.div = function(divisor) { if (!Long.isLong(divisor)) divisor = Long.fromValue(divisor); if (divisor.isZero()) throw(new Error('division by zero')); if (this.isZero()) return this.unsigned ? Long.UZERO : Long.ZERO; var approx, rem, res; if (this.equals(Long.MIN_VALUE)) { if (divisor.equals(Long.ONE) || divisor.equals(Long.NEG_ONE)) return Long.MIN_VALUE; // recall that -MIN_VALUE == MIN_VALUE else if (divisor.equals(Long.MIN_VALUE)) return Long.ONE; else { // At this point, we have |other| >= 2, so |this/other| < |MIN_VALUE|. var halfThis = this.shiftRight(1); approx = halfThis.div(divisor).shiftLeft(1); if (approx.equals(Long.ZERO)) { return divisor.isNegative() ? Long.ONE : Long.NEG_ONE; } else { rem = this.subtract(divisor.multiply(approx)); res = approx.add(rem.div(divisor)); return res; } } } else if (divisor.equals(Long.MIN_VALUE)) return this.unsigned ? Long.UZERO : Long.ZERO; if (this.isNegative()) { if (divisor.isNegative()) return this.negate().div(divisor.negate()); return this.negate().div(divisor).negate(); } else if (divisor.isNegative()) return this.div(divisor.negate()).negate(); // Repeat the following until the remainder is less than other: find a // floating-point that approximates remainder / other *from below*, add this // into the result, and subtract it from the remainder. It is critical that // the approximate value is less than or equal to the real value so that the // remainder never becomes negative. res = Long.ZERO; rem = this; while (rem.greaterThanOrEqual(divisor)) { // Approximate the result of division. This may be a little greater or // smaller than the actual value. approx = Math.max(1, Math.floor(rem.toNumber() / divisor.toNumber())); // We will tweak the approximate result by changing it in the 48-th digit or // the smallest non-fractional digit, whichever is larger. var log2 = Math.ceil(Math.log(approx) / Math.LN2), delta = (log2 <= 48) ? 1 : Math.pow(2, log2 - 48), // Decrease the approximation until it is smaller than the remainder. Note // that if it is too large, the product overflows and is negative. approxRes = Long.fromNumber(approx), approxRem = approxRes.multiply(divisor); while (approxRem.isNegative() || approxRem.greaterThan(rem)) { approx -= delta; approxRes = Long.fromNumber(approx, this.unsigned); approxRem = approxRes.multiply(divisor); } // We know the answer can't be zero... and actually, zero would cause // infinite recursion since we would make no progress. if (approxRes.isZero()) approxRes = Long.ONE; res = res.add(approxRes); rem = rem.subtract(approxRem); } return res; }; /** * Returns this Long modulo the specified. * @param {!Long|number|string} divisor Divisor * @returns {!Long} Remainder * @expose */ Long.prototype.modulo = function(divisor) { if (!Long.isLong(divisor)) divisor = Long.fromValue(divisor); return this.subtract(this.div(divisor).multiply(divisor)); }; /** * Returns the bitwise NOT of this Long. * @returns {!Long} * @expose */ Long.prototype.not = function() { return Long.fromBits(~this.low, ~this.high, this.unsigned); }; /** * Returns the bitwise AND of this Long and the specified. * @param {!Long|number|string} other Other Long * @returns {!Long} * @expose */ Long.prototype.and = function(other) { if (!Long.isLong(other)) other = Long.fromValue(other); return Long.fromBits(this.low & other.low, this.high & other.high, this.unsigned); }; /** * Returns the bitwise OR of this Long and the specified. * @param {!Long|number|string} other Other Long * @returns {!Long} * @expose */ Long.prototype.or = function(other) { if (!Long.isLong(other)) other = Long.fromValue(other); return Long.fromBits(this.low | other.low, this.high | other.high, this.unsigned); }; /** * Returns the bitwise XOR of this Long and the given one. * @param {!Long|number|string} other Other Long * @returns {!Long} * @expose */ Long.prototype.xor = function(other) { if (!Long.isLong(other)) other = Long.fromValue(other); return Long.fromBits(this.low ^ other.low, this.high ^ other.high, this.unsigned); }; /** * Returns this Long with bits shifted to the left by the given amount. * @param {number|!Long} numBits Number of bits * @returns {!Long} Shifted Long * @expose */ Long.prototype.shiftLeft = function(numBits) { if (Long.isLong(numBits)) numBits = numBits.toInt(); if ((numBits &= 63) === 0) return this; else if (numBits < 32) return Long.fromBits(this.low << numBits, (this.high << numBits) | (this.low >>> (32 - numBits)), this.unsigned); else return Long.fromBits(0, this.low << (numBits - 32), this.unsigned); }; /** * Returns this Long with bits arithmetically shifted to the right by the given amount. * @param {number|!Long} numBits Number of bits * @returns {!Long} Shifted Long * @expose */ Long.prototype.shiftRight = function(numBits) { if (Long.isLong(numBits)) numBits = numBits.toInt(); if ((numBits &= 63) === 0) return this; else if (numBits < 32) return Long.fromBits((this.low >>> numBits) | (this.high << (32 - numBits)), this.high >> numBits, this.unsigned); else return Long.fromBits(this.high >> (numBits - 32), this.high >= 0 ? 0 : -1, this.unsigned); }; /** * Returns this Long with bits logically shifted to the right by the given amount. * @param {number|!Long} numBits Number of bits * @returns {!Long} Shifted Long * @expose */ Long.prototype.shiftRightUnsigned = function(numBits) { if (Long.isLong(numBits)) numBits = numBits.toInt(); numBits &= 63; if (numBits === 0) return this; else { var high = this.high; if (numBits < 32) { var low = this.low; return Long.fromBits((low >>> numBits) | (high << (32 - numBits)), high >>> numBits, this.unsigned); } else if (numBits === 32) return Long.fromBits(high, 0, this.unsigned); else return Long.fromBits(high >>> (numBits - 32), 0, this.unsigned); } }; /** * Converts this Long to signed. * @returns {!Long} Signed long * @expose */ Long.prototype.toSigned = function() { if (!this.unsigned) return this; return new Long(this.low, this.high, false); }; /** * Converts this Long to unsigned. * @returns {!Long} Unsigned long * @expose */ Long.prototype.toUnsigned = function() { if (this.unsigned) return this; return new Long(this.low, this.high, true); }; /* CommonJS */ if (typeof require === 'function' && typeof module === 'object' && module && typeof exports === 'object' && exports) module["exports"] = Long; /* AMD */ else if (typeof define === 'function' && define["amd"]) define(function() { return Long; }); /* Global */ else (global["dcodeIO"] = global["dcodeIO"] || {})["Long"] = Long; })(this);