// Copyright 2019 Signal Messenger, LLC // SPDX-License-Identifier: AGPL-3.0-only import PQueue from 'p-queue'; import { sleep } from './sleep'; import * as log from '../logging/log'; import * as Errors from '../types/errors'; import { clearTimeoutIfNecessary } from './clearTimeoutIfNecessary'; import { MINUTE } from './durations'; declare global { // We want to extend `window`'s properties, so we need an interface. // eslint-disable-next-line no-restricted-syntax interface Window { // eslint-disable-next-line @typescript-eslint/no-explicit-any waitBatchers: Array>; waitForAllWaitBatchers: () => Promise; flushAllWaitBatchers: () => Promise; } } window.waitBatchers = []; window.flushAllWaitBatchers = async () => { log.info('waitBatcher#flushAllWaitBatchers'); try { await Promise.all(window.waitBatchers.map(item => item.flushAndWait())); } catch (error) { log.error( 'flushAllWaitBatchers: Error flushing all', Errors.toLogFormat(error) ); } }; window.waitForAllWaitBatchers = async () => { log.info('waitBatcher#waitForAllWaitBatchers'); try { await Promise.all(window.waitBatchers.map(item => item.onIdle())); } catch (error) { log.error( 'waitForAllWaitBatchers: Error waiting for all', Errors.toLogFormat(error) ); } }; type ItemHolderType = { resolve?: (value?: unknown) => void; reject?: (error: Error) => void; item: ItemType; }; type ExplodedPromiseType = { resolve?: (value?: unknown) => void; reject?: (error: Error) => void; promise: Promise; }; type BatcherOptionsType = { name: string; wait: number; maxSize: number; processBatch: (items: Array) => Promise; }; type BatcherType = { add: (item: ItemType) => Promise; anyPending: () => boolean; onIdle: () => Promise; unregister: () => void; flushAndWait: () => void; }; export function createWaitBatcher( options: BatcherOptionsType ): BatcherType { let waitBatcher: BatcherType; let timeout: NodeJS.Timeout | null; let items: Array> = []; const queue = new PQueue({ concurrency: 1, timeout: MINUTE * 30, throwOnTimeout: true, }); async function _kickBatchOff() { const itemsRef = items; items = []; await queue.add(async () => { try { await options.processBatch(itemsRef.map(item => item.item)); itemsRef.forEach(item => { if (item.resolve) { item.resolve(); } }); } catch (error) { itemsRef.forEach(item => { if (item.reject) { item.reject(error); } }); } }); } function _makeExplodedPromise(): ExplodedPromiseType { let resolve; let reject; const promise = new Promise((resolveParam, rejectParam) => { resolve = resolveParam; reject = rejectParam; }); return { promise, resolve, reject }; } async function add(item: ItemType) { const { promise, resolve, reject } = _makeExplodedPromise(); items.push({ resolve, reject, item, }); if (items.length === 1) { // Set timeout once when we just pushed the first item so that the wait // time is bounded by `options.wait` and not extended by further pushes. timeout = setTimeout(() => { timeout = null; void _kickBatchOff(); }, options.wait); } if (items.length >= options.maxSize) { clearTimeoutIfNecessary(timeout); timeout = null; void _kickBatchOff(); } await promise; } function anyPending(): boolean { return queue.size > 0 || queue.pending > 0 || items.length > 0; } async function onIdle() { while (anyPending()) { if (queue.size > 0 || queue.pending > 0) { // eslint-disable-next-line no-await-in-loop await queue.onIdle(); } if (items.length > 0) { // eslint-disable-next-line no-await-in-loop await sleep(options.wait * 2); } } } function unregister() { window.waitBatchers = window.waitBatchers.filter( item => item !== waitBatcher ); } async function flushAndWait() { log.info( `Flushing start ${options.name} for waitBatcher ` + `items.length=${items.length}` ); clearTimeoutIfNecessary(timeout); timeout = null; while (anyPending()) { // eslint-disable-next-line no-await-in-loop await _kickBatchOff(); if (queue.size > 0 || queue.pending > 0) { // eslint-disable-next-line no-await-in-loop await queue.onIdle(); } } log.info(`Flushing complete ${options.name} for waitBatcher`); } waitBatcher = { add, anyPending, onIdle, unregister, flushAndWait, }; window.waitBatchers.push(waitBatcher); return waitBatcher; }