UI now in separate renderer:
- the permissions popup
- settings dialog
- debug log dialog
- about window
Couple bug fixes:
- About Window: Fix 'escape' to close window
- Remove outdated dist/copy tasks from Gruntfile
Eslintified settings_view.js
An immediate response to the user request to see the log, and then we
show the real data as soon as we've loaded it from disk.
Changes:
- the IPC exchange to get the log data is now async
- the API to fetch the log on the client side now returns a Promise
- in the main process, the only disk access done synchronoously is
reading the contents of the log directory. The JSON parsing of the
resultant log data is now split up into three chunks.
- We only send three keys from each log item to the renderer process:
msg, time, level. Previously we sent the entire log entry with extra
keys: hostname, pid, name.
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- Logging is available in main process as well as renderer process, and
entries all go to one set of rotating files. Log entries in the
renderer process go to DevTools as well as the console. Entries from
the main process only show up in the console.
- We save three days of logs, one day per file in %userData%/logs
- The 'debug' object store is deleted in a new database migration
- Timestamps and level included in the new log we generate for publish
as well as the devtools
- The bunyan API is exposed via windows.log (providing the ability to
log at different levels, and save objects instead of just text), so we
can move our code to it over time.
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This flow broke a bit with transition to modal debug log.
Restructure such that the loading class can be applied to an appropriate
element inside the modal. Ensure that the input elements are hidden when
submit is clicked, the result elements are shown when the log upload is
completed.
// FREEBIE