Let libaxolotl throw a generic error instead of a replayable error, and
add an helper function in libtextsecure's axolotl_wrapper to catch and
convert from the generic error to the replayable one. This allows the
ReplayableError to remain a libtextsecure-level concept only.
Somewhat unrelatedly, but nearby, fix some whitespace and add missing
semicolon.
Now with actual malloc/free implementations. Had to drop back to -O1
optimization because the ed25519 signature test broke with -O2. :(
Closes#153
The toolchain install and build process, for reference:
```
wget https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz
tar xvfz emsdk-portable.tar.gz
cd emsdk-portable
./emsdk update
./emsdk install latest
./emsdk activate latest
source ./emsdk_env.sh
cd ../TextSecure-Browser
grunt build
```
Turns out we can get ABNORMAL_CODE (1006) for disconnects where (for
instance) we pause the background page too long. However, in these cases
there is no preceeding ErrorEvent. In contrast, when we have bad
authentication credentials, there is an ErrorEvent. Thus, this change
ensures that we only reconnect if there was no Error.
Closes#173
Previously, in the event of a failed websocket auth, we would attempt to
reconnect once a second ad infinitum. This changeset ensures that we
only reconnect automatically if the socket closed 'normally' as
indicated by the code on the socket's CloseEvent. Otherwise, show a
'Websocket closed' error on the inbox view.
Ideally we would show a more contextual error (ie, 'Unauthorized'), but
unfortunately the actual server response code is not available to our
code. It can be observed in the console output from the background page,
but programmatically, we only receive the WebSocket CloseEvent codes
listed here:
https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent#Status_codes
The websocket error message is displayed by a normally-hidden but ever
present socket status element. Clicking this element will immediately
refresh the background page, which will try again to open the websocket
connection.
When sending an constrct a copy of the PushMessageContent protobuf, add
a SyncMessageContext, and send it to ourselves. Do this for all kinds of
group messages, and individual text/media messages, but not closeSession
messages as the latter are device-specific.
Do not sync messages if we are the primary device, which should only be
supported in development. Normal web clients must be paired with a
android or ios master device, and even in dev, a primary/standalone web
client does not support linking additional devices.