Add environment-specific configs under `./config` and integrate with the
build system. Also changes package.json `files` from blacklist to
whitelist.
// FREEBIE
Database logging is helpful as a debugging tool, but it creates an
infinite loop with the debug log, which wants to write to the database,
which wants to write to the log, which wants to write to the database,
which wants to write to the log, which wants to write to the database,
which wants to write to the log, which wants to write to the database...
// FREEBIE
Just use the english locale for now. Load locale data from the
filesystem in the main process and pass it to the renderer preload
script via ipc. Note that we need the locale data to be available by the
time view scripts are loaded.
// FREEBIE
Set NODE_ENV at run time or build time to switch the app between dev and
production modes.
At build time, the current NODE_ENV will be included in the packaged
app's package.json file. At runtime we read NODE_ENV from package.json,
but also allow the local environment variable to override. A query
string parsed by a preload script exposes the value to the renderer,
which then determines whether we use the staging or production server.
Additionally, different environments have different user data
directories.
// FREEBIE
Nothing stops us from rendering the inbox in the background page, since
it is no longer a background page at all. TODO: intercept window close
events to hide this window instead of closing it unless the app is quit
explicitly.
// FREEBIE
Because export might take a couple minutes, we now set expectations
that it might take 'several minutes' instead of just 'please wait.'
We also promote 'Install new Signal Desktop' from a text link in the
instructions to a button. This is important on the 'Completed' screen
because it is bigger and to the left of the 'Export Again' button, which
previously drew primary focus on that screen.
Lastly, we also remove the title-specific element of the support link,
so we're resilient to title changes in the future.
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On a recent trip through a CPU profile taken while Signal Desktop
churned through a large backlog of messages, it was clear that
console.log was a major source of time spent, primarily the sort
operation required after every new entry is added to the Backbone
collection. So, three different techniques to combat this:
1) Reduce the maximum number of entries in the collection from 5k to 2k
2) No more logging of add/update/remove queue in MessageReceiver
3) No more log entries in Message.handleDataMessage main codepath
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* Don't show notifications for verified state change with yourself
It's confusing to users, and it really doesn't mean anything anyway.
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* Add log statement that we've suppressed a verified notification
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* Export: limit attachment names to 30 chars, tests for helper fns
Also, reintroduce last contact date in conversation dir name
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* MessageView tests: Fix failures during blanket coverage run
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When we relied on the actual value of the color property to be supplied
to the updateColor change event listener, sometimes it would be null.
Then the conversation bubbles would have no color at all, making the
text hard to read.
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* Fetch all conversations on startup of app, not on inbox load
A recent change to fetch conversations less didn't take into account all
that can happen in the app without the inbox loaded. That only happens
when the window is shown, and messages can come in with the app in the
background. In that case, the conversation wouldn't have been loaded
from the database, but would be saved to the database anyway, losing
data.
This change fetches all conversations as soon as the the data store is
ready for a fetch. It also introduces failsafe throws to ensure that
synchronous ConversationController accesses don't happen until the
initial fetch is complete. A new getUnsafe() method was required to
account for some of the model setup that happens during that initial
conversation fetch.
Fixes#1428
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* Fix tests: ConversationController.load() required before get()
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* Fetch conversations once, clean up ConversationController API
Race conditions around re-fetching have caused some problems recently,
so this removes the need to re-fetch conversations. They are fetched
once or saved once, and that is it. All interaction goes through the
ConversationController, which is the central source of truth.
We have two rules for Conversations:
1. If a conversation is in the ConversationController it doesn't need
to be fetched, but its initial fetch/save might be in progress. You
can wait for that fetch/save with conversation.initialPromise.
2. If a conversation is not already in the ConversationController, it's
not yet in the database. It needs to be added to the
ConversationController and saved to the database.
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* Remove Conversation.fetch() call in Message.handleDataMessage()
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* ConversationController.API cleanup: Fix two missing spots
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When processing a contact sync with embedded identity key verification info, we
were running overlapping async fetch/save operations on the same conversation
model, causing a race that tends to clobber updates to the contact info.
In this change we extend the application-level contact info handler to block on
a subsequent call to the verification handler, which effectively serializes the
fetch/save calls, and relieves the need for the message receiver to trigger a
seperate event concerning the verification info on contact sync messages.
Fixes#1408
// FREEBIE
* On export, don't print out entire group id, just last three chars
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* Export: Limit conversation dirs to 30 characters of original name
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* Redact groups ids on import as well
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* InboxView: Protect against nonexistent loading screen
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* Add support for backup and restore
This first pass works for all stores except messages, pending some scaling
improvements.
// FREEBIE
* Import of messages and attachments
Properly sanitize filenames. Logging information that will help with
debugging but won't threaten privacy (no contact or group names),
where the on-disk directories have this information to make things
human-readable
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* First fully operational single-action export and import!
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* Add migration export flow
A banner alert leads to a blocking ui for the migration. We close the socket and
wait for incoming messages to drain before starting the export.
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* A number of updates for the export flow
1. We don't immediately pop the directory selection dialog box, instead
showing an explicit 'choose directory' button after explaining what is
about to happen
2. We show a 'submit debug log' button on most steps of the process
3. We handle export errors and encourage the user to double-check their
filesystem then submit their log
4. We are resilient to restarts during the process
5. We handle the user cancelling out of the directory selection dialog
differently from other errors.
6. The export process is now serialized: non-messages, then messages.
7. After successful export, show where the data is on disk
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* Put migration behind a flag
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* Shut down websocket before proceeding with export
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* Add MigrationView to test/index.html to fix test
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* Remove 'Submit Debug Log' button when the export process is complete
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* Create a 'Signal Export' directory below user-chosen dir
This cleans things up a bit so we don't litter the user's target
directory with lots of stuff.
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* Clarify MessageReceiver.drain() method comments
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* A couple updates for clarity - event names, else handling
Also the removal of wait(), which wasn't used anywhere.
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* A number of wording updates for the export flow
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* Export complete: put dir on its own line, make text selectable
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There's really no reason to retry encryption errors again if they've
already been made user-visible in a conversation.
Also, refactor e->error in background.js onError(), since both e and ev
in this method made it too easy to make a mistake.
- How long it takes to get a message through the pre-send checks
- How long it takes to open a conversation for the first time
- The timestamp of any message we send to corellate with other logs
- Add conversation ID to 'decrypt old identity key errors' start/end
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