Commit graph

6 commits

Author SHA1 Message Date
Scott Nonnenberg
ffbcb4ecb5 Load debug log dialog immediately, then populate log data (#1540)
An immediate response to the user request to see the log, and then we
show the real data as soon as we've loaded it from disk.

Changes:
  - the IPC exchange to get the log data is now async
  - the API to fetch the log on the client side now returns a Promise
  - in the main process, the only disk access done synchronoously is
    reading the contents of the log directory. The JSON parsing of the
    resultant log data is now split up into three chunks.
  - We only send three keys from each log item to the renderer process:
    msg, time, level. Previously we sent the entire log entry with extra
    keys: hostname, pid, name.

FREEBIE
2017-10-04 14:40:35 -07:00
Scott Nonnenberg
fb674529f4 Override console.log in main process, handle non-strings (#1536)
This should allow us to get an insight into auto-update behavior and
other low-level behaviors happening in the Electron process which would
be useful for debugging.

FREEBIE
2017-10-04 14:03:59 -07:00
Scott Nonnenberg
f070bc4299 window.onerror: move to proper window.log.error call (#1528)
FREEBIE
2017-10-02 14:13:27 -07:00
Scott Nonnenberg
314b29e426
Redact group ids in logging
FREEBIE
2017-09-25 16:41:57 -07:00
Scott Nonnenberg
ba2df1f95b
jshint: Turn on ES6 mode, fix a few issues in new logging file
FREEBIE
2017-09-25 15:32:31 -07:00
Scott Nonnenberg
6b11f67dc6
Move logging to disk via bunyan
- Logging is available in main process as well as renderer process, and
  entries all go to one set of rotating files. Log entries in the
  renderer process go to DevTools as well as the console. Entries from
  the main process only show up in the console.
- We save three days of logs, one day per file in %userData%/logs
- The 'debug' object store is deleted in a new database migration
- Timestamps and level included in the new log we generate for publish
  as well as the devtools
- The bunyan API is exposed via windows.log (providing the ability to
  log at different levels, and save objects instead of just text), so we
  can move our code to it over time.

FREEBIE
2017-09-25 15:00:34 -07:00