In the case of a double send (same message encrypted and sent twice due
to key conflict bug), we would mark the first instance read twice rather
than marking both instances read. Fix by searching for matching messages
that have not yet been marked read.
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For messages that failed to send due to network errors, this change
allows retrying them directly from the main conversation view rather
than only from the message detail view.
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Previously, if a message was sent in between the receive time of an
incoming message and the time it is actually added to the conversation's
message collection (which only occurs later after several async
callbacks), the incoming message would be inserted not-at-the-end of the
collection since it is ordered by receive time. This tricked the front
end into assuming the message was an older message instead of a new one.
Fixes#490
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Remove individual messages from Notifications when marked read.
Previously this was only done from the conversation model when marking
the entire conversation as read.
Fixes#717
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Don't save the change until we successfully process the message, but
make it first so that the user sees the error disappear when the new key
is accepted.
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If the replay failed due to a bad mac or other decryption error for some
other reason we still want to clear the conflict. If it failed because
it's still in conflict then the newly returned error will reflect that
and be saved.
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Group updates in which nothing change should still display 'Updated the
group'. Previously they would display as empty message bubbles. Fixed by
ensuring that the 'group_update' attribute is set on the model, even if
it is an empty object.
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Previously, when processing a backlog of sync messages and their
delivery receipts, we would fail to mark some messages as delivered even
though we got a receipt. This was due to an async race condition between
saving a sync message and fetching it after the receipt arrives.
Fix by re-ordering idb requests such that we save the message first and
fetch it after.
Fixes#479
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Previously, libtextsecure would send a sync message automatically
when appropriate. This fails if any recipient has a key conflict
or if our network connection fails mid-send.
Instead, when appropriate, return a the DataMessage encoded as an array
buffer for later syncing. This lets the application choose when to send
it, which we now do after any successful send to a recipient, rather
than after all recipients are successfully sent to.
Eventually we should move the DataMessage protobuf construction and
group sending logic to the application layer entirely, in which case
we wouldn't need libtextsecure to construct the sync message either.
Fixes#408
Only load the most recent messages when initially rendering a
conversation. Scrolling to the top of a message list loads older
messages.
This required some slight refactoring of how we insert message elements
into the dom. If the message is added to the end of the collection,
append it at the end. Otherwise, assume it is an older message and
prepend it.
When adding elements to the top, reset the scrollPosition to its
previous distance from scrollHeight. This keeps the current set of
elements fixed in the viewport.
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Create a cleaner seperation between generating notifications
and updating frontend conversation views. The former is now
handled by `conversation.notify` while the latter is achieved
by triggering an event on the conversation model, which will
only be acted on if there are any views listening for it.
Additionally, instead of re-fetching the entire message history,
which is overkill, just add or update the new/modified message.
This will help speed up the newmessage event handler and also
help avoid unnecessary re-rendering when resolving key conflicts.
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Follow up to ddd2e67eb5
but for incoming messages.
* Conflict state sometimes failed to be removed even though the
conflict was resolved.
* Messages failed to re-render after a conflict. We want to
re-render only the error state on outgoing messages, to avoid
flickering attachments. On incoming messages, we need to call
render to populate the message text, avatar, etc...
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Previously, with a mix of text and media messages in conflict,
asynchronous callbacks aligned so as to fail to remove some of
the conflict objects on messages.
Fix by serializing conflict processing, but making sure to move
on through the message list even if some conflict resolutions fail.
Fixes#370
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For non text messages (ex: media messages and group updates), the
lastMessage field was being populated with empty string, resulting in an
empty message preview in the conversation list. Instead, display 'Media
message' or 'Updated the group', etc...
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An exception to the previous commit, for incoming messages we should not
show a mysterious empty bubble. Instead there is some generic
non-technical error message.
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Change how message errors are rendered. Errors associated with a number
will be shown under that number in the detail view rather than piling up
in the message bubble.
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Fix inconsistency in error format, where we sometimes get an unexpected
Error object and sometimes get a wrapper object containing an Error.
Also start saving network errors.
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Refactor outgoing message error handling to use the same success and
error handlers. This creates a somewhat strange pattern, where we call
send and pass in the promise that resolves when sending is complete, but
there's enough variety in the libtextsecure syntax for different message
sending routines that it belongs at the conversation level and only the
post-processing stuff is really shared by all messages.
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