From b852e68290d2b8bb63a9773f8218ad384e9d507e Mon Sep 17 00:00:00 2001 From: lilia Date: Sun, 11 May 2014 17:13:09 -0700 Subject: [PATCH] Backbone message storage and views Adds Backbone-based Whisper.Messages model/collection with local storage extension. Saves sent and received messages in Whisper.Messages instead of message map. This will assign a unique id to the message and save it to localStorage. Adds Backbone-based view to popup.html Automatically updates itself when new messages are saved to Whisper.Messages db from the background page. Added some shiny new styles, and started splitting up css into multiple files for sanity's sake. --- background.html | 4 + css/buttons.css | 26 + css/conversation.css | 176 ++++ css/forms.css | 25 + css/popup.css | 99 ++ js-deps/backbone.js | 1700 ++++++++++++++++++++++++++++++ js-deps/backbone.localStorage.js | 247 +++++ js-deps/underscore.js | 1352 ++++++++++++++++++++++++ js/helpers.js | 22 +- js/models/messages.js | 32 + js/popup.js | 76 +- js/views/messages.js | 145 +++ popup.css | 228 ---- popup.html | 23 +- 14 files changed, 3832 insertions(+), 323 deletions(-) create mode 100644 css/buttons.css create mode 100644 css/conversation.css create mode 100644 css/forms.css create mode 100644 css/popup.css create mode 100644 js-deps/backbone.js create mode 100644 js-deps/backbone.localStorage.js create mode 100644 js-deps/underscore.js create mode 100644 js/models/messages.js create mode 100644 js/views/messages.js delete mode 100644 popup.css diff --git a/background.html b/background.html index aa2338accc..242306206d 100644 --- a/background.html +++ b/background.html @@ -30,6 +30,10 @@ + + + + diff --git a/css/buttons.css b/css/buttons.css new file mode 100644 index 0000000000..cec16d5eb5 --- /dev/null +++ b/css/buttons.css @@ -0,0 +1,26 @@ +.btn span { + display: inline-block; + padding: 0.5em; + border: 2px solid #7fd0ed; + border-radius: 4px; +} +.btn { + border-radius: 4px; + background-color: #fff; + padding: 2px; + border: none; +} +.btn:hover, .btn:focus { + cursor: pointer; + outline: none; + background-color: #f1fafd; +} +.btn:active { + outline: 2px dashed #acdbf5; +} +.btn.selected span, +.btn:active span { + background-color: #7fd0ed; + border: 2px solid #acdbf5; + color: #fff; +} diff --git a/css/conversation.css b/css/conversation.css new file mode 100644 index 0000000000..8093638439 --- /dev/null +++ b/css/conversation.css @@ -0,0 +1,176 @@ +.conversation { + position: relative; + max-width: 400px; + margin: auto; + padding: 1em; + border-radius: 10px; + border: 2px solid #acdbf5; + background-color: #7fd0ed; + color: #fff; + margin-bottom: 0.5em; + -webkit-animation-duration: 1s; + -webkit-animation-name: convoopen; +} + +.conversation.closed { + background-color: #fff; + color: #7fd0ed; + -webkit-animation-duration: 1s; + -webkit-animation-name: convoclose; +} +@-webkit-keyframes convoclose { + from { background-color: #7fd0ed; } + to { background-color: #fff; } +} +@-webkit-keyframes convoopen { + from { background-color: #fff; } + to { background-color: #7fd0ed; } +} + +.conversation.closed:hover { + background-color: #f1fafd; + cursor: pointer; + -webkit-animation-duration: 1s; + -webkit-animation-name: hovercolorfadein; +} +.conversation.closed:not(hover) { + -webkit-animation-duration: 1s; + -webkit-animation-name: hovercolorfadeout; +} +@-webkit-keyframes hovercolorfadein { + from { background-color: #fff; } + to { background-color: #f1fafd; } +} +@-webkit-keyframes hovercolorfadeout { + from { background-color: #f1fafd; } + to { background-color: #fff; } +} + +.conversation .header { + padding: 0.3em 0.6em 0.3em 46px; +} +.avatar { + position: absolute; + top: 8px; + left: 10px; + display: inline-block; + background-color: #fff; + border: 2px solid #acdbf5; + width: 40px; + height: 40px; + border-radius: 40px; + float: left; +} + +.conversation .header span { + display: inline-block; +} + +.collapsable { + background-color: #fff; + border: 2px solid #acdbf5; + padding: 1em 0em; + line-height: 1.2em; + font-family: sans-serif; + border-radius: 30px; +} + +.messages + form { + text-align: right; +} + +.conversation form { + margin-top: 0.5em; +} + +.message-text { + display: block; + padding: 0.5em 0.6em 0em; +} + +.metadata { + display: block; + color: #cccccc; + font-size: 0.70em; + padding: 0.2em 0.6em; + visibility: hidden; +} +.bubble:hover .metadata { + visibility: visible; +} + +.bubble { + display: inline-block; + background-color: #fafafa; + color: #333333; + border: 2px solid #7fd0ed; + position: relative; + border-radius: 8px; +} + +.sending .bubble { + opacity: 0.7; +} + +.incoming .bubble { + background-color: #ffffff; + float: left; +} +.incoming .bubble:after, .incoming .bubble:before { + content: ''; + display: block; + position: absolute; + width: 0; + height: 0; + top: 11px; + left: -0.8em; + border-right: solid 0.5em #ffffff; + border-top: solid 7px transparent; + border-left: solid 0.4em transparent; + border-bottom: solid 7px transparent; +} + +.outgoing .bubble { + float: right; + background-color: #f5feff; +} +.outgoing .bubble:after, .outgoing .bubble:before { + content: ''; + display: block; + position: absolute; + width: 0; + height: 0; + top: 11px; + right: -0.8em; + border-top: solid 7px transparent; + border-right: solid 0.4em transparent; + border-bottom: solid 7px transparent; +} + +.outgoing .bubble:after { + border-left: solid 0.5em #f5feff; +} +.outgoing .bubble:before { + border-left: solid 0.5em #7fd0ed; + right: -0.9em; +} + +.incoming .bubble:before { + border-right: solid 0.5em #7fd0ed; + left: -0.9em; +} + +.outgoing .bubble, .outgoing .metadata { + text-align: right; +} + +.message { + padding: 0.3em 11.63636px; +} + +.message:after { + content: ''; + display: block; + height: 0; + clear: both; +} diff --git a/css/forms.css b/css/forms.css new file mode 100644 index 0000000000..6d20315105 --- /dev/null +++ b/css/forms.css @@ -0,0 +1,25 @@ +input[type=text], textarea { + position: relative; + display: inline-block; + padding: 7px; + border: 2px solid #7fd0ed; + border-radius: 4px; + background-color: #fafafa; + color: #333333; +} + + +input[type=text]:focus { + outline: 2px dashed #acdbf5; + outline-offset: 2px; +} + +textarea { + resize: vertical; + width: 100%; + min-height: 100px; + box-sizing: border-box; + font-family: Helvetica, Arial, sans-serif; + font-size: 14px; + line-height: 18px; +} diff --git a/css/popup.css b/css/popup.css new file mode 100644 index 0000000000..bf29813f7e --- /dev/null +++ b/css/popup.css @@ -0,0 +1,99 @@ +/* + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +.clearfix:before, .clearfix:after { content: "\0020"; display: block; height: 0; overflow: hidden; } +.clearfix:after { clear: both; } +.clearfix { zoom: 1; } + +body { + margin: 0; + min-width: 400px; + min-height: 500px; + font-family: sans-serif; + color: #333; +} + +.container { + max-width: 960px; + margin: auto; + padding: 0 1em; +} + +header { + padding: 5px 0; +} + +form.compose { + position: relative; +} + +label { + float: left; + margin-right: 1em; +} + +form.compose input[type=text], form.compose textarea { + margin: 0.5em 0; +} +#send input[type=submit] { + float: right; +} + +#popup_send_numbers { + margin-bottom: 0; +} + +#popup_send_numbers:focus + .contacts, +.contacts:hover { + display: block; + z-index: 10; +} + +.contacts { + display: none; + position: absolute; + left: 10px; +} + +.contact { + border: solid 1px #ccc; + background: #fff; + font-size: 88%; + padding-right: 5px; + cursor: pointer; +} + +.contact .pic { + display: block; + float: left; + width: 30px; + height: 30px; + background: #ddd; +} + +.contact .name, .contact .number { + line-height: 30px; + margin-left: 5px; +} + +ul { + margin: 0; + padding: 0; +} +li { + list-style: none; +} + +/* Formatting */ diff --git a/js-deps/backbone.js b/js-deps/backbone.js new file mode 100644 index 0000000000..28e9e30eb8 --- /dev/null +++ b/js-deps/backbone.js @@ -0,0 +1,1700 @@ +// Backbone.js 1.1.2 + +// (c) 2010-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors +// Backbone may be freely distributed under the MIT license. +// For all details and documentation: +// http://backbonejs.org + +(function(root, factory) { + + // Set up Backbone appropriately for the environment. Start with AMD. + if (typeof define === 'function' && define.amd) { + define(['underscore', 'jquery', 'exports'], function(_, $, exports) { + // Export global even in AMD case in case this script is loaded with + // others that may still expect a global Backbone. + root.Backbone = factory(root, exports, _, $); + }); + + // Next for Node.js or CommonJS. jQuery may not be needed as a module. + } else if (typeof exports !== 'undefined') { + var _ = require('underscore'); + factory(root, exports, _); + + // Finally, as a browser global. + } else { + root.Backbone = factory(root, {}, root._, (root.jQuery || root.Zepto || root.ender || root.$)); + } + +}(this, function(root, Backbone, _, $) { + + // Initial Setup + // ------------- + + // Save the previous value of the `Backbone` variable, so that it can be + // restored later on, if `noConflict` is used. + var previousBackbone = root.Backbone; + + // Create local references to array methods we'll want to use later. + var array = []; + var slice = array.slice; + + // Current version of the library. Keep in sync with `package.json`. + Backbone.VERSION = '1.1.2'; + + // For Backbone's purposes, jQuery, Zepto, Ender, or My Library (kidding) owns + // the `$` variable. + Backbone.$ = $; + + // Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable + // to its previous owner. Returns a reference to this Backbone object. + Backbone.noConflict = function() { + root.Backbone = previousBackbone; + return this; + }; + + // Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option + // will fake `"PATCH"`, `"PUT"` and `"DELETE"` requests via the `_method` parameter and + // set a `X-Http-Method-Override` header. + Backbone.emulateHTTP = false; + + // Turn on `emulateJSON` to support legacy servers that can't deal with direct + // `application/json` requests ... will encode the body as + // `application/x-www-form-urlencoded` instead and will send the model in a + // form param named `model`. + Backbone.emulateJSON = false; + + // Backbone.Events + // --------------- + + // A module that can be mixed in to *any object* in order to provide it with + // custom events. You may bind with `on` or remove with `off` callback + // functions to an event; `trigger`-ing an event fires all callbacks in + // succession. + // + // var object = {}; + // _.extend(object, Backbone.Events); + // object.on('expand', function(){ alert('expanded'); }); + // object.trigger('expand'); + // + var Events = Backbone.Events = { + + // Bind an event to a `callback` function. Passing `"all"` will bind + // the callback to all events fired. + on: function(name, callback, context) { + if (!eventsApi(this, 'on', name, [callback, context]) || !callback) return this; + this._events || (this._events = {}); + var events = this._events[name] || (this._events[name] = []); + events.push({callback: callback, context: context, ctx: context || this}); + return this; + }, + + // Bind an event to only be triggered a single time. After the first time + // the callback is invoked, it will be removed. + once: function(name, callback, context) { + if (!eventsApi(this, 'once', name, [callback, context]) || !callback) return this; + var self = this; + var once = _.once(function() { + self.off(name, once); + callback.apply(this, arguments); + }); + once._callback = callback; + return this.on(name, once, context); + }, + + // Remove one or many callbacks. If `context` is null, removes all + // callbacks with that function. If `callback` is null, removes all + // callbacks for the event. If `name` is null, removes all bound + // callbacks for all events. + off: function(name, callback, context) { + if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this; + + // Remove all callbacks for all events. + if (!name && !callback && !context) { + this._events = void 0; + return this; + } + + var names = name ? [name] : _.keys(this._events); + for (var i = 0, length = names.length; i < length; i++) { + name = names[i]; + + // Bail out if there are no events stored. + var events = this._events[name]; + if (!events) continue; + + // Remove all callbacks for this event. + if (!callback && !context) { + delete this._events[name]; + continue; + } + + // Find any remaining events. + var remaining = []; + for (var j = 0, k = events.length; j < k; j++) { + var event = events[j]; + if ( + callback && callback !== event.callback && + callback !== event.callback._callback || + context && context !== event.context + ) { + remaining.push(event); + } + } + + // Replace events if there are any remaining. Otherwise, clean up. + if (remaining.length) { + this._events[name] = remaining; + } else { + delete this._events[name]; + } + } + + return this; + }, + + // Trigger one or many events, firing all bound callbacks. Callbacks are + // passed the same arguments as `trigger` is, apart from the event name + // (unless you're listening on `"all"`, which will cause your callback to + // receive the true name of the event as the first argument). + trigger: function(name) { + if (!this._events) return this; + var args = slice.call(arguments, 1); + if (!eventsApi(this, 'trigger', name, args)) return this; + var events = this._events[name]; + var allEvents = this._events.all; + if (events) triggerEvents(events, args); + if (allEvents) triggerEvents(allEvents, arguments); + return this; + }, + + // Tell this object to stop listening to either specific events ... or + // to every object it's currently listening to. + stopListening: function(obj, name, callback) { + var listeningTo = this._listeningTo; + if (!listeningTo) return this; + var remove = !name && !callback; + if (!callback && typeof name === 'object') callback = this; + if (obj) (listeningTo = {})[obj._listenId] = obj; + for (var id in listeningTo) { + obj = listeningTo[id]; + obj.off(name, callback, this); + if (remove || _.isEmpty(obj._events)) delete this._listeningTo[id]; + } + return this; + } + + }; + + // Regular expression used to split event strings. + var eventSplitter = /\s+/; + + // Implement fancy features of the Events API such as multiple event + // names `"change blur"` and jQuery-style event maps `{change: action}` + // in terms of the existing API. + var eventsApi = function(obj, action, name, rest) { + if (!name) return true; + + // Handle event maps. + if (typeof name === 'object') { + for (var key in name) { + obj[action].apply(obj, [key, name[key]].concat(rest)); + } + return false; + } + + // Handle space separated event names. + if (eventSplitter.test(name)) { + var names = name.split(eventSplitter); + for (var i = 0, length = names.length; i < length; i++) { + obj[action].apply(obj, [names[i]].concat(rest)); + } + return false; + } + + return true; + }; + + // A difficult-to-believe, but optimized internal dispatch function for + // triggering events. Tries to keep the usual cases speedy (most internal + // Backbone events have 3 arguments). + var triggerEvents = function(events, args) { + var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2]; + switch (args.length) { + case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return; + case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return; + case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return; + case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return; + default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); return; + } + }; + + var listenMethods = {listenTo: 'on', listenToOnce: 'once'}; + + // Inversion-of-control versions of `on` and `once`. Tell *this* object to + // listen to an event in another object ... keeping track of what it's + // listening to. + _.each(listenMethods, function(implementation, method) { + Events[method] = function(obj, name, callback) { + var listeningTo = this._listeningTo || (this._listeningTo = {}); + var id = obj._listenId || (obj._listenId = _.uniqueId('l')); + listeningTo[id] = obj; + if (!callback && typeof name === 'object') callback = this; + obj[implementation](name, callback, this); + return this; + }; + }); + + // Aliases for backwards compatibility. + Events.bind = Events.on; + Events.unbind = Events.off; + + // Allow the `Backbone` object to serve as a global event bus, for folks who + // want global "pubsub" in a convenient place. + _.extend(Backbone, Events); + + // Backbone.Model + // -------------- + + // Backbone **Models** are the basic data object in the framework -- + // frequently representing a row in a table in a database on your server. + // A discrete chunk of data and a bunch of useful, related methods for + // performing computations and transformations on that data. + + // Create a new model with the specified attributes. A client id (`cid`) + // is automatically generated and assigned for you. + var Model = Backbone.Model = function(attributes, options) { + var attrs = attributes || {}; + options || (options = {}); + this.cid = _.uniqueId('c'); + this.attributes = {}; + if (options.collection) this.collection = options.collection; + if (options.parse) attrs = this.parse(attrs, options) || {}; + attrs = _.defaults({}, attrs, _.result(this, 'defaults')); + this.set(attrs, options); + this.changed = {}; + this.initialize.apply(this, arguments); + }; + + // Attach all inheritable methods to the Model prototype. + _.extend(Model.prototype, Events, { + + // A hash of attributes whose current and previous value differ. + changed: null, + + // The value returned during the last failed validation. + validationError: null, + + // The default name for the JSON `id` attribute is `"id"`. MongoDB and + // CouchDB users may want to set this to `"_id"`. + idAttribute: 'id', + + // Initialize is an empty function by default. Override it with your own + // initialization logic. + initialize: function(){}, + + // Return a copy of the model's `attributes` object. + toJSON: function(options) { + return _.clone(this.attributes); + }, + + // Proxy `Backbone.sync` by default -- but override this if you need + // custom syncing semantics for *this* particular model. + sync: function() { + return Backbone.sync.apply(this, arguments); + }, + + // Get the value of an attribute. + get: function(attr) { + return this.attributes[attr]; + }, + + // Get the HTML-escaped value of an attribute. + escape: function(attr) { + return _.escape(this.get(attr)); + }, + + // Returns `true` if the attribute contains a value that is not null + // or undefined. + has: function(attr) { + return this.get(attr) != null; + }, + + // Set a hash of model attributes on the object, firing `"change"`. This is + // the core primitive operation of a model, updating the data and notifying + // anyone who needs to know about the change in state. The heart of the beast. + set: function(key, val, options) { + var attr, attrs, unset, changes, silent, changing, prev, current; + if (key == null) return this; + + // Handle both `"key", value` and `{key: value}` -style arguments. + if (typeof key === 'object') { + attrs = key; + options = val; + } else { + (attrs = {})[key] = val; + } + + options || (options = {}); + + // Run validation. + if (!this._validate(attrs, options)) return false; + + // Extract attributes and options. + unset = options.unset; + silent = options.silent; + changes = []; + changing = this._changing; + this._changing = true; + + if (!changing) { + this._previousAttributes = _.clone(this.attributes); + this.changed = {}; + } + current = this.attributes, prev = this._previousAttributes; + + // Check for changes of `id`. + if (this.idAttribute in attrs) this.id = attrs[this.idAttribute]; + + // For each `set` attribute, update or delete the current value. + for (attr in attrs) { + val = attrs[attr]; + if (!_.isEqual(current[attr], val)) changes.push(attr); + if (!_.isEqual(prev[attr], val)) { + this.changed[attr] = val; + } else { + delete this.changed[attr]; + } + unset ? delete current[attr] : current[attr] = val; + } + + // Trigger all relevant attribute changes. + if (!silent) { + if (changes.length) this._pending = options; + for (var i = 0, length = changes.length; i < length; i++) { + this.trigger('change:' + changes[i], this, current[changes[i]], options); + } + } + + // You might be wondering why there's a `while` loop here. Changes can + // be recursively nested within `"change"` events. + if (changing) return this; + if (!silent) { + while (this._pending) { + options = this._pending; + this._pending = false; + this.trigger('change', this, options); + } + } + this._pending = false; + this._changing = false; + return this; + }, + + // Remove an attribute from the model, firing `"change"`. `unset` is a noop + // if the attribute doesn't exist. + unset: function(attr, options) { + return this.set(attr, void 0, _.extend({}, options, {unset: true})); + }, + + // Clear all attributes on the model, firing `"change"`. + clear: function(options) { + var attrs = {}; + for (var key in this.attributes) attrs[key] = void 0; + return this.set(attrs, _.extend({}, options, {unset: true})); + }, + + // Determine if the model has changed since the last `"change"` event. + // If you specify an attribute name, determine if that attribute has changed. + hasChanged: function(attr) { + if (attr == null) return !_.isEmpty(this.changed); + return _.has(this.changed, attr); + }, + + // Return an object containing all the attributes that have changed, or + // false if there are no changed attributes. Useful for determining what + // parts of a view need to be updated and/or what attributes need to be + // persisted to the server. Unset attributes will be set to undefined. + // You can also pass an attributes object to diff against the model, + // determining if there *would be* a change. + changedAttributes: function(diff) { + if (!diff) return this.hasChanged() ? _.clone(this.changed) : false; + var val, changed = false; + var old = this._changing ? this._previousAttributes : this.attributes; + for (var attr in diff) { + if (_.isEqual(old[attr], (val = diff[attr]))) continue; + (changed || (changed = {}))[attr] = val; + } + return changed; + }, + + // Get the previous value of an attribute, recorded at the time the last + // `"change"` event was fired. + previous: function(attr) { + if (attr == null || !this._previousAttributes) return null; + return this._previousAttributes[attr]; + }, + + // Get all of the attributes of the model at the time of the previous + // `"change"` event. + previousAttributes: function() { + return _.clone(this._previousAttributes); + }, + + // Fetch the model from the server. If the server's representation of the + // model differs from its current attributes, they will be overridden, + // triggering a `"change"` event. + fetch: function(options) { + options = options ? _.clone(options) : {}; + if (options.parse === void 0) options.parse = true; + var model = this; + var success = options.success; + options.success = function(resp) { + if (!model.set(model.parse(resp, options), options)) return false; + if (success) success(model, resp, options); + model.trigger('sync', model, resp, options); + }; + wrapError(this, options); + return this.sync('read', this, options); + }, + + // Set a hash of model attributes, and sync the model to the server. + // If the server returns an attributes hash that differs, the model's + // state will be `set` again. + save: function(key, val, options) { + var attrs, method, xhr, attributes = this.attributes; + + // Handle both `"key", value` and `{key: value}` -style arguments. + if (key == null || typeof key === 'object') { + attrs = key; + options = val; + } else { + (attrs = {})[key] = val; + } + + options = _.extend({validate: true}, options); + + // If we're not waiting and attributes exist, save acts as + // `set(attr).save(null, opts)` with validation. Otherwise, check if + // the model will be valid when the attributes, if any, are set. + if (attrs && !options.wait) { + if (!this.set(attrs, options)) return false; + } else { + if (!this._validate(attrs, options)) return false; + } + + // Set temporary attributes if `{wait: true}`. + if (attrs && options.wait) { + this.attributes = _.extend({}, attributes, attrs); + } + + // After a successful server-side save, the client is (optionally) + // updated with the server-side state. + if (options.parse === void 0) options.parse = true; + var model = this; + var success = options.success; + options.success = function(resp) { + // Ensure attributes are restored during synchronous saves. + model.attributes = attributes; + var serverAttrs = model.parse(resp, options); + if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs); + if (_.isObject(serverAttrs) && !model.set(serverAttrs, options)) { + return false; + } + if (success) success(model, resp, options); + model.trigger('sync', model, resp, options); + }; + wrapError(this, options); + + method = this.isNew() ? 'create' : (options.patch ? 'patch' : 'update'); + if (method === 'patch') options.attrs = attrs; + xhr = this.sync(method, this, options); + + // Restore attributes. + if (attrs && options.wait) this.attributes = attributes; + + return xhr; + }, + + // Destroy this model on the server if it was already persisted. + // Optimistically removes the model from its collection, if it has one. + // If `wait: true` is passed, waits for the server to respond before removal. + destroy: function(options) { + options = options ? _.clone(options) : {}; + var model = this; + var success = options.success; + + var destroy = function() { + model.trigger('destroy', model, model.collection, options); + }; + + options.success = function(resp) { + if (options.wait || model.isNew()) destroy(); + if (success) success(model, resp, options); + if (!model.isNew()) model.trigger('sync', model, resp, options); + }; + + if (this.isNew()) { + options.success(); + return false; + } + wrapError(this, options); + + var xhr = this.sync('delete', this, options); + if (!options.wait) destroy(); + return xhr; + }, + + // Default URL for the model's representation on the server -- if you're + // using Backbone's restful methods, override this to change the endpoint + // that will be called. + url: function() { + var base = + _.result(this, 'urlRoot') || + _.result(this.collection, 'url') || + urlError(); + if (this.isNew()) return base; + return base.replace(/([^\/])$/, '$1/') + encodeURIComponent(this.id); + }, + + // **parse** converts a response into the hash of attributes to be `set` on + // the model. The default implementation is just to pass the response along. + parse: function(resp, options) { + return resp; + }, + + // Create a new model with identical attributes to this one. + clone: function() { + return new this.constructor(this.attributes); + }, + + // A model is new if it has never been saved to the server, and lacks an id. + isNew: function() { + return !this.has(this.idAttribute); + }, + + // Check if the model is currently in a valid state. + isValid: function(options) { + return this._validate({}, _.extend(options || {}, { validate: true })); + }, + + // Run validation against the next complete set of model attributes, + // returning `true` if all is well. Otherwise, fire an `"invalid"` event. + _validate: function(attrs, options) { + if (!options.validate || !this.validate) return true; + attrs = _.extend({}, this.attributes, attrs); + var error = this.validationError = this.validate(attrs, options) || null; + if (!error) return true; + this.trigger('invalid', this, error, _.extend(options, {validationError: error})); + return false; + } + + }); + + // Underscore methods that we want to implement on the Model. + var modelMethods = ['keys', 'values', 'pairs', 'invert', 'pick', 'omit']; + + // Mix in each Underscore method as a proxy to `Model#attributes`. + _.each(modelMethods, function(method) { + if (!_[method]) return; + Model.prototype[method] = function() { + var args = slice.call(arguments); + args.unshift(this.attributes); + return _[method].apply(_, args); + }; + }); + + // Backbone.Collection + // ------------------- + + // If models tend to represent a single row of data, a Backbone Collection is + // more analogous to a table full of data ... or a small slice or page of that + // table, or a collection of rows that belong together for a particular reason + // -- all of the messages in this particular folder, all of the documents + // belonging to this particular author, and so on. Collections maintain + // indexes of their models, both in order, and for lookup by `id`. + + // Create a new **Collection**, perhaps to contain a specific type of `model`. + // If a `comparator` is specified, the Collection will maintain + // its models in sort order, as they're added and removed. + var Collection = Backbone.Collection = function(models, options) { + options || (options = {}); + if (options.model) this.model = options.model; + if (options.comparator !== void 0) this.comparator = options.comparator; + this._reset(); + this.initialize.apply(this, arguments); + if (models) this.reset(models, _.extend({silent: true}, options)); + }; + + // Default options for `Collection#set`. + var setOptions = {add: true, remove: true, merge: true}; + var addOptions = {add: true, remove: false}; + + // Define the Collection's inheritable methods. + _.extend(Collection.prototype, Events, { + + // The default model for a collection is just a **Backbone.Model**. + // This should be overridden in most cases. + model: Model, + + // Initialize is an empty function by default. Override it with your own + // initialization logic. + initialize: function(){}, + + // The JSON representation of a Collection is an array of the + // models' attributes. + toJSON: function(options) { + return this.map(function(model){ return model.toJSON(options); }); + }, + + // Proxy `Backbone.sync` by default. + sync: function() { + return Backbone.sync.apply(this, arguments); + }, + + // Add a model, or list of models to the set. + add: function(models, options) { + return this.set(models, _.extend({merge: false}, options, addOptions)); + }, + + // Remove a model, or a list of models from the set. + remove: function(models, options) { + var singular = !_.isArray(models); + models = singular ? [models] : _.clone(models); + options || (options = {}); + for (var i = 0, length = models.length; i < length; i++) { + var model = models[i] = this.get(models[i]); + if (!model) continue; + delete this._byId[model.id]; + delete this._byId[model.cid]; + var index = this.indexOf(model); + this.models.splice(index, 1); + this.length--; + if (!options.silent) { + options.index = index; + model.trigger('remove', model, this, options); + } + this._removeReference(model, options); + } + return singular ? models[0] : models; + }, + + // Update a collection by `set`-ing a new list of models, adding new ones, + // removing models that are no longer present, and merging models that + // already exist in the collection, as necessary. Similar to **Model#set**, + // the core operation for updating the data contained by the collection. + set: function(models, options) { + options = _.defaults({}, options, setOptions); + if (options.parse) models = this.parse(models, options); + var singular = !_.isArray(models); + models = singular ? (models ? [models] : []) : models.slice(); + var id, model, attrs, existing, sort; + var at = options.at; + var sortable = this.comparator && (at == null) && options.sort !== false; + var sortAttr = _.isString(this.comparator) ? this.comparator : null; + var toAdd = [], toRemove = [], modelMap = {}; + var add = options.add, merge = options.merge, remove = options.remove; + var order = !sortable && add && remove ? [] : false; + + // Turn bare objects into model references, and prevent invalid models + // from being added. + for (var i = 0, length = models.length; i < length; i++) { + attrs = models[i] || {}; + if (this._isModel(attrs)) { + id = model = attrs; + } else { + id = attrs[this.model.prototype.idAttribute || 'id']; + } + + // If a duplicate is found, prevent it from being added and + // optionally merge it into the existing model. + if (existing = this.get(id)) { + if (remove) modelMap[existing.cid] = true; + if (merge) { + attrs = attrs === model ? model.attributes : attrs; + if (options.parse) attrs = existing.parse(attrs, options); + existing.set(attrs, options); + if (sortable && !sort && existing.hasChanged(sortAttr)) sort = true; + } + models[i] = existing; + + // If this is a new, valid model, push it to the `toAdd` list. + } else if (add) { + model = models[i] = this._prepareModel(attrs, options); + if (!model) continue; + toAdd.push(model); + this._addReference(model, options); + } + + // Do not add multiple models with the same `id`. + model = existing || model; + if (!model) continue; + if (order && (model.isNew() || !modelMap[model.id])) order.push(model); + modelMap[model.id] = true; + } + + // Remove nonexistent models if appropriate. + if (remove) { + for (var i = 0, length = this.length; i < length; i++) { + if (!modelMap[(model = this.models[i]).cid]) toRemove.push(model); + } + if (toRemove.length) this.remove(toRemove, options); + } + + // See if sorting is needed, update `length` and splice in new models. + if (toAdd.length || (order && order.length)) { + if (sortable) sort = true; + this.length += toAdd.length; + if (at != null) { + for (var i = 0, length = toAdd.length; i < length; i++) { + this.models.splice(at + i, 0, toAdd[i]); + } + } else { + if (order) this.models.length = 0; + var orderedModels = order || toAdd; + for (var i = 0, length = orderedModels.length; i < length; i++) { + this.models.push(orderedModels[i]); + } + } + } + + // Silently sort the collection if appropriate. + if (sort) this.sort({silent: true}); + + // Unless silenced, it's time to fire all appropriate add/sort events. + if (!options.silent) { + for (var i = 0, length = toAdd.length; i < length; i++) { + (model = toAdd[i]).trigger('add', model, this, options); + } + if (sort || (order && order.length)) this.trigger('sort', this, options); + } + + // Return the added (or merged) model (or models). + return singular ? models[0] : models; + }, + + // When you have more items than you want to add or remove individually, + // you can reset the entire set with a new list of models, without firing + // any granular `add` or `remove` events. Fires `reset` when finished. + // Useful for bulk operations and optimizations. + reset: function(models, options) { + options || (options = {}); + for (var i = 0, length = this.models.length; i < length; i++) { + this._removeReference(this.models[i], options); + } + options.previousModels = this.models; + this._reset(); + models = this.add(models, _.extend({silent: true}, options)); + if (!options.silent) this.trigger('reset', this, options); + return models; + }, + + // Add a model to the end of the collection. + push: function(model, options) { + return this.add(model, _.extend({at: this.length}, options)); + }, + + // Remove a model from the end of the collection. + pop: function(options) { + var model = this.at(this.length - 1); + this.remove(model, options); + return model; + }, + + // Add a model to the beginning of the collection. + unshift: function(model, options) { + return this.add(model, _.extend({at: 0}, options)); + }, + + // Remove a model from the beginning of the collection. + shift: function(options) { + var model = this.at(0); + this.remove(model, options); + return model; + }, + + // Slice out a sub-array of models from the collection. + slice: function() { + return slice.apply(this.models, arguments); + }, + + // Get a model from the set by id. + get: function(obj) { + if (obj == null) return void 0; + return this._byId[obj] || this._byId[obj.id] || this._byId[obj.cid]; + }, + + // Get the model at the given index. + at: function(index) { + return this.models[index]; + }, + + // Return models with matching attributes. Useful for simple cases of + // `filter`. + where: function(attrs, first) { + if (_.isEmpty(attrs)) return first ? void 0 : []; + return this[first ? 'find' : 'filter'](function(model) { + for (var key in attrs) { + if (attrs[key] !== model.get(key)) return false; + } + return true; + }); + }, + + // Return the first model with matching attributes. Useful for simple cases + // of `find`. + findWhere: function(attrs) { + return this.where(attrs, true); + }, + + // Force the collection to re-sort itself. You don't need to call this under + // normal circumstances, as the set will maintain sort order as each item + // is added. + sort: function(options) { + if (!this.comparator) throw new Error('Cannot sort a set without a comparator'); + options || (options = {}); + + // Run sort based on type of `comparator`. + if (_.isString(this.comparator) || this.comparator.length === 1) { + this.models = this.sortBy(this.comparator, this); + } else { + this.models.sort(_.bind(this.comparator, this)); + } + + if (!options.silent) this.trigger('sort', this, options); + return this; + }, + + // Pluck an attribute from each model in the collection. + pluck: function(attr) { + return _.invoke(this.models, 'get', attr); + }, + + // Fetch the default set of models for this collection, resetting the + // collection when they arrive. If `reset: true` is passed, the response + // data will be passed through the `reset` method instead of `set`. + fetch: function(options) { + options = options ? _.clone(options) : {}; + if (options.parse === void 0) options.parse = true; + var success = options.success; + var collection = this; + options.success = function(resp) { + var method = options.reset ? 'reset' : 'set'; + collection[method](resp, options); + if (success) success(collection, resp, options); + collection.trigger('sync', collection, resp, options); + }; + wrapError(this, options); + return this.sync('read', this, options); + }, + + // Create a new instance of a model in this collection. Add the model to the + // collection immediately, unless `wait: true` is passed, in which case we + // wait for the server to agree. + create: function(model, options) { + options = options ? _.clone(options) : {}; + if (!(model = this._prepareModel(model, options))) return false; + if (!options.wait) this.add(model, options); + var collection = this; + var success = options.success; + options.success = function(model, resp) { + if (options.wait) collection.add(model, options); + if (success) success(model, resp, options); + }; + model.save(null, options); + return model; + }, + + // **parse** converts a response into a list of models to be added to the + // collection. The default implementation is just to pass it through. + parse: function(resp, options) { + return resp; + }, + + // Create a new collection with an identical list of models as this one. + clone: function() { + return new this.constructor(this.models, { + model: this.model, + comparator: this.comparator + }); + }, + + // Private method to reset all internal state. Called when the collection + // is first initialized or reset. + _reset: function() { + this.length = 0; + this.models = []; + this._byId = {}; + }, + + // Prepare a hash of attributes (or other model) to be added to this + // collection. + _prepareModel: function(attrs, options) { + if (this._isModel(attrs)) { + if (!attrs.collection) attrs.collection = this; + return attrs; + } + options = options ? _.clone(options) : {}; + options.collection = this; + var model = new this.model(attrs, options); + if (!model.validationError) return model; + this.trigger('invalid', this, model.validationError, options); + return false; + }, + + // Method for checking whether an object should be considered a model for + // the purposes of adding to the collection. + _isModel: function (model) { + return model instanceof Model; + }, + + // Internal method to create a model's ties to a collection. + _addReference: function(model, options) { + this._byId[model.cid] = model; + if (model.id != null) this._byId[model.id] = model; + model.on('all', this._onModelEvent, this); + }, + + // Internal method to sever a model's ties to a collection. + _removeReference: function(model, options) { + if (this === model.collection) delete model.collection; + model.off('all', this._onModelEvent, this); + }, + + // Internal method called every time a model in the set fires an event. + // Sets need to update their indexes when models change ids. All other + // events simply proxy through. "add" and "remove" events that originate + // in other collections are ignored. + _onModelEvent: function(event, model, collection, options) { + if ((event === 'add' || event === 'remove') && collection !== this) return; + if (event === 'destroy') this.remove(model, options); + if (model && event === 'change:' + model.idAttribute) { + delete this._byId[model.previous(model.idAttribute)]; + if (model.id != null) this._byId[model.id] = model; + } + this.trigger.apply(this, arguments); + } + + }); + + // Underscore methods that we want to implement on the Collection. + // 90% of the core usefulness of Backbone Collections is actually implemented + // right here: + var methods = ['forEach', 'each', 'map', 'collect', 'reduce', 'foldl', + 'inject', 'reduceRight', 'foldr', 'find', 'detect', 'filter', 'select', + 'reject', 'every', 'all', 'some', 'any', 'include', 'contains', 'invoke', + 'max', 'min', 'toArray', 'size', 'first', 'head', 'take', 'initial', 'rest', + 'tail', 'drop', 'last', 'without', 'difference', 'indexOf', 'shuffle', + 'lastIndexOf', 'isEmpty', 'chain', 'sample', 'partition']; + + // Mix in each Underscore method as a proxy to `Collection#models`. + _.each(methods, function(method) { + if (!_[method]) return; + Collection.prototype[method] = function() { + var args = slice.call(arguments); + args.unshift(this.models); + return _[method].apply(_, args); + }; + }); + + // Underscore methods that take a property name as an argument. + var attributeMethods = ['groupBy', 'countBy', 'sortBy', 'indexBy']; + + // Use attributes instead of properties. + _.each(attributeMethods, function(method) { + if (!_[method]) return; + Collection.prototype[method] = function(value, context) { + var iterator = _.isFunction(value) ? value : function(model) { + return model.get(value); + }; + return _[method](this.models, iterator, context); + }; + }); + + // Backbone.View + // ------------- + + // Backbone Views are almost more convention than they are actual code. A View + // is simply a JavaScript object that represents a logical chunk of UI in the + // DOM. This might be a single item, an entire list, a sidebar or panel, or + // even the surrounding frame which wraps your whole app. Defining a chunk of + // UI as a **View** allows you to define your DOM events declaratively, without + // having to worry about render order ... and makes it easy for the view to + // react to specific changes in the state of your models. + + // Creating a Backbone.View creates its initial element outside of the DOM, + // if an existing element is not provided... + var View = Backbone.View = function(options) { + this.cid = _.uniqueId('view'); + options || (options = {}); + _.extend(this, _.pick(options, viewOptions)); + this._ensureElement(); + this.initialize.apply(this, arguments); + }; + + // Cached regex to split keys for `delegate`. + var delegateEventSplitter = /^(\S+)\s*(.*)$/; + + // List of view options to be merged as properties. + var viewOptions = ['model', 'collection', 'el', 'id', 'attributes', 'className', 'tagName', 'events']; + + // Set up all inheritable **Backbone.View** properties and methods. + _.extend(View.prototype, Events, { + + // The default `tagName` of a View's element is `"div"`. + tagName: 'div', + + // jQuery delegate for element lookup, scoped to DOM elements within the + // current view. This should be preferred to global lookups where possible. + $: function(selector) { + return this.$el.find(selector); + }, + + // Initialize is an empty function by default. Override it with your own + // initialization logic. + initialize: function(){}, + + // **render** is the core function that your view should override, in order + // to populate its element (`this.el`), with the appropriate HTML. The + // convention is for **render** to always return `this`. + render: function() { + return this; + }, + + // Remove this view by taking the element out of the DOM, and removing any + // applicable Backbone.Events listeners. + remove: function() { + this._removeElement(); + this.stopListening(); + return this; + }, + + // Remove this view's element from the document and all event listeners + // attached to it. Exposed for subclasses using an alternative DOM + // manipulation API. + _removeElement: function() { + this.$el.remove(); + }, + + // Change the view's element (`this.el` property) and re-delegate the + // view's events on the new element. + setElement: function(element) { + this.undelegateEvents(); + this._setElement(element); + this.delegateEvents(); + return this; + }, + + // Creates the `this.el` and `this.$el` references for this view using the + // given `el` and a hash of `attributes`. `el` can be a CSS selector or an + // HTML string, a jQuery context or an element. Subclasses can override + // this to utilize an alternative DOM manipulation API and are only required + // to set the `this.el` property. + _setElement: function(el) { + this.$el = el instanceof Backbone.$ ? el : Backbone.$(el); + this.el = this.$el[0]; + }, + + // Set callbacks, where `this.events` is a hash of + // + // *{"event selector": "callback"}* + // + // { + // 'mousedown .title': 'edit', + // 'click .button': 'save', + // 'click .open': function(e) { ... } + // } + // + // pairs. Callbacks will be bound to the view, with `this` set properly. + // Uses event delegation for efficiency. + // Omitting the selector binds the event to `this.el`. + delegateEvents: function(events) { + if (!(events || (events = _.result(this, 'events')))) return this; + this.undelegateEvents(); + for (var key in events) { + var method = events[key]; + if (!_.isFunction(method)) method = this[events[key]]; + if (!method) continue; + var match = key.match(delegateEventSplitter); + this.delegate(match[1], match[2], _.bind(method, this)); + } + return this; + }, + + // Add a single event listener to the view's element (or a child element + // using `selector`). This only works for delegate-able events: not `focus`, + // `blur`, and not `change`, `submit`, and `reset` in Internet Explorer. + delegate: function(eventName, selector, listener) { + this.$el.on(eventName + '.delegateEvents' + this.cid, selector, listener); + }, + + // Clears all callbacks previously bound to the view by `delegateEvents`. + // You usually don't need to use this, but may wish to if you have multiple + // Backbone views attached to the same DOM element. + undelegateEvents: function() { + if (this.$el) this.$el.off('.delegateEvents' + this.cid); + return this; + }, + + // A finer-grained `undelegateEvents` for removing a single delegated event. + // `selector` and `listener` are both optional. + undelegate: function(eventName, selector, listener) { + this.$el.off(eventName + '.delegateEvents' + this.cid, selector, listener); + }, + + // Produces a DOM element to be assigned to your view. Exposed for + // subclasses using an alternative DOM manipulation API. + _createElement: function(tagName) { + return document.createElement(tagName); + }, + + // Ensure that the View has a DOM element to render into. + // If `this.el` is a string, pass it through `$()`, take the first + // matching element, and re-assign it to `el`. Otherwise, create + // an element from the `id`, `className` and `tagName` properties. + _ensureElement: function() { + if (!this.el) { + var attrs = _.extend({}, _.result(this, 'attributes')); + if (this.id) attrs.id = _.result(this, 'id'); + if (this.className) attrs['class'] = _.result(this, 'className'); + this.setElement(this._createElement(_.result(this, 'tagName'))); + this._setAttributes(attrs); + } else { + this.setElement(_.result(this, 'el')); + } + }, + + // Set attributes from a hash on this view's element. Exposed for + // subclasses using an alternative DOM manipulation API. + _setAttributes: function(attributes) { + this.$el.attr(attributes); + } + + }); + + // Backbone.sync + // ------------- + + // Override this function to change the manner in which Backbone persists + // models to the server. You will be passed the type of request, and the + // model in question. By default, makes a RESTful Ajax request + // to the model's `url()`. Some possible customizations could be: + // + // * Use `setTimeout` to batch rapid-fire updates into a single request. + // * Send up the models as XML instead of JSON. + // * Persist models via WebSockets instead of Ajax. + // + // Turn on `Backbone.emulateHTTP` in order to send `PUT` and `DELETE` requests + // as `POST`, with a `_method` parameter containing the true HTTP method, + // as well as all requests with the body as `application/x-www-form-urlencoded` + // instead of `application/json` with the model in a param named `model`. + // Useful when interfacing with server-side languages like **PHP** that make + // it difficult to read the body of `PUT` requests. + Backbone.sync = function(method, model, options) { + var type = methodMap[method]; + + // Default options, unless specified. + _.defaults(options || (options = {}), { + emulateHTTP: Backbone.emulateHTTP, + emulateJSON: Backbone.emulateJSON + }); + + // Default JSON-request options. + var params = {type: type, dataType: 'json'}; + + // Ensure that we have a URL. + if (!options.url) { + params.url = _.result(model, 'url') || urlError(); + } + + // Ensure that we have the appropriate request data. + if (options.data == null && model && (method === 'create' || method === 'update' || method === 'patch')) { + params.contentType = 'application/json'; + params.data = JSON.stringify(options.attrs || model.toJSON(options)); + } + + // For older servers, emulate JSON by encoding the request into an HTML-form. + if (options.emulateJSON) { + params.contentType = 'application/x-www-form-urlencoded'; + params.data = params.data ? {model: params.data} : {}; + } + + // For older servers, emulate HTTP by mimicking the HTTP method with `_method` + // And an `X-HTTP-Method-Override` header. + if (options.emulateHTTP && (type === 'PUT' || type === 'DELETE' || type === 'PATCH')) { + params.type = 'POST'; + if (options.emulateJSON) params.data._method = type; + var beforeSend = options.beforeSend; + options.beforeSend = function(xhr) { + xhr.setRequestHeader('X-HTTP-Method-Override', type); + if (beforeSend) return beforeSend.apply(this, arguments); + }; + } + + // Don't process data on a non-GET request. + if (params.type !== 'GET' && !options.emulateJSON) { + params.processData = false; + } + + // If we're sending a `PATCH` request, and we're in an old Internet Explorer + // that still has ActiveX enabled by default, override jQuery to use that + // for XHR instead. Remove this line when jQuery supports `PATCH` on IE8. + if (params.type === 'PATCH' && noXhrPatch) { + params.xhr = function() { + return new ActiveXObject("Microsoft.XMLHTTP"); + }; + } + + // Pass along `textStatus` and `errorThrown` from jQuery. + var error = options.error; + options.error = function(xhr, textStatus, errorThrown) { + options.textStatus = textStatus; + options.errorThrown = errorThrown; + if (error) error.apply(this, arguments); + }; + + // Make the request, allowing the user to override any Ajax options. + var xhr = options.xhr = Backbone.ajax(_.extend(params, options)); + model.trigger('request', model, xhr, options); + return xhr; + }; + + var noXhrPatch = + typeof window !== 'undefined' && !!window.ActiveXObject && + !(window.XMLHttpRequest && (new XMLHttpRequest).dispatchEvent); + + // Map from CRUD to HTTP for our default `Backbone.sync` implementation. + var methodMap = { + 'create': 'POST', + 'update': 'PUT', + 'patch': 'PATCH', + 'delete': 'DELETE', + 'read': 'GET' + }; + + // Set the default implementation of `Backbone.ajax` to proxy through to `$`. + // Override this if you'd like to use a different library. + Backbone.ajax = function() { + return Backbone.$.ajax.apply(Backbone.$, arguments); + }; + + // Backbone.Router + // --------------- + + // Routers map faux-URLs to actions, and fire events when routes are + // matched. Creating a new one sets its `routes` hash, if not set statically. + var Router = Backbone.Router = function(options) { + options || (options = {}); + if (options.routes) this.routes = options.routes; + this._bindRoutes(); + this.initialize.apply(this, arguments); + }; + + // Cached regular expressions for matching named param parts and splatted + // parts of route strings. + var optionalParam = /\((.*?)\)/g; + var namedParam = /(\(\?)?:\w+/g; + var splatParam = /\*\w+/g; + var escapeRegExp = /[\-{}\[\]+?.,\\\^$|#\s]/g; + + // Set up all inheritable **Backbone.Router** properties and methods. + _.extend(Router.prototype, Events, { + + // Initialize is an empty function by default. Override it with your own + // initialization logic. + initialize: function(){}, + + // Manually bind a single named route to a callback. For example: + // + // this.route('search/:query/p:num', 'search', function(query, num) { + // ... + // }); + // + route: function(route, name, callback) { + if (!_.isRegExp(route)) route = this._routeToRegExp(route); + if (_.isFunction(name)) { + callback = name; + name = ''; + } + if (!callback) callback = this[name]; + var router = this; + Backbone.history.route(route, function(fragment) { + var args = router._extractParameters(route, fragment); + if (router.execute(callback, args, name) !== false) { + router.trigger.apply(router, ['route:' + name].concat(args)); + router.trigger('route', name, args); + Backbone.history.trigger('route', router, name, args); + } + }); + return this; + }, + + // Execute a route handler with the provided parameters. This is an + // excellent place to do pre-route setup or post-route cleanup. + execute: function(callback, args, name) { + if (callback) callback.apply(this, args); + }, + + // Simple proxy to `Backbone.history` to save a fragment into the history. + navigate: function(fragment, options) { + Backbone.history.navigate(fragment, options); + return this; + }, + + // Bind all defined routes to `Backbone.history`. We have to reverse the + // order of the routes here to support behavior where the most general + // routes can be defined at the bottom of the route map. + _bindRoutes: function() { + if (!this.routes) return; + this.routes = _.result(this, 'routes'); + var route, routes = _.keys(this.routes); + while ((route = routes.pop()) != null) { + this.route(route, this.routes[route]); + } + }, + + // Convert a route string into a regular expression, suitable for matching + // against the current location hash. + _routeToRegExp: function(route) { + route = route.replace(escapeRegExp, '\\$&') + .replace(optionalParam, '(?:$1)?') + .replace(namedParam, function(match, optional) { + return optional ? match : '([^/?]+)'; + }) + .replace(splatParam, '([^?]*?)'); + return new RegExp('^' + route + '(?:\\?([\\s\\S]*))?$'); + }, + + // Given a route, and a URL fragment that it matches, return the array of + // extracted decoded parameters. Empty or unmatched parameters will be + // treated as `null` to normalize cross-browser behavior. + _extractParameters: function(route, fragment) { + var params = route.exec(fragment).slice(1); + return _.map(params, function(param, i) { + // Don't decode the search params. + if (i === params.length - 1) return param || null; + return param ? decodeURIComponent(param) : null; + }); + } + + }); + + // Backbone.History + // ---------------- + + // Handles cross-browser history management, based on either + // [pushState](http://diveintohtml5.info/history.html) and real URLs, or + // [onhashchange](https://developer.mozilla.org/en-US/docs/DOM/window.onhashchange) + // and URL fragments. If the browser supports neither (old IE, natch), + // falls back to polling. + var History = Backbone.History = function() { + this.handlers = []; + _.bindAll(this, 'checkUrl'); + + // Ensure that `History` can be used outside of the browser. + if (typeof window !== 'undefined') { + this.location = window.location; + this.history = window.history; + } + }; + + // Cached regex for stripping a leading hash/slash and trailing space. + var routeStripper = /^[#\/]|\s+$/g; + + // Cached regex for stripping leading and trailing slashes. + var rootStripper = /^\/+|\/+$/g; + + // Cached regex for stripping urls of hash. + var pathStripper = /#.*$/; + + // Has the history handling already been started? + History.started = false; + + // Set up all inheritable **Backbone.History** properties and methods. + _.extend(History.prototype, Events, { + + // The default interval to poll for hash changes, if necessary, is + // twenty times a second. + interval: 50, + + // Are we at the app root? + atRoot: function() { + var path = this.location.pathname.replace(/[^\/]$/, '$&/'); + return path === this.root && !this.location.search; + }, + + // Gets the true hash value. Cannot use location.hash directly due to bug + // in Firefox where location.hash will always be decoded. + getHash: function(window) { + var match = (window || this).location.href.match(/#(.*)$/); + return match ? match[1] : ''; + }, + + // Get the pathname and search params, without the root. + getPath: function() { + var path = decodeURI(this.location.pathname + this.location.search); + var root = this.root.slice(0, -1); + if (!path.indexOf(root)) path = path.slice(root.length); + return path.slice(1); + }, + + // Get the cross-browser normalized URL fragment from the path or hash. + getFragment: function(fragment) { + if (fragment == null) { + if (this._hasPushState || !this._wantsHashChange) { + fragment = this.getPath(); + } else { + fragment = this.getHash(); + } + } + return fragment.replace(routeStripper, ''); + }, + + // Start the hash change handling, returning `true` if the current URL matches + // an existing route, and `false` otherwise. + start: function(options) { + if (History.started) throw new Error("Backbone.history has already been started"); + History.started = true; + + // Figure out the initial configuration. Do we need an iframe? + // Is pushState desired ... is it available? + this.options = _.extend({root: '/'}, this.options, options); + this.root = this.options.root; + this._wantsHashChange = this.options.hashChange !== false; + this._hasHashChange = 'onhashchange' in window; + this._wantsPushState = !!this.options.pushState; + this._hasPushState = !!(this.options.pushState && this.history && this.history.pushState); + this.fragment = this.getFragment(); + + // Add a cross-platform `addEventListener` shim for older browsers. + var addEventListener = window.addEventListener || function (eventName, listener) { + return attachEvent('on' + eventName, listener); + }; + + // Normalize root to always include a leading and trailing slash. + this.root = ('/' + this.root + '/').replace(rootStripper, '/'); + + // Proxy an iframe to handle location events if the browser doesn't + // support the `hashchange` event, HTML5 history, or the user wants + // `hashChange` but not `pushState`. + if (!this._hasHashChange && this._wantsHashChange && (!this._wantsPushState || !this._hasPushState)) { + var iframe = document.createElement('iframe'); + iframe.src = 'javascript:0'; + iframe.style.display = 'none'; + iframe.tabIndex = -1; + var body = document.body; + // Using `appendChild` will throw on IE < 9 if the document is not ready. + this.iframe = body.insertBefore(iframe, body.firstChild).contentWindow; + this.navigate(this.fragment); + } + + // Depending on whether we're using pushState or hashes, and whether + // 'onhashchange' is supported, determine how we check the URL state. + if (this._hasPushState) { + addEventListener('popstate', this.checkUrl, false); + } else if (this._wantsHashChange && this._hasHashChange && !this.iframe) { + addEventListener('hashchange', this.checkUrl, false); + } else if (this._wantsHashChange) { + this._checkUrlInterval = setInterval(this.checkUrl, this.interval); + } + + // Transition from hashChange to pushState or vice versa if both are + // requested. + if (this._wantsHashChange && this._wantsPushState) { + + // If we've started off with a route from a `pushState`-enabled + // browser, but we're currently in a browser that doesn't support it... + if (!this._hasPushState && !this.atRoot()) { + this.location.replace(this.root + '#' + this.getPath()); + // Return immediately as browser will do redirect to new url + return true; + + // Or if we've started out with a hash-based route, but we're currently + // in a browser where it could be `pushState`-based instead... + } else if (this._hasPushState && this.atRoot()) { + this.navigate(this.getHash(), {replace: true}); + } + + } + + if (!this.options.silent) return this.loadUrl(); + }, + + // Disable Backbone.history, perhaps temporarily. Not useful in a real app, + // but possibly useful for unit testing Routers. + stop: function() { + // Add a cross-platform `removeEventListener` shim for older browsers. + var removeEventListener = window.removeEventListener || function (eventName, listener) { + return detachEvent('on' + eventName, listener); + }; + + // Remove window listeners. + if (this._hasPushState) { + removeEventListener('popstate', this.checkUrl, false); + } else if (this._wantsHashChange && this._hasHashChange && !this.iframe) { + removeEventListener('hashchange', this.checkUrl, false); + } + + // Clean up the iframe if necessary. + if (this.iframe) { + document.body.removeChild(this.iframe.frameElement); + this.iframe = null; + } + + // Some environments will throw when clearing an undefined interval. + if (this._checkUrlInterval) clearInterval(this._checkUrlInterval); + History.started = false; + }, + + // Add a route to be tested when the fragment changes. Routes added later + // may override previous routes. + route: function(route, callback) { + this.handlers.unshift({route: route, callback: callback}); + }, + + // Checks the current URL to see if it has changed, and if it has, + // calls `loadUrl`, normalizing across the hidden iframe. + checkUrl: function(e) { + var current = this.getFragment(); + if (current === this.fragment && this.iframe) { + current = this.getHash(this.iframe); + } + if (current === this.fragment) return false; + if (this.iframe) this.navigate(current); + this.loadUrl(); + }, + + // Attempt to load the current URL fragment. If a route succeeds with a + // match, returns `true`. If no defined routes matches the fragment, + // returns `false`. + loadUrl: function(fragment) { + fragment = this.fragment = this.getFragment(fragment); + return _.any(this.handlers, function(handler) { + if (handler.route.test(fragment)) { + handler.callback(fragment); + return true; + } + }); + }, + + // Save a fragment into the hash history, or replace the URL state if the + // 'replace' option is passed. You are responsible for properly URL-encoding + // the fragment in advance. + // + // The options object can contain `trigger: true` if you wish to have the + // route callback be fired (not usually desirable), or `replace: true`, if + // you wish to modify the current URL without adding an entry to the history. + navigate: function(fragment, options) { + if (!History.started) return false; + if (!options || options === true) options = {trigger: !!options}; + + var url = this.root + (fragment = this.getFragment(fragment || '')); + + // Strip the hash and decode for matching. + fragment = decodeURI(fragment.replace(pathStripper, '')); + + if (this.fragment === fragment) return; + this.fragment = fragment; + + // Don't include a trailing slash on the root. + if (fragment === '' && url !== '/') url = url.slice(0, -1); + + // If pushState is available, we use it to set the fragment as a real URL. + if (this._hasPushState) { + this.history[options.replace ? 'replaceState' : 'pushState']({}, document.title, url); + + // If hash changes haven't been explicitly disabled, update the hash + // fragment to store history. + } else if (this._wantsHashChange) { + this._updateHash(this.location, fragment, options.replace); + if (this.iframe && (fragment !== this.getHash(this.iframe))) { + // Opening and closing the iframe tricks IE7 and earlier to push a + // history entry on hash-tag change. When replace is true, we don't + // want this. + if(!options.replace) this.iframe.document.open().close(); + this._updateHash(this.iframe.location, fragment, options.replace); + } + + // If you've told us that you explicitly don't want fallback hashchange- + // based history, then `navigate` becomes a page refresh. + } else { + return this.location.assign(url); + } + if (options.trigger) return this.loadUrl(fragment); + }, + + // Update the hash location, either replacing the current entry, or adding + // a new one to the browser history. + _updateHash: function(location, fragment, replace) { + if (replace) { + var href = location.href.replace(/(javascript:|#).*$/, ''); + location.replace(href + '#' + fragment); + } else { + // Some browsers require that `hash` contains a leading #. + location.hash = '#' + fragment; + } + } + + }); + + // Create the default Backbone.history. + Backbone.history = new History; + + // Helpers + // ------- + + // Helper function to correctly set up the prototype chain, for subclasses. + // Similar to `goog.inherits`, but uses a hash of prototype properties and + // class properties to be extended. + var extend = function(protoProps, staticProps) { + var parent = this; + var child; + + // The constructor function for the new subclass is either defined by you + // (the "constructor" property in your `extend` definition), or defaulted + // by us to simply call the parent's constructor. + if (protoProps && _.has(protoProps, 'constructor')) { + child = protoProps.constructor; + } else { + child = function(){ return parent.apply(this, arguments); }; + } + + // Add static properties to the constructor function, if supplied. + _.extend(child, parent, staticProps); + + // Set the prototype chain to inherit from `parent`, without calling + // `parent`'s constructor function. + var Surrogate = function(){ this.constructor = child; }; + Surrogate.prototype = parent.prototype; + child.prototype = new Surrogate; + + // Add prototype properties (instance properties) to the subclass, + // if supplied. + if (protoProps) _.extend(child.prototype, protoProps); + + // Set a convenience property in case the parent's prototype is needed + // later. + child.__super__ = parent.prototype; + + return child; + }; + + // Set up inheritance for the model, collection, router, view and history. + Model.extend = Collection.extend = Router.extend = View.extend = History.extend = extend; + + // Throw an error when a URL is needed, and none is supplied. + var urlError = function() { + throw new Error('A "url" property or function must be specified'); + }; + + // Wrap an optional error callback with a fallback error event. + var wrapError = function(model, options) { + var error = options.error; + options.error = function(resp) { + if (error) error(model, resp, options); + model.trigger('error', model, resp, options); + }; + }; + + return Backbone; + +})); diff --git a/js-deps/backbone.localStorage.js b/js-deps/backbone.localStorage.js new file mode 100644 index 0000000000..e801c9655e --- /dev/null +++ b/js-deps/backbone.localStorage.js @@ -0,0 +1,247 @@ +/** + * Backbone localStorage Adapter + * Version 1.1.7 + * + * https://github.com/jeromegn/Backbone.localStorage + */ +(function (root, factory) { + if (typeof exports === 'object' && typeof require === 'function') { + module.exports = factory(require("backbone")); + } else if (typeof define === "function" && define.amd) { + // AMD. Register as an anonymous module. + define(["backbone"], function(Backbone) { + // Use global variables if the locals are undefined. + return factory(Backbone || root.Backbone); + }); + } else { + factory(Backbone); + } +}(this, function(Backbone) { +// A simple module to replace `Backbone.sync` with *localStorage*-based +// persistence. Models are given GUIDS, and saved into a JSON object. Simple +// as that. + +// Hold reference to Underscore.js and Backbone.js in the closure in order +// to make things work even if they are removed from the global namespace + +// Generate four random hex digits. +function S4() { + return (((1+Math.random())*0x10000)|0).toString(16).substring(1); +}; + +// Generate a pseudo-GUID by concatenating random hexadecimal. +function guid() { + return (S4()+S4()+"-"+S4()+"-"+S4()+"-"+S4()+"-"+S4()+S4()+S4()); +}; + +function contains(array, item) { + var i = array.length; + while (i--) if (array[i] === item) return true; + return false; +} + +function extend(obj, props) { + for (var key in props) obj[key] = props[key] + return obj; +} + +// Our Store is represented by a single JS object in *localStorage*. Create it +// with a meaningful name, like the name you'd give a table. +// window.Store is deprectated, use Backbone.LocalStorage instead +Backbone.LocalStorage = window.Store = function(name, serializer) { + if( !this.localStorage ) { + throw "Backbone.localStorage: Environment does not support localStorage." + } + this.name = name; + this.serializer = serializer || { + serialize: function(item) { + return _.isObject(item) ? JSON.stringify(item) : item; + }, + // fix for "illegal access" error on Android when JSON.parse is passed null + deserialize: function (data) { + return data && JSON.parse(data); + } + }; + var store = this.localStorage().getItem(this.name); + this.records = (store && store.split(",")) || []; +}; + +extend(Backbone.LocalStorage.prototype, { + + // Save the current state of the **Store** to *localStorage*. + save: function() { + this.localStorage().setItem(this.name, this.records.join(",")); + }, + + // Add a model, giving it a (hopefully)-unique GUID, if it doesn't already + // have an id of it's own. + create: function(model) { + if (!model.id) { + model.id = guid(); + model.set(model.idAttribute, model.id); + } + this.localStorage().setItem(this.name+"-"+model.id, this.serializer.serialize(model)); + this.records.push(model.id.toString()); + this.save(); + return this.find(model) !== false; + }, + + // Update a model by replacing its copy in `this.data`. + update: function(model) { + this.localStorage().setItem(this.name+"-"+model.id, this.serializer.serialize(model)); + var modelId = model.id.toString(); + if (!contains(this.records, modelId)) { + this.records.push(modelId); + this.save(); + } + return this.find(model) !== false; + }, + + // Retrieve a model from `this.data` by id. + find: function(model) { + return this.serializer.deserialize(this.localStorage().getItem(this.name+"-"+model.id)); + }, + + // Return the array of all models currently in storage. + findAll: function() { + var result = []; + for (var i = 0, id, data; i < this.records.length; i++) { + id = this.records[i]; + data = this.serializer.deserialize(this.localStorage().getItem(this.name+"-"+id)); + if (data != null) result.push(data); + } + return result; + }, + + // Delete a model from `this.data`, returning it. + destroy: function(model) { + if (model.isNew()) + return false + this.localStorage().removeItem(this.name+"-"+model.id); + var modelId = model.id.toString(); + for (var i = 0, id; i < this.records.length; i++) { + if (this.records[i] === modelId) { + this.records.splice(i, 1); + } + } + this.save(); + return model; + }, + + localStorage: function() { + return localStorage; + }, + + // Clear localStorage for specific collection. + _clear: function() { + var local = this.localStorage(), + itemRe = new RegExp("^" + this.name + "-"); + + // Remove id-tracking item (e.g., "foo"). + local.removeItem(this.name); + + // Match all data items (e.g., "foo-ID") and remove. + for (var k in local) { + if (itemRe.test(k)) { + local.removeItem(k); + } + } + + this.records.length = 0; + }, + + // Size of localStorage. + _storageSize: function() { + return this.localStorage().length; + } + +}); + +// localSync delegate to the model or collection's +// *localStorage* property, which should be an instance of `Store`. +// window.Store.sync and Backbone.localSync is deprecated, use Backbone.LocalStorage.sync instead +Backbone.LocalStorage.sync = window.Store.sync = Backbone.localSync = function(method, model, options) { + var store = model.localStorage || model.collection.localStorage; + + var resp, errorMessage; + //If $ is having Deferred - use it. + var syncDfd = Backbone.$ ? + (Backbone.$.Deferred && Backbone.$.Deferred()) : + (Backbone.Deferred && Backbone.Deferred()); + + try { + + switch (method) { + case "read": + resp = model.id != undefined ? store.find(model) : store.findAll(); + break; + case "create": + resp = store.create(model); + break; + case "update": + resp = store.update(model); + break; + case "delete": + resp = store.destroy(model); + break; + } + + } catch(error) { + if (error.code === 22 && store._storageSize() === 0) + errorMessage = "Private browsing is unsupported"; + else + errorMessage = error.message; + } + + if (resp) { + if (options && options.success) { + if (Backbone.VERSION === "0.9.10") { + options.success(model, resp, options); + } else { + options.success(resp); + } + } + if (syncDfd) { + syncDfd.resolve(resp); + } + + } else { + errorMessage = errorMessage ? errorMessage + : "Record Not Found"; + + if (options && options.error) + if (Backbone.VERSION === "0.9.10") { + options.error(model, errorMessage, options); + } else { + options.error(errorMessage); + } + + if (syncDfd) + syncDfd.reject(errorMessage); + } + + // add compatibility with $.ajax + // always execute callback for success and error + if (options && options.complete) options.complete(resp); + + return syncDfd && syncDfd.promise(); +}; + +Backbone.ajaxSync = Backbone.sync; + +Backbone.getSyncMethod = function(model) { + if(model.localStorage || (model.collection && model.collection.localStorage)) { + return Backbone.localSync; + } + + return Backbone.ajaxSync; +}; + +// Override 'Backbone.sync' to default to localSync, +// the original 'Backbone.sync' is still available in 'Backbone.ajaxSync' +Backbone.sync = function(method, model, options) { + return Backbone.getSyncMethod(model).apply(this, [method, model, options]); +}; + +return Backbone.LocalStorage; +})); diff --git a/js-deps/underscore.js b/js-deps/underscore.js new file mode 100644 index 0000000000..776c5c5ae9 --- /dev/null +++ b/js-deps/underscore.js @@ -0,0 +1,1352 @@ +// Underscore.js 1.6.0 +// http://underscorejs.org +// (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors +// Underscore may be freely distributed under the MIT license. + +(function() { + + // Baseline setup + // -------------- + + // Establish the root object, `window` in the browser, or `exports` on the server. + var root = this; + + // Save the previous value of the `_` variable. + var previousUnderscore = root._; + + // Establish the object that gets returned to break out of a loop iteration. + var breaker = {}; + + // Save bytes in the minified (but not gzipped) version: + var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; + + // Create quick reference variables for speed access to core prototypes. + var + push = ArrayProto.push, + slice = ArrayProto.slice, + concat = ArrayProto.concat, + toString = ObjProto.toString, + hasOwnProperty = ObjProto.hasOwnProperty; + + // All **ECMAScript 5** native function implementations that we hope to use + // are declared here. + var + nativeIsArray = Array.isArray, + nativeKeys = Object.keys, + nativeBind = FuncProto.bind; + + // Create a safe reference to the Underscore object for use below. + var _ = function(obj) { + if (obj instanceof _) return obj; + if (!(this instanceof _)) return new _(obj); + this._wrapped = obj; + }; + + // Export the Underscore object for **Node.js**, with + // backwards-compatibility for the old `require()` API. If we're in + // the browser, add `_` as a global object via a string identifier, + // for Closure Compiler "advanced" mode. + if (typeof exports !== 'undefined') { + if (typeof module !== 'undefined' && module.exports) { + exports = module.exports = _; + } + exports._ = _; + } else { + root._ = _; + } + + // Current version. + _.VERSION = '1.6.0'; + + // Collection Functions + // -------------------- + + // The cornerstone, an `each` implementation, aka `forEach`. + // Handles raw objects in addition to array-likes. Treats all + // sparse array-likes as if they were dense. + _.each = _.forEach = function(obj, iterator, context) { + if (obj == null) return obj; + if (obj.length === +obj.length) { + for (var i = 0, length = obj.length; i < length; i++) { + if (iterator.call(context, obj[i], i, obj) === breaker) return; + } + } else { + var keys = _.keys(obj); + for (var i = 0, length = keys.length; i < length; i++) { + if (iterator.call(context, obj[keys[i]], keys[i], obj) === breaker) return; + } + } + return obj; + }; + + // Return the results of applying the iterator to each element. + _.map = _.collect = function(obj, iterator, context) { + var results = []; + if (obj == null) return results; + _.each(obj, function(value, index, list) { + results.push(iterator.call(context, value, index, list)); + }); + return results; + }; + + var reduceError = 'Reduce of empty array with no initial value'; + + // **Reduce** builds up a single result from a list of values, aka `inject`, + // or `foldl`. + _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) { + var initial = arguments.length > 2; + if (obj == null) obj = []; + _.each(obj, function(value, index, list) { + if (!initial) { + memo = value; + initial = true; + } else { + memo = iterator.call(context, memo, value, index, list); + } + }); + if (!initial) throw new TypeError(reduceError); + return memo; + }; + + // The right-associative version of reduce, also known as `foldr`. + _.reduceRight = _.foldr = function(obj, iterator, memo, context) { + var initial = arguments.length > 2; + if (obj == null) obj = []; + var length = obj.length; + if (length !== +length) { + var keys = _.keys(obj); + length = keys.length; + } + _.each(obj, function(value, index, list) { + index = keys ? keys[--length] : --length; + if (!initial) { + memo = obj[index]; + initial = true; + } else { + memo = iterator.call(context, memo, obj[index], index, list); + } + }); + if (!initial) throw new TypeError(reduceError); + return memo; + }; + + // Return the first value which passes a truth test. Aliased as `detect`. + _.find = _.detect = function(obj, predicate, context) { + var result; + _.some(obj, function(value, index, list) { + if (predicate.call(context, value, index, list)) { + result = value; + return true; + } + }); + return result; + }; + + // Return all the elements that pass a truth test. + // Aliased as `select`. + _.filter = _.select = function(obj, predicate, context) { + var results = []; + if (obj == null) return results; + _.each(obj, function(value, index, list) { + if (predicate.call(context, value, index, list)) results.push(value); + }); + return results; + }; + + // Return all the elements for which a truth test fails. + _.reject = function(obj, predicate, context) { + return _.filter(obj, _.negate(predicate), context); + }; + + // Determine whether all of the elements match a truth test. + // Aliased as `all`. + _.every = _.all = function(obj, predicate, context) { + predicate || (predicate = _.identity); + var result = true; + if (obj == null) return result; + _.each(obj, function(value, index, list) { + if (!(result = result && predicate.call(context, value, index, list))) return breaker; + }); + return !!result; + }; + + // Determine if at least one element in the object matches a truth test. + // Aliased as `any`. + _.some = _.any = function(obj, predicate, context) { + predicate || (predicate = _.identity); + var result = false; + if (obj == null) return result; + _.each(obj, function(value, index, list) { + if (result || (result = predicate.call(context, value, index, list))) return breaker; + }); + return !!result; + }; + + // Determine if the array or object contains a given value (using `===`). + // Aliased as `include`. + _.contains = _.include = function(obj, target) { + if (obj == null) return false; + if (obj.length === +obj.length) return _.indexOf(obj, target) >= 0; + return _.some(obj, function(value) { + return value === target; + }); + }; + + // Invoke a method (with arguments) on every item in a collection. + _.invoke = function(obj, method) { + var args = slice.call(arguments, 2); + var isFunc = _.isFunction(method); + return _.map(obj, function(value) { + return (isFunc ? method : value[method]).apply(value, args); + }); + }; + + // Convenience version of a common use case of `map`: fetching a property. + _.pluck = function(obj, key) { + return _.map(obj, _.property(key)); + }; + + // Convenience version of a common use case of `filter`: selecting only objects + // containing specific `key:value` pairs. + _.where = function(obj, attrs) { + return _.filter(obj, _.matches(attrs)); + }; + + // Convenience version of a common use case of `find`: getting the first object + // containing specific `key:value` pairs. + _.findWhere = function(obj, attrs) { + return _.find(obj, _.matches(attrs)); + }; + + // Return the maximum element or (element-based computation). + _.max = function(obj, iterator, context) { + var result = -Infinity, lastComputed = -Infinity, + value, computed; + if (!iterator && _.isArray(obj)) { + for (var i = 0, length = obj.length; i < length; i++) { + value = obj[i]; + if (value > result) { + result = value; + } + } + } else { + _.each(obj, function(value, index, list) { + computed = iterator ? iterator.call(context, value, index, list) : value; + if (computed > lastComputed || (computed === -Infinity && result === -Infinity)) { + result = value; + lastComputed = computed; + } + }); + } + return result; + }; + + // Return the minimum element (or element-based computation). + _.min = function(obj, iterator, context) { + var result = Infinity, lastComputed = Infinity, + value, computed; + if (!iterator && _.isArray(obj)) { + for (var i = 0, length = obj.length; i < length; i++) { + value = obj[i]; + if (value < result) { + result = value; + } + } + } else { + _.each(obj, function(value, index, list) { + computed = iterator ? iterator.call(context, value, index, list) : value; + if (computed < lastComputed || (computed === Infinity && result === Infinity)) { + result = value; + lastComputed = computed; + } + }); + } + return result; + }; + + // Shuffle an array, using the modern version of the + // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle). + _.shuffle = function(obj) { + var rand; + var index = 0; + var shuffled = []; + _.each(obj, function(value) { + rand = _.random(index++); + shuffled[index - 1] = shuffled[rand]; + shuffled[rand] = value; + }); + return shuffled; + }; + + // Sample **n** random values from a collection. + // If **n** is not specified, returns a single random element. + // The internal `guard` argument allows it to work with `map`. + _.sample = function(obj, n, guard) { + if (n == null || guard) { + if (obj.length !== +obj.length) obj = _.values(obj); + return obj[_.random(obj.length - 1)]; + } + return _.shuffle(obj).slice(0, Math.max(0, n)); + }; + + // An internal function to generate lookup iterators. + var lookupIterator = function(value, context) { + if (value == null) return _.identity; + if (!_.isFunction(value)) return _.property(value); + if (!context) return value; + return function() { + return value.apply(context, arguments); + }; + }; + + // Sort the object's values by a criterion produced by an iterator. + _.sortBy = function(obj, iterator, context) { + iterator = lookupIterator(iterator, context); + return _.pluck(_.map(obj, function(value, index, list) { + return { + value: value, + index: index, + criteria: iterator(value, index, list) + }; + }).sort(function(left, right) { + var a = left.criteria; + var b = right.criteria; + if (a !== b) { + if (a > b || a === void 0) return 1; + if (a < b || b === void 0) return -1; + } + return left.index - right.index; + }), 'value'); + }; + + // An internal function used for aggregate "group by" operations. + var group = function(behavior) { + return function(obj, iterator, context) { + var result = {}; + iterator = lookupIterator(iterator, context); + _.each(obj, function(value, index) { + var key = iterator(value, index, obj); + behavior(result, value, key); + }); + return result; + }; + }; + + // Groups the object's values by a criterion. Pass either a string attribute + // to group by, or a function that returns the criterion. + _.groupBy = group(function(result, value, key) { + _.has(result, key) ? result[key].push(value) : result[key] = [value]; + }); + + // Indexes the object's values by a criterion, similar to `groupBy`, but for + // when you know that your index values will be unique. + _.indexBy = group(function(result, value, key) { + result[key] = value; + }); + + // Counts instances of an object that group by a certain criterion. Pass + // either a string attribute to count by, or a function that returns the + // criterion. + _.countBy = group(function(result, value, key) { + _.has(result, key) ? result[key]++ : result[key] = 1; + }); + + // Use a comparator function to figure out the smallest index at which + // an object should be inserted so as to maintain order. Uses binary search. + _.sortedIndex = function(array, obj, iterator, context) { + iterator = lookupIterator(iterator, context); + var value = iterator(obj); + var low = 0, high = array.length; + while (low < high) { + var mid = (low + high) >>> 1; + iterator(array[mid]) < value ? low = mid + 1 : high = mid; + } + return low; + }; + + // Safely create a real, live array from anything iterable. + _.toArray = function(obj) { + if (!obj) return []; + if (_.isArray(obj)) return slice.call(obj); + if (obj.length === +obj.length) return _.map(obj, _.identity); + return _.values(obj); + }; + + // Return the number of elements in an object. + _.size = function(obj) { + if (obj == null) return 0; + return (obj.length === +obj.length) ? obj.length : _.keys(obj).length; + }; + + // Array Functions + // --------------- + + // Get the first element of an array. Passing **n** will return the first N + // values in the array. Aliased as `head` and `take`. The **guard** check + // allows it to work with `_.map`. + _.first = _.head = _.take = function(array, n, guard) { + if (array == null) return void 0; + if ((n == null) || guard) return array[0]; + if (n < 0) return []; + return slice.call(array, 0, n); + }; + + // Returns everything but the last entry of the array. Especially useful on + // the arguments object. Passing **n** will return all the values in + // the array, excluding the last N. The **guard** check allows it to work with + // `_.map`. + _.initial = function(array, n, guard) { + return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n))); + }; + + // Get the last element of an array. Passing **n** will return the last N + // values in the array. The **guard** check allows it to work with `_.map`. + _.last = function(array, n, guard) { + if (array == null) return void 0; + if ((n == null) || guard) return array[array.length - 1]; + return slice.call(array, Math.max(array.length - n, 0)); + }; + + // Returns everything but the first entry of the array. Aliased as `tail` and `drop`. + // Especially useful on the arguments object. Passing an **n** will return + // the rest N values in the array. The **guard** + // check allows it to work with `_.map`. + _.rest = _.tail = _.drop = function(array, n, guard) { + return slice.call(array, (n == null) || guard ? 1 : n); + }; + + // Trim out all falsy values from an array. + _.compact = function(array) { + return _.filter(array, _.identity); + }; + + // Internal implementation of a recursive `flatten` function. + var flatten = function(input, shallow, strict, output) { + if (shallow && _.every(input, _.isArray)) { + return concat.apply(output, input); + } + for (var i = 0, length = input.length; i < length; i++) { + var value = input[i]; + if (!_.isArray(value) && !_.isArguments(value)) { + if (!strict) output.push(value); + } else if (shallow) { + push.apply(output, value); + } else { + flatten(value, shallow, strict, output); + } + } + return output; + }; + + // Flatten out an array, either recursively (by default), or just one level. + _.flatten = function(array, shallow) { + return flatten(array, shallow, false, []); + }; + + // Return a version of the array that does not contain the specified value(s). + _.without = function(array) { + return _.difference(array, slice.call(arguments, 1)); + }; + + // Split an array into two arrays: one whose elements all satisfy the given + // predicate, and one whose elements all do not satisfy the predicate. + _.partition = function(obj, predicate, context) { + predicate = lookupIterator(predicate, context); + var pass = [], fail = []; + _.each(obj, function(value, key, obj) { + (predicate(value, key, obj) ? pass : fail).push(value); + }); + return [pass, fail]; + }; + + // Produce a duplicate-free version of the array. If the array has already + // been sorted, you have the option of using a faster algorithm. + // Aliased as `unique`. + _.uniq = _.unique = function(array, isSorted, iterator, context) { + if (array == null) return []; + if (_.isFunction(isSorted)) { + context = iterator; + iterator = isSorted; + isSorted = false; + } + var result = []; + var seen = []; + for (var i = 0, length = array.length; i < length; i++) { + var value = array[i]; + if (iterator) value = iterator.call(context, value, i, array); + if (isSorted ? (!i || seen !== value) : !_.contains(seen, value)) { + if (isSorted) seen = value; + else seen.push(value); + result.push(array[i]); + } + } + return result; + }; + + // Produce an array that contains the union: each distinct element from all of + // the passed-in arrays. + _.union = function() { + return _.uniq(flatten(arguments, true, true, [])); + }; + + // Produce an array that contains every item shared between all the + // passed-in arrays. + _.intersection = function(array) { + if (array == null) return []; + var result = []; + var argsLength = arguments.length; + for (var i = 0, length = array.length; i < length; i++) { + var item = array[i]; + if (_.contains(result, item)) continue; + for (var j = 1; j < argsLength; j++) { + if (!_.contains(arguments[j], item)) break; + } + if (j === argsLength) result.push(item); + } + return result; + }; + + // Take the difference between one array and a number of other arrays. + // Only the elements present in just the first array will remain. + _.difference = function(array) { + var rest = flatten(slice.call(arguments, 1), true, true, []); + return _.filter(array, function(value){ return !_.contains(rest, value); }); + }; + + // Zip together multiple lists into a single array -- elements that share + // an index go together. + _.zip = function() { + var length = _.max(_.pluck(arguments, 'length').concat(0)); + var results = new Array(length); + for (var i = 0; i < length; i++) { + results[i] = _.pluck(arguments, '' + i); + } + return results; + }; + + // Converts lists into objects. Pass either a single array of `[key, value]` + // pairs, or two parallel arrays of the same length -- one of keys, and one of + // the corresponding values. + _.object = function(list, values) { + if (list == null) return {}; + var result = {}; + for (var i = 0, length = list.length; i < length; i++) { + if (values) { + result[list[i]] = values[i]; + } else { + result[list[i][0]] = list[i][1]; + } + } + return result; + }; + + // Return the position of the first occurrence of an item in an array, + // or -1 if the item is not included in the array. + // If the array is large and already in sort order, pass `true` + // for **isSorted** to use binary search. + _.indexOf = function(array, item, isSorted) { + if (array == null) return -1; + var i = 0, length = array.length; + if (isSorted) { + if (typeof isSorted == 'number') { + i = (isSorted < 0 ? Math.max(0, length + isSorted) : isSorted); + } else { + i = _.sortedIndex(array, item); + return array[i] === item ? i : -1; + } + } + for (; i < length; i++) if (array[i] === item) return i; + return -1; + }; + + _.lastIndexOf = function(array, item, from) { + if (array == null) return -1; + var i = from == null ? array.length : from; + while (i--) if (array[i] === item) return i; + return -1; + }; + + // Generate an integer Array containing an arithmetic progression. A port of + // the native Python `range()` function. See + // [the Python documentation](http://docs.python.org/library/functions.html#range). + _.range = function(start, stop, step) { + if (arguments.length <= 1) { + stop = start || 0; + start = 0; + } + step = arguments[2] || 1; + + var length = Math.max(Math.ceil((stop - start) / step), 0); + var idx = 0; + var range = new Array(length); + + while(idx < length) { + range[idx++] = start; + start += step; + } + + return range; + }; + + // Function (ahem) Functions + // ------------------ + + // Reusable constructor function for prototype setting. + var ctor = function(){}; + + // Create a function bound to a given object (assigning `this`, and arguments, + // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if + // available. + _.bind = function(func, context) { + var args, bound; + if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); + if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function'); + args = slice.call(arguments, 2); + return bound = function() { + if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments))); + ctor.prototype = func.prototype; + var self = new ctor; + ctor.prototype = null; + var result = func.apply(self, args.concat(slice.call(arguments))); + if (Object(result) === result) return result; + return self; + }; + }; + + // Partially apply a function by creating a version that has had some of its + // arguments pre-filled, without changing its dynamic `this` context. _ acts + // as a placeholder, allowing any combination of arguments to be pre-filled. + _.partial = function(func) { + var boundArgs = slice.call(arguments, 1); + return function() { + var position = 0; + var args = boundArgs.slice(); + for (var i = 0, length = args.length; i < length; i++) { + if (args[i] === _) args[i] = arguments[position++]; + } + while (position < arguments.length) args.push(arguments[position++]); + return func.apply(this, args); + }; + }; + + // Bind a number of an object's methods to that object. Remaining arguments + // are the method names to be bound. Useful for ensuring that all callbacks + // defined on an object belong to it. + _.bindAll = function(obj) { + var funcs = slice.call(arguments, 1); + if (funcs.length === 0) throw new Error('bindAll must be passed function names'); + _.each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); }); + return obj; + }; + + // Memoize an expensive function by storing its results. + _.memoize = function(func, hasher) { + if (!hasher) hasher = _.identity; + var memoize = function() { + var cache = memoize.cache; + var key = hasher.apply(this, arguments); + if (!_.has(cache, key)) cache[key] = func.apply(this, arguments); + return cache[key]; + }; + memoize.cache = {}; + return memoize; + }; + + // Delays a function for the given number of milliseconds, and then calls + // it with the arguments supplied. + _.delay = function(func, wait) { + var args = slice.call(arguments, 2); + return setTimeout(function(){ return func.apply(null, args); }, wait); + }; + + // Defers a function, scheduling it to run after the current call stack has + // cleared. + _.defer = function(func) { + return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); + }; + + // Returns a function, that, when invoked, will only be triggered at most once + // during a given window of time. Normally, the throttled function will run + // as much as it can, without ever going more than once per `wait` duration; + // but if you'd like to disable the execution on the leading edge, pass + // `{leading: false}`. To disable execution on the trailing edge, ditto. + _.throttle = function(func, wait, options) { + var context, args, result; + var timeout = null; + var previous = 0; + options || (options = {}); + var later = function() { + previous = options.leading === false ? 0 : _.now(); + timeout = null; + result = func.apply(context, args); + if (!timeout) context = args = null; + }; + return function() { + var now = _.now(); + if (!previous && options.leading === false) previous = now; + var remaining = wait - (now - previous); + context = this; + args = arguments; + if (remaining <= 0 || remaining > wait) { + clearTimeout(timeout); + timeout = null; + previous = now; + result = func.apply(context, args); + if (!timeout) context = args = null; + } else if (!timeout && options.trailing !== false) { + timeout = setTimeout(later, remaining); + } + return result; + }; + }; + + // Returns a function, that, as long as it continues to be invoked, will not + // be triggered. The function will be called after it stops being called for + // N milliseconds. If `immediate` is passed, trigger the function on the + // leading edge, instead of the trailing. + _.debounce = function(func, wait, immediate) { + var timeout, args, context, timestamp, result; + + var later = function() { + var last = _.now() - timestamp; + + if (last < wait && last > 0) { + timeout = setTimeout(later, wait - last); + } else { + timeout = null; + if (!immediate) { + result = func.apply(context, args); + if (!timeout) context = args = null; + } + } + }; + + return function() { + context = this; + args = arguments; + timestamp = _.now(); + var callNow = immediate && !timeout; + if (!timeout) timeout = setTimeout(later, wait); + if (callNow) { + result = func.apply(context, args); + context = args = null; + } + + return result; + }; + }; + + // Returns a function that will be executed at most one time, no matter how + // often you call it. Useful for lazy initialization. + _.once = function(func) { + var ran = false, memo; + return function() { + if (ran) return memo; + ran = true; + memo = func.apply(this, arguments); + func = null; + return memo; + }; + }; + + // Returns the first function passed as an argument to the second, + // allowing you to adjust arguments, run code before and after, and + // conditionally execute the original function. + _.wrap = function(func, wrapper) { + return _.partial(wrapper, func); + }; + + // Returns a negated version of the passed-in predicate. + _.negate = function(predicate) { + return function() { + return !predicate.apply(this, arguments); + }; + }; + + // Returns a function that is the composition of a list of functions, each + // consuming the return value of the function that follows. + _.compose = function() { + var funcs = arguments; + return function() { + var args = arguments; + for (var i = funcs.length - 1; i >= 0; i--) { + args = [funcs[i].apply(this, args)]; + } + return args[0]; + }; + }; + + // Returns a function that will only be executed after being called N times. + _.after = function(times, func) { + return function() { + if (--times < 1) { + return func.apply(this, arguments); + } + }; + }; + + // Object Functions + // ---------------- + + // Retrieve the names of an object's properties. + // Delegates to **ECMAScript 5**'s native `Object.keys` + _.keys = function(obj) { + if (!_.isObject(obj)) return []; + if (nativeKeys) return nativeKeys(obj); + var keys = []; + for (var key in obj) if (_.has(obj, key)) keys.push(key); + return keys; + }; + + // Retrieve the values of an object's properties. + _.values = function(obj) { + var keys = _.keys(obj); + var length = keys.length; + var values = new Array(length); + for (var i = 0; i < length; i++) { + values[i] = obj[keys[i]]; + } + return values; + }; + + // Convert an object into a list of `[key, value]` pairs. + _.pairs = function(obj) { + var keys = _.keys(obj); + var length = keys.length; + var pairs = new Array(length); + for (var i = 0; i < length; i++) { + pairs[i] = [keys[i], obj[keys[i]]]; + } + return pairs; + }; + + // Invert the keys and values of an object. The values must be serializable. + _.invert = function(obj) { + var result = {}; + var keys = _.keys(obj); + for (var i = 0, length = keys.length; i < length; i++) { + result[obj[keys[i]]] = keys[i]; + } + return result; + }; + + // Return a sorted list of the function names available on the object. + // Aliased as `methods` + _.functions = _.methods = function(obj) { + var names = []; + for (var key in obj) { + if (_.isFunction(obj[key])) names.push(key); + } + return names.sort(); + }; + + // Extend a given object with all the properties in passed-in object(s). + _.extend = function(obj) { + if (!_.isObject(obj)) return obj; + _.each(slice.call(arguments, 1), function(source) { + for (var prop in source) { + obj[prop] = source[prop]; + } + }); + return obj; + }; + + // Return a copy of the object only containing the whitelisted properties. + _.pick = function(obj, iterator, context) { + var result = {}; + if (_.isFunction(iterator)) { + for (var key in obj) { + var value = obj[key]; + if (iterator.call(context, value, key, obj)) result[key] = value; + } + } else { + var keys = concat.apply([], slice.call(arguments, 1)); + for (var i = 0, length = keys.length; i < length; i++) { + var key = keys[i]; + if (key in obj) result[key] = obj[key]; + } + } + return result; + }; + + // Return a copy of the object without the blacklisted properties. + _.omit = function(obj, iterator, context) { + var keys; + if (_.isFunction(iterator)) { + iterator = _.negate(iterator); + } else { + keys = _.map(concat.apply([], slice.call(arguments, 1)), String); + iterator = function(value, key) { return !_.contains(keys, key); }; + } + return _.pick(obj, iterator, context); + }; + + // Fill in a given object with default properties. + _.defaults = function(obj) { + if (!_.isObject(obj)) return obj; + _.each(slice.call(arguments, 1), function(source) { + for (var prop in source) { + if (obj[prop] === void 0) obj[prop] = source[prop]; + } + }); + return obj; + }; + + // Create a (shallow-cloned) duplicate of an object. + _.clone = function(obj) { + if (!_.isObject(obj)) return obj; + return _.isArray(obj) ? obj.slice() : _.extend({}, obj); + }; + + // Invokes interceptor with the obj, and then returns obj. + // The primary purpose of this method is to "tap into" a method chain, in + // order to perform operations on intermediate results within the chain. + _.tap = function(obj, interceptor) { + interceptor(obj); + return obj; + }; + + // Internal recursive comparison function for `isEqual`. + var eq = function(a, b, aStack, bStack) { + // Identical objects are equal. `0 === -0`, but they aren't identical. + // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal). + if (a === b) return a !== 0 || 1 / a == 1 / b; + // A strict comparison is necessary because `null == undefined`. + if (a == null || b == null) return a === b; + // Unwrap any wrapped objects. + if (a instanceof _) a = a._wrapped; + if (b instanceof _) b = b._wrapped; + // Compare `[[Class]]` names. + var className = toString.call(a); + if (className != toString.call(b)) return false; + switch (className) { + // Strings, numbers, dates, and booleans are compared by value. + case '[object String]': + // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is + // equivalent to `new String("5")`. + return a == String(b); + case '[object Number]': + // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for + // other numeric values. + return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b); + case '[object Date]': + case '[object Boolean]': + // Coerce dates and booleans to numeric primitive values. Dates are compared by their + // millisecond representations. Note that invalid dates with millisecond representations + // of `NaN` are not equivalent. + return +a == +b; + // RegExps are compared by their source patterns and flags. + case '[object RegExp]': + return a.source == b.source && + a.global == b.global && + a.multiline == b.multiline && + a.ignoreCase == b.ignoreCase; + } + if (typeof a != 'object' || typeof b != 'object') return false; + // Assume equality for cyclic structures. The algorithm for detecting cyclic + // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. + var length = aStack.length; + while (length--) { + // Linear search. Performance is inversely proportional to the number of + // unique nested structures. + if (aStack[length] == a) return bStack[length] == b; + } + // Objects with different constructors are not equivalent, but `Object`s + // from different frames are. + var aCtor = a.constructor, bCtor = b.constructor; + if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) && + _.isFunction(bCtor) && (bCtor instanceof bCtor)) + && ('constructor' in a && 'constructor' in b)) { + return false; + } + // Add the first object to the stack of traversed objects. + aStack.push(a); + bStack.push(b); + var size = 0, result = true; + // Recursively compare objects and arrays. + if (className == '[object Array]') { + // Compare array lengths to determine if a deep comparison is necessary. + size = a.length; + result = size == b.length; + if (result) { + // Deep compare the contents, ignoring non-numeric properties. + while (size--) { + if (!(result = eq(a[size], b[size], aStack, bStack))) break; + } + } + } else { + // Deep compare objects. + for (var key in a) { + if (_.has(a, key)) { + // Count the expected number of properties. + size++; + // Deep compare each member. + if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break; + } + } + // Ensure that both objects contain the same number of properties. + if (result) { + for (key in b) { + if (_.has(b, key) && !(size--)) break; + } + result = !size; + } + } + // Remove the first object from the stack of traversed objects. + aStack.pop(); + bStack.pop(); + return result; + }; + + // Perform a deep comparison to check if two objects are equal. + _.isEqual = function(a, b) { + return eq(a, b, [], []); + }; + + // Is a given array, string, or object empty? + // An "empty" object has no enumerable own-properties. + _.isEmpty = function(obj) { + if (obj == null) return true; + if (_.isArray(obj) || _.isString(obj) || _.isArguments(obj)) return obj.length === 0; + for (var key in obj) if (_.has(obj, key)) return false; + return true; + }; + + // Is a given value a DOM element? + _.isElement = function(obj) { + return !!(obj && obj.nodeType === 1); + }; + + // Is a given value an array? + // Delegates to ECMA5's native Array.isArray + _.isArray = nativeIsArray || function(obj) { + return toString.call(obj) == '[object Array]'; + }; + + // Is a given variable an object? + _.isObject = function(obj) { + return obj === Object(obj); + }; + + // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp. + _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) { + _['is' + name] = function(obj) { + return toString.call(obj) == '[object ' + name + ']'; + }; + }); + + // Define a fallback version of the method in browsers (ahem, IE), where + // there isn't any inspectable "Arguments" type. + if (!_.isArguments(arguments)) { + _.isArguments = function(obj) { + return _.has(obj, 'callee'); + }; + } + + // Optimize `isFunction` if appropriate. + if (typeof (/./) !== 'function') { + _.isFunction = function(obj) { + return typeof obj === 'function'; + }; + } + + // Is a given object a finite number? + _.isFinite = function(obj) { + return isFinite(obj) && !isNaN(parseFloat(obj)); + }; + + // Is the given value `NaN`? (NaN is the only number which does not equal itself). + _.isNaN = function(obj) { + return _.isNumber(obj) && obj != +obj; + }; + + // Is a given value a boolean? + _.isBoolean = function(obj) { + return obj === true || obj === false || toString.call(obj) == '[object Boolean]'; + }; + + // Is a given value equal to null? + _.isNull = function(obj) { + return obj === null; + }; + + // Is a given variable undefined? + _.isUndefined = function(obj) { + return obj === void 0; + }; + + // Shortcut function for checking if an object has a given property directly + // on itself (in other words, not on a prototype). + _.has = function(obj, key) { + return obj != null && hasOwnProperty.call(obj, key); + }; + + // Utility Functions + // ----------------- + + // Run Underscore.js in *noConflict* mode, returning the `_` variable to its + // previous owner. Returns a reference to the Underscore object. + _.noConflict = function() { + root._ = previousUnderscore; + return this; + }; + + // Keep the identity function around for default iterators. + _.identity = function(value) { + return value; + }; + + _.constant = function(value) { + return function() { + return value; + }; + }; + + _.noop = function(){}; + + _.property = function(key) { + return function(obj) { + return obj[key]; + }; + }; + + // Returns a predicate for checking whether an object has a given set of `key:value` pairs. + _.matches = function(attrs) { + return function(obj) { + if (obj == null) return _.isEmpty(attrs); + if (obj === attrs) return true; + for (var key in attrs) if (attrs[key] !== obj[key]) return false; + return true; + } + }; + + // Run a function **n** times. + _.times = function(n, iterator, context) { + var accum = Array(Math.max(0, n)); + for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i); + return accum; + }; + + // Return a random integer between min and max (inclusive). + _.random = function(min, max) { + if (max == null) { + max = min; + min = 0; + } + return min + Math.floor(Math.random() * (max - min + 1)); + }; + + // A (possibly faster) way to get the current timestamp as an integer. + _.now = Date.now || function() { return new Date().getTime(); }; + + // List of HTML entities for escaping. + var entityMap = { + escape: { + '&': '&', + '<': '<', + '>': '>', + '"': '"', + "'": ''' + } + }; + entityMap.unescape = _.invert(entityMap.escape); + + // Regexes containing the keys and values listed immediately above. + var entityRegexes = { + escape: new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'), + unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g') + }; + + // Functions for escaping and unescaping strings to/from HTML interpolation. + _.each(['escape', 'unescape'], function(method) { + _[method] = function(string) { + if (string == null) return ''; + return ('' + string).replace(entityRegexes[method], function(match) { + return entityMap[method][match]; + }); + }; + }); + + // If the value of the named `property` is a function then invoke it with the + // `object` as context; otherwise, return it. + _.result = function(object, property) { + if (object == null) return void 0; + var value = object[property]; + return _.isFunction(value) ? object[property]() : value; + }; + + // Add your own custom functions to the Underscore object. + _.mixin = function(obj) { + _.each(_.functions(obj), function(name) { + var func = _[name] = obj[name]; + _.prototype[name] = function() { + var args = [this._wrapped]; + push.apply(args, arguments); + return result.call(this, func.apply(_, args)); + }; + }); + }; + + // Generate a unique integer id (unique within the entire client session). + // Useful for temporary DOM ids. + var idCounter = 0; + _.uniqueId = function(prefix) { + var id = ++idCounter + ''; + return prefix ? prefix + id : id; + }; + + // By default, Underscore uses ERB-style template delimiters, change the + // following template settings to use alternative delimiters. + _.templateSettings = { + evaluate : /<%([\s\S]+?)%>/g, + interpolate : /<%=([\s\S]+?)%>/g, + escape : /<%-([\s\S]+?)%>/g + }; + + // When customizing `templateSettings`, if you don't want to define an + // interpolation, evaluation or escaping regex, we need one that is + // guaranteed not to match. + var noMatch = /(.)^/; + + // Certain characters need to be escaped so that they can be put into a + // string literal. + var escapes = { + "'": "'", + '\\': '\\', + '\r': 'r', + '\n': 'n', + '\u2028': 'u2028', + '\u2029': 'u2029' + }; + + var escaper = /\\|'|\r|\n|\u2028|\u2029/g; + + var escapeChar = function(match) { + return '\\' + escapes[match]; + }; + + // JavaScript micro-templating, similar to John Resig's implementation. + // Underscore templating handles arbitrary delimiters, preserves whitespace, + // and correctly escapes quotes within interpolated code. + _.template = function(text, data, settings) { + settings = _.defaults({}, settings, _.templateSettings); + + // Combine delimiters into one regular expression via alternation. + var matcher = new RegExp([ + (settings.escape || noMatch).source, + (settings.interpolate || noMatch).source, + (settings.evaluate || noMatch).source + ].join('|') + '|$', 'g'); + + // Compile the template source, escaping string literals appropriately. + var index = 0; + var source = "__p+='"; + text.replace(matcher, function(match, escape, interpolate, evaluate, offset) { + source += text.slice(index, offset).replace(escaper, escapeChar); + index = offset + match.length; + + if (escape) { + source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'"; + } else if (interpolate) { + source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'"; + } else if (evaluate) { + source += "';\n" + evaluate + "\n__p+='"; + } + + // Adobe VMs need the match returned to produce the correct offest. + return match; + }); + source += "';\n"; + + // If a variable is not specified, place data values in local scope. + if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n'; + + source = "var __t,__p='',__j=Array.prototype.join," + + "print=function(){__p+=__j.call(arguments,'');};\n" + + source + "return __p;\n"; + + try { + var render = new Function(settings.variable || 'obj', '_', source); + } catch (e) { + e.source = source; + throw e; + } + + if (data) return render(data, _); + var template = function(data) { + return render.call(this, data, _); + }; + + // Provide the compiled source as a convenience for precompilation. + var argument = settings.variable || 'obj'; + template.source = 'function(' + argument + '){\n' + source + '}'; + + return template; + }; + + // Add a "chain" function, which will delegate to the wrapper. + _.chain = function(obj) { + return _(obj).chain(); + }; + + // OOP + // --------------- + // If Underscore is called as a function, it returns a wrapped object that + // can be used OO-style. This wrapper holds altered versions of all the + // underscore functions. Wrapped objects may be chained. + + // Helper function to continue chaining intermediate results. + var result = function(obj) { + return this._chain ? _(obj).chain() : obj; + }; + + // Add all of the Underscore functions to the wrapper object. + _.mixin(_); + + // Add all mutator Array functions to the wrapper. + _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { + var method = ArrayProto[name]; + _.prototype[name] = function() { + var obj = this._wrapped; + method.apply(obj, arguments); + if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0]; + return result.call(this, obj); + }; + }); + + // Add all accessor Array functions to the wrapper. + _.each(['concat', 'join', 'slice'], function(name) { + var method = ArrayProto[name]; + _.prototype[name] = function() { + return result.call(this, method.apply(this._wrapped, arguments)); + }; + }); + + _.extend(_.prototype, { + + // Start chaining a wrapped Underscore object. + chain: function() { + this._chain = true; + return this; + }, + + // Extracts the result from a wrapped and chained object. + value: function() { + return this._wrapped; + } + + }); + + // AMD registration happens at the end for compatibility with AMD loaders + // that may not enforce next-turn semantics on modules. Even though general + // practice for AMD registration is to be anonymous, underscore registers + // as a named module because, like jQuery, it is a base library that is + // popular enough to be bundled in a third party lib, but not be part of + // an AMD load request. Those cases could generate an error when an + // anonymous define() is called outside of a loader request. + if (typeof define === 'function' && define.amd) { + define('underscore', [], function() { + return _; + }); + } +}).call(this); diff --git a/js/helpers.js b/js/helpers.js index ed0138e2d7..a704499a41 100644 --- a/js/helpers.js +++ b/js/helpers.js @@ -362,26 +362,6 @@ function isRegistrationDone() { return storage.getUnencrypted("registration_done") !== undefined; } -function getMessageMap() { - return storage.getEncrypted("messageMap", {}); -} - -function storeMessage(messageObject) { - var messageMap = getMessageMap(); - var conversation = messageMap[messageObject.pushMessage.source]; //TODO: Also support Group message IDs here - if (conversation === undefined) { - conversation = []; - messageMap[messageObject.pushMessage.source] = conversation; - } - - conversation[conversation.length] = { message: messageObject.message.body != null && getString(messageObject.message.body), - sender: messageObject.pushMessage.source, - timestamp: messageObject.pushMessage.timestamp.div(dcodeIO.Long.fromNumber(1000)).toNumber() }; - storage.putEncrypted("messageMap", messageMap); - chrome.runtime.sendMessage(conversation[conversation.length - 1]); -} - - /********************** *** NaCL Interface *** **********************/ @@ -493,7 +473,7 @@ window.textsecure.subscribeToPush = function() { promises[i] = handleAttachment(decrypted.message.attachments[i]); } return Promise.all(promises).then(function() { - storeMessage(decrypted); + Whisper.Messages.addIncomingMessage(decrypted); message_callback(decrypted); }); }) diff --git a/js/models/messages.js b/js/models/messages.js new file mode 100644 index 0000000000..18ec0c9fe6 --- /dev/null +++ b/js/models/messages.js @@ -0,0 +1,32 @@ +var Whisper = Whisper || {}; + +(function () { + 'use strict'; + + var Message = Backbone.Model.extend(); + Whisper.Messages = new (Backbone.Collection.extend({ + localStorage: new Backbone.LocalStorage("Messages"), + model: Message, + comparator: 'timestamp', + + addIncomingMessage: function(decrypted) { + Whisper.Messages.add({ + sender: decrypted.pushMessage.source, + group: decrypted.message.group, + body: decrypted.message.body, + type: 'incoming', + timestamp: decrypted.message.timestamp + }).save(); + }, + + addOutgoingMessage: function(messageProto, sender) { + Whisper.Messages.add({ + sender: sender, + body: messageProto.body, + type: 'outgoing', + timestamp: new Date().getTime() + }).save(); + } + }))(); + +})() diff --git a/js/popup.js b/js/popup.js index be2e90c64f..fa8eeef537 100644 --- a/js/popup.js +++ b/js/popup.js @@ -1,4 +1,4 @@ -/* vim: ts=4:sw=4 +/* vim: ts=4:sw=4:noexpandtab: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by @@ -14,81 +14,25 @@ * along with this program. If not, see . */ -$('#inbox_link').click(function() { - $('#inbox').show(); +$('#inbox_link').click(function(e) { $('#send').hide(); + $('#send_link').removeClass('selected'); + $('#inbox').show(); + $('#inbox_link').addClass('selected'); }); -$('#send_link').click(function() { +$('#send_link').click(function(e) { $('#inbox').hide(); + $('#inbox_link').removeClass('selected'); $('#send').show(); + $('#send_link').addClass('selected'); }); textsecure.registerOnLoadFunction(function() { if (storage.getUnencrypted("number_id") === undefined) { chrome.tabs.create({url: "options.html"}); } else { - function fillMessages() { - var MAX_MESSAGES_PER_CONVERSATION = 4; - var MAX_CONVERSATIONS = 5; - - var conversations = []; - - var messageMap = getMessageMap(); - for (conversation in messageMap) { - var messages = messageMap[conversation]; - messages.sort(function(a, b) { return b.timestamp - a.timestamp; }); - conversations[conversations.length] = messages; - } - - conversations.sort(function(a, b) { return b[0].timestamp - a[0].timestamp }); - - var ul = $('#conversations'); - ul.html(''); - for (var i = 0; i < MAX_CONVERSATIONS && i < conversations.length; i++) { - var conversation = conversations[i]; - var messages = $('
    '); - for (var j = 0; j < MAX_MESSAGES_PER_CONVERSATION && j < conversation.length; j++) { - var message = conversation[j]; - $('
  • '). - append($('
    ')). - append($('
    '). - append($('').text(message.message)). - append($('