Let CallingAudioIndicator background linger
This commit is contained in:
parent
b30c7f9c46
commit
a924591a8c
1 changed files with 41 additions and 13 deletions
|
@ -9,29 +9,50 @@ import animationData from '../../images/lottie-animations/CallingSpeakingIndicat
|
||||||
import { Lottie } from './Lottie';
|
import { Lottie } from './Lottie';
|
||||||
|
|
||||||
const SPEAKING_LINGER_MS = 100;
|
const SPEAKING_LINGER_MS = 100;
|
||||||
|
const SPEAKING_BACKGROUND_LINGER_MS = 500;
|
||||||
|
|
||||||
const BASE_CLASS_NAME = 'CallingAudioIndicator';
|
const BASE_CLASS_NAME = 'CallingAudioIndicator';
|
||||||
const CONTENT_CLASS_NAME = `${BASE_CLASS_NAME}__content`;
|
const CONTENT_CLASS_NAME = `${BASE_CLASS_NAME}__content`;
|
||||||
|
|
||||||
|
enum SpeakingState {
|
||||||
|
None = 'None',
|
||||||
|
Speaking = 'Speaking',
|
||||||
|
BackgroundOnly = 'BackgroundOnly',
|
||||||
|
}
|
||||||
|
|
||||||
export function CallingAudioIndicator({
|
export function CallingAudioIndicator({
|
||||||
hasAudio,
|
hasAudio,
|
||||||
isSpeaking,
|
isSpeaking,
|
||||||
}: Readonly<{ hasAudio: boolean; isSpeaking: boolean }>): ReactElement {
|
}: Readonly<{ hasAudio: boolean; isSpeaking: boolean }>): ReactElement {
|
||||||
const [shouldShowSpeaking, setShouldShowSpeaking] = useState(isSpeaking);
|
const [speakingState, setSpeakingState] = useState(
|
||||||
|
isSpeaking ? SpeakingState.Speaking : SpeakingState.None
|
||||||
|
);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (isSpeaking) {
|
if (isSpeaking) {
|
||||||
setShouldShowSpeaking(true);
|
setSpeakingState(SpeakingState.Speaking);
|
||||||
} else if (shouldShowSpeaking) {
|
return noop;
|
||||||
const timeout = setTimeout(() => {
|
|
||||||
setShouldShowSpeaking(false);
|
|
||||||
}, SPEAKING_LINGER_MS);
|
|
||||||
return () => {
|
|
||||||
clearTimeout(timeout);
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
return noop;
|
|
||||||
}, [isSpeaking, shouldShowSpeaking]);
|
if (speakingState === SpeakingState.None) {
|
||||||
|
return noop;
|
||||||
|
}
|
||||||
|
|
||||||
|
let timeout: NodeJS.Timeout;
|
||||||
|
if (speakingState === SpeakingState.Speaking) {
|
||||||
|
timeout = setTimeout(() => {
|
||||||
|
setSpeakingState(SpeakingState.BackgroundOnly);
|
||||||
|
}, SPEAKING_LINGER_MS);
|
||||||
|
} else if (speakingState === SpeakingState.BackgroundOnly) {
|
||||||
|
timeout = setTimeout(() => {
|
||||||
|
setSpeakingState(SpeakingState.None);
|
||||||
|
}, SPEAKING_BACKGROUND_LINGER_MS);
|
||||||
|
}
|
||||||
|
|
||||||
|
return () => {
|
||||||
|
clearTimeout(timeout);
|
||||||
|
};
|
||||||
|
}, [isSpeaking, speakingState]);
|
||||||
|
|
||||||
if (!hasAudio) {
|
if (!hasAudio) {
|
||||||
return (
|
return (
|
||||||
|
@ -51,7 +72,14 @@ export function CallingAudioIndicator({
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (shouldShowSpeaking) {
|
if (speakingState !== SpeakingState.None) {
|
||||||
|
let maybeAnimation: React.ReactElement | undefined;
|
||||||
|
if (speakingState === SpeakingState.Speaking) {
|
||||||
|
maybeAnimation = (
|
||||||
|
<Lottie animationData={animationData} className={CONTENT_CLASS_NAME} />
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div
|
<div
|
||||||
className={classNames(
|
className={classNames(
|
||||||
|
@ -59,7 +87,7 @@ export function CallingAudioIndicator({
|
||||||
`${BASE_CLASS_NAME}--with-content`
|
`${BASE_CLASS_NAME}--with-content`
|
||||||
)}
|
)}
|
||||||
>
|
>
|
||||||
<Lottie animationData={animationData} className={CONTENT_CLASS_NAME} />
|
{maybeAnimation}
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue