Introduce ImageOrBlurhash component
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4 changed files with 246 additions and 10 deletions
121
ts/util/computeBlurHashUrl.ts
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121
ts/util/computeBlurHashUrl.ts
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// Copyright 2025 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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import { decode } from 'blurhash';
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import * as Bytes from '../Bytes';
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const BITMAP_HEADER = new Uint8Array([
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// Header
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// See https://en.wikipedia.org/wiki/BMP_file_format#Bitmap_file_header
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// 0x00: BM
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0x42, 0x4d,
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// 0x02: Size = 3072 + 14 + 40
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0x36, 0x0c, 0x00, 0x00,
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// 0x06: Reserved
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0x00, 0x00, 0x00, 0x00,
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// 0x0a: Pixels Offset = 14 + 40
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0x36, 0x00, 0x00, 0x00,
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// BIP Header
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// See https://en.wikipedia.org/wiki/BMP_file_format#cite_ref-bmp_2-2
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// 0x0e: Size=40
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0x28, 0x00, 0x00, 0x00,
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// 0x12: Width=32
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0x20, 0x00, 0x00, 0x00,
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// 0x16: Height=-32 (top-down)
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0xe0, 0xff, 0xff, 0xff,
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// 0x1a: Num Color Planes
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0x01, 0x00,
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// 0x1c: Bits per Pixel = 24
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0x18, 0x00,
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// 0x1e: Compression Method
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0x00, 0x00, 0x00, 0x00,
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// 0x22: Image size = 3072
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0x00, 0x0c, 0x00, 0x00,
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// 0x26: Horizontal Resolution
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0x01, 0x00, 0x00, 0x00,
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// 0x2a: Vertical Resolution
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0x01, 0x00, 0x00, 0x00,
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// 0x2e: Number of Colors in Palette
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0x00, 0x00, 0x00, 0x00,
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// 0x32: Number of Important Colors
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0x00, 0x00, 0x00, 0x00,
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]);
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const PIXEL_COUNT = 32 * 32;
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/* eslint-disable no-bitwise */
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function writeUInt32LE(bytes: Uint8Array, value: number, position: number) {
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// eslint-disable-next-line no-param-reassign
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bytes[position + 0] = (value >>> 0) & 0xff;
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// eslint-disable-next-line no-param-reassign
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bytes[position + 1] = (value >>> 8) & 0xff;
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// eslint-disable-next-line no-param-reassign
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bytes[position + 2] = (value >>> 16) & 0xff;
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// eslint-disable-next-line no-param-reassign
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bytes[position + 3] = (value >>> 24) & 0xff;
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}
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export function computeBlurHashUrl(
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blurHash: string,
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// Square by default
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desiredWidth = 1,
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desiredHeight = 1
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): string {
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const invAspect = Math.abs(desiredHeight) / (Math.abs(desiredWidth) + 1e-23);
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// Calculate width and height that roughly satisfy the desired PIXEL_COUNT
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//
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// height = invAspect * width
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// width * height = invAspect * width * width = PIXEL_COUNT
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let width = Math.sqrt(PIXEL_COUNT / (invAspect + 1e-23));
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width = Math.round(width);
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// Width has to be a multiple of DWORD size (4) for BMP to render image
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// correctly
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width >>= 2;
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width <<= 2;
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// Give at least two pixels of width to show gradients
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width = Math.max(2, width);
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let height = width * invAspect;
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height = Math.round(height);
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// Minimum two pixels of height for gradients
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height = Math.max(2, height);
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const rgba = decode(blurHash, width, height);
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const bgrSize = (rgba.byteLength / 4) * 3;
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const bitmap = new Uint8Array(BITMAP_HEADER.byteLength + bgrSize);
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bitmap.set(BITMAP_HEADER);
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// Update size
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writeUInt32LE(bitmap, bitmap.byteLength, 0x02);
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// Update width and height (has to be negative for top-down drawing)
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writeUInt32LE(bitmap, width, 0x12);
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writeUInt32LE(bitmap, -height, 0x16);
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// Update image size
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writeUInt32LE(bitmap, bgrSize, 0x22);
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// Copy pixels
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for (
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let i = 0, j = BITMAP_HEADER.byteLength;
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i < rgba.byteLength;
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i += 4, j += 3
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) {
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// BMP uses BGR ordering
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bitmap[j + 2] = rgba[i];
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bitmap[j + 1] = rgba[i + 1];
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bitmap[j] = rgba[i + 2];
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}
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return `data:image/bmp;base64,${Bytes.toBase64(bitmap)}`;
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}
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/* eslint-enable no-bitwise */
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