signal-desktop/ts/util/LatestQueue.ts

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2020-11-20 17:19:28 +00:00
// Copyright 2020 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
/**
* This class tries to enforce a state machine that looks something like this:
*
* .--------------------. called .-----------. called .---------------------.
* | | --------> | | -------> | |
* | Nothing is running | | 1 running | | 1 running, 1 queued |
* | | <-------- | | <------- | |
* '--------------------' done '-----------' done '---------------------'
* | ^
* '-----------'
* called
*
* Most notably, if something is queued and the function is called again, we discard the
* previously queued task completely.
*/
export class LatestQueue {
private isRunning: boolean;
private queuedTask?: () => Promise<void>;
private onceEmptyCallbacks: Array<() => unknown>;
constructor() {
this.isRunning = false;
this.onceEmptyCallbacks = [];
}
/**
* Does one of the following:
*
* 1. Runs the task immediately.
* 2. Enqueues the task, destroying any previously-enqueued task. In other words, 0 or 1
* tasks will be enqueued at a time.
*/
add(task: () => Promise<void>): void {
if (this.isRunning) {
this.queuedTask = task;
} else {
this.isRunning = true;
task().finally(() => {
this.isRunning = false;
const { queuedTask } = this;
if (queuedTask) {
this.queuedTask = undefined;
this.add(queuedTask);
} else {
try {
this.onceEmptyCallbacks.forEach(callback => {
callback();
});
} finally {
this.onceEmptyCallbacks = [];
}
}
});
}
}
/**
* Adds a callback to be called the first time the queue goes from "running" to "empty".
*/
onceEmpty(callback: () => unknown): void {
this.onceEmptyCallbacks.push(callback);
}
}