signal-desktop/ts/services/notifications.ts

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// Copyright 2015-2021 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
import { debounce } from 'lodash';
import EventEmitter from 'events';
import { Sound } from '../util/Sound';
import {
AudioNotificationSupport,
getAudioNotificationSupport,
shouldHideExpiringMessageBody,
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} from '../types/Settings';
import * as OS from '../OS';
import * as log from '../logging/log';
import { makeEnumParser } from '../util/enum';
import { missingCaseError } from '../util/missingCaseError';
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import type { StorageInterface } from '../types/Storage.d';
import type { LocalizerType } from '../types/Util';
type NotificationDataType = Readonly<{
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conversationId: string;
messageId: string;
senderTitle: string;
message: string;
notificationIconUrl?: undefined | string;
isExpiringMessage: boolean;
reaction: {
emoji: string;
targetAuthorUuid: string;
targetTimestamp: number;
};
wasShown?: boolean;
}>;
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// The keys and values don't match here. This is because the values correspond to old
// setting names. In the future, we may wish to migrate these to match.
export enum NotificationSetting {
Off = 'off',
NoNameOrMessage = 'count',
NameOnly = 'name',
NameAndMessage = 'message',
}
const parseNotificationSetting = makeEnumParser(
NotificationSetting,
NotificationSetting.NameAndMessage
);
export const FALLBACK_NOTIFICATION_TITLE = 'Signal';
// Electron, at least on Windows and macOS, only shows one notification at a time (see
// issues [#15364][0] and [#21646][1], among others). Because of that, we have a
// single slot for notifications, and once a notification is dismissed, all of
// Signal's notifications are dismissed.
// [0]: https://github.com/electron/electron/issues/15364
// [1]: https://github.com/electron/electron/issues/21646
class NotificationService extends EventEmitter {
private i18n?: LocalizerType;
private storage?: StorageInterface;
public isEnabled = false;
private lastNotification: null | Notification = null;
private notificationData: null | NotificationDataType = null;
// Testing indicated that trying to create/destroy notifications too quickly
// resulted in notifications that stuck around forever, requiring the user
// to manually close them. This introduces a minimum amount of time between calls,
// and batches up the quick successive update() calls we get from an incoming
// read sync, which might have a number of messages referenced inside of it.
private update: () => unknown;
constructor() {
super();
this.update = debounce(this.fastUpdate.bind(this), 1000);
}
public initialize({
i18n,
storage,
}: Readonly<{ i18n: LocalizerType; storage: StorageInterface }>): void {
log.info('NotificationService initialized');
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this.i18n = i18n;
this.storage = storage;
}
private getStorage(): StorageInterface {
if (this.storage) {
return this.storage;
}
log.error(
'NotificationService not initialized. Falling back to window.storage, but you should fix this'
);
return window.storage;
}
private getI18n(): LocalizerType {
if (this.i18n) {
return this.i18n;
}
log.error(
'NotificationService not initialized. Falling back to window.i18n, but you should fix this'
);
return window.i18n;
}
/**
* A higher-level wrapper around `window.Notification`. You may prefer to use `notify`,
* which doesn't check permissions, do any filtering, etc.
*/
public add(notificationData: Omit<NotificationDataType, 'wasShown'>): void {
log.info(
'NotificationService: adding a notification and requesting an update'
);
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this.notificationData = notificationData;
this.update();
}
/**
* A lower-level wrapper around `window.Notification`. You may prefer to use `add`,
* which includes debouncing and user permission logic.
*/
public notify({
icon,
message,
onNotificationClick,
silent,
title,
}: Readonly<{
icon?: string;
message: string;
onNotificationClick: () => void;
silent: boolean;
title: string;
}>): void {
log.info('NotificationService: showing a notification');
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this.lastNotification?.close();
const audioNotificationSupport = getAudioNotificationSupport();
const notification = new window.Notification(title, {
body: OS.isLinux() ? filterNotificationText(message) : message,
icon,
silent:
silent || audioNotificationSupport !== AudioNotificationSupport.Native,
});
notification.onclick = onNotificationClick;
if (
!silent &&
audioNotificationSupport === AudioNotificationSupport.Custom
) {
// We kick off the sound to be played. No need to await it.
new Sound({ src: 'sounds/notification.ogg' }).play();
}
this.lastNotification = notification;
}
// Remove the last notification if both conditions hold:
//
// 1. Either `conversationId` or `messageId` matches (if present)
// 2. `emoji`, `targetAuthorUuid`, `targetTimestamp` matches (if present)
public removeBy({
conversationId,
messageId,
emoji,
targetAuthorUuid,
targetTimestamp,
}: Readonly<{
conversationId?: string;
messageId?: string;
emoji?: string;
targetAuthorUuid?: string;
targetTimestamp?: number;
}>): void {
if (!this.notificationData) {
log.info('NotificationService#removeBy: no notification data');
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return;
}
let shouldClear = false;
if (
conversationId &&
this.notificationData.conversationId === conversationId
) {
log.info('NotificationService#removeBy: conversation ID matches');
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shouldClear = true;
}
if (messageId && this.notificationData.messageId === messageId) {
log.info('NotificationService#removeBy: message ID matches');
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shouldClear = true;
}
if (!shouldClear) {
return;
}
const { reaction } = this.notificationData;
if (
reaction &&
emoji &&
targetAuthorUuid &&
targetTimestamp &&
(reaction.emoji !== emoji ||
reaction.targetAuthorUuid !== targetAuthorUuid ||
reaction.targetTimestamp !== targetTimestamp)
) {
return;
}
this.clear();
this.update();
}
private fastUpdate(): void {
const storage = this.getStorage();
const i18n = this.getI18n();
if (this.lastNotification) {
this.lastNotification.close();
this.lastNotification = null;
}
const { notificationData } = this;
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const isAppFocused = window.SignalContext.activeWindowService.isActive();
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const userSetting = this.getNotificationSetting();
// This isn't a boolean because TypeScript isn't smart enough to know that, if
// `Boolean(notificationData)` is true, `notificationData` is truthy.
const shouldShowNotification =
this.isEnabled && !isAppFocused && notificationData;
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if (!shouldShowNotification) {
log.info(
`NotificationService not updating notifications. Notifications are ${
this.isEnabled ? 'enabled' : 'disabled'
}; app is ${isAppFocused ? '' : 'not '}focused; there is ${
notificationData ? '' : 'no '
}notification data`
);
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if (isAppFocused) {
this.notificationData = null;
}
return;
}
const shouldPlayNotificationSound = Boolean(
storage.get('audio-notification')
);
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const shouldDrawAttention = storage.get(
'notification-draw-attention',
true
);
if (shouldDrawAttention) {
log.info('NotificationService: drawing attention');
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window.drawAttention();
}
let notificationTitle: string;
let notificationMessage: string;
let notificationIconUrl: undefined | string;
const {
conversationId,
messageId,
senderTitle,
message,
isExpiringMessage,
reaction,
wasShown,
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} = notificationData;
if (wasShown) {
log.info(
'NotificationService: not showing a notification because it was already shown'
);
return;
}
switch (userSetting) {
case NotificationSetting.Off:
log.info(
'NotificationService: not showing a notification because user has disabled it'
);
return;
case NotificationSetting.NameOnly:
case NotificationSetting.NameAndMessage: {
notificationTitle = senderTitle;
({ notificationIconUrl } = notificationData);
if (isExpiringMessage && shouldHideExpiringMessageBody()) {
notificationMessage = i18n('newMessage');
} else if (userSetting === NotificationSetting.NameOnly) {
if (reaction) {
notificationMessage = i18n('notificationReaction', {
sender: senderTitle,
emoji: reaction.emoji,
});
} else {
notificationMessage = i18n('newMessage');
}
} else if (reaction) {
notificationMessage = i18n('notificationReactionMessage', {
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sender: senderTitle,
emoji: reaction.emoji,
message,
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});
} else {
notificationMessage = message;
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}
break;
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}
case NotificationSetting.NoNameOrMessage:
notificationTitle = FALLBACK_NOTIFICATION_TITLE;
notificationMessage = i18n('newMessage');
break;
default:
log.error(missingCaseError(userSetting));
notificationTitle = FALLBACK_NOTIFICATION_TITLE;
notificationMessage = i18n('newMessage');
break;
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}
log.info('NotificationService: requesting a notification to be shown');
this.notificationData = {
...notificationData,
wasShown: true,
};
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this.notify({
title: notificationTitle,
icon: notificationIconUrl,
message: notificationMessage,
silent: !shouldPlayNotificationSound,
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onNotificationClick: () => {
this.emit('click', conversationId, messageId);
},
});
}
public getNotificationSetting(): NotificationSetting {
return parseNotificationSetting(
this.getStorage().get('notification-setting')
);
}
public clear(): void {
log.info(
'NotificationService: clearing notification and requesting an update'
);
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this.notificationData = null;
this.update();
}
// We don't usually call this, but when the process is shutting down, we should at
// least try to remove the notification immediately instead of waiting for the
// normal debounce.
public fastClear(): void {
log.info('NotificationService: clearing notification and updating');
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this.notificationData = null;
this.fastUpdate();
}
public enable(): void {
log.info('NotificationService: enabling');
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const needUpdate = !this.isEnabled;
this.isEnabled = true;
if (needUpdate) {
this.update();
}
}
public disable(): void {
log.info('NotificationService: disabling');
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this.isEnabled = false;
}
}
export const notificationService = new NotificationService();
function filterNotificationText(text: string) {
return (text || '')
.replace(/&/g, '&amp;')
.replace(/"/g, '&quot;')
.replace(/'/g, '&apos;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;');
}