70 lines
		
	
	
	
		
			2.5 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			2.5 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: dawon <dawon@dawon.eu>
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Date: Sat, 15 Oct 2022 00:46:32 +0200
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Subject: [PATCH] Add Player Warden Warning API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -0,0 +0,0 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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      * @param silent whether sound should be silenced
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      */
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     void showElderGuardian(boolean silent);
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+
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+    /**
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+     * Returns the player's cooldown in ticks until the next Warden warning can occur.
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+     *
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+     * @return ticks until next Warden warning can occur. 0 means there is no cooldown left.
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+     */
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+    int getWardenWarningCooldown();
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+
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+    /**
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+     * Sets the player's cooldown in ticks until next Warden warning can occur.
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+     *
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+     * @param cooldown ticks until next Warden warning can occur. 0 means there is no cooldown left. Values less than 0 are set to 0.
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+     */
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+    void setWardenWarningCooldown(int cooldown);
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+
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+    /**
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+     * Returns time since last Warden warning in ticks.
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+     *
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+     * @return ticks since last Warden warning
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+     */
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+    int getWardenTimeSinceLastWarning();
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+
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+    /**
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+     * Sets time since last Warden warning in ticks.
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+     *
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+     * @param time ticks since last Warden warning
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+     */
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+    void setWardenTimeSinceLastWarning(int time);
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+
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+    /**
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+     * Returns the player's current Warden warning level.
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+     *
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+     * @return current Warden warning level
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+     */
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+    int getWardenWarningLevel();
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+
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+    /**
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+     * Sets the player's Warden warning level.
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+     * <p>
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+     * <b>Note:</b> This will not actually spawn the Warden.
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+     * Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
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+     *
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+     * @param warningLevel player's Warden warning level. The warning level is internally limited to valid values.
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+     */
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+    void setWardenWarningLevel(int warningLevel);
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+
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+    /**
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+     * Increases the player's Warden warning level if possible and not on cooldown.
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+     * <p>
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+     * <b>Note:</b> This will not actually spawn the Warden.
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+     * Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
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+     */
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+    void increaseWardenWarningLevel();
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     // Paper end
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     @NotNull
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