80 lines
		
	
	
	
		
			2.5 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			2.5 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 14 Jan 2018 17:31:37 -0500
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Subject: [PATCH] PlayerNaturallySpawnCreaturesEvent
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This event can be used for when you want to exclude a certain player
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from triggering monster spawns on a server.
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Also a highly more effecient way to blanket block spawns in a world
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diff --git a/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
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@@ -0,0 +0,0 @@
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+package com.destroystokyo.paper.event.entity;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event
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+ */
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+public class PlayerNaturallySpawnCreaturesEvent extends PlayerEvent implements Cancellable {
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+    private byte radius;
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+
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+    public PlayerNaturallySpawnCreaturesEvent(@NotNull Player player, byte radius) {
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+        super(player);
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+        this.radius = radius;
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+    }
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+
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+    /**
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+     * @return The radius of chunks around this player to be included in natural spawn selection
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+     */
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+    public byte getSpawnRadius() {
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+        return radius;
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+    }
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+
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+    /**
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+     * @param radius The radius of chunks around this player to be included in natural spawn selection
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+     */
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+    public void setSpawnRadius(byte radius) {
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+        this.radius = radius;
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+    }
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+
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+    private static final HandlerList handlers = new HandlerList();
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+
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+    @NotNull
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+    public HandlerList getHandlers() {
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+        return handlers;
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+    }
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+
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+    @NotNull
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+    public static HandlerList getHandlerList() {
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+        return handlers;
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+    }
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+
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+    private boolean cancelled = false;
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+
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+    /**
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+     * @return If this players chunks will be excluded from natural spawns
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+     */
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+    @Override
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+    public boolean isCancelled() {
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+        return cancelled;
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+    }
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+
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+    /**
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+     * @param cancel true if you wish to cancel this event, and not include this players chunks for natural spawning
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+     */
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+    @Override
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+    public void setCancelled(boolean cancel) {
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+        cancelled = cancel;
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+    }
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+}
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