f37381ea8a
Removes synchronization from sending packets Makes normal packet sends no longer need to be wrapped and queued like it use to work. Adds more packet queue immunities on top of keep alive to let the following scenarios go out without delay: - Keep Alive - Chat - Kick - All of the packets during the Player Joined World event Hoping that latter one helps join timeout issues more too for slow connections. Removes processing packet queue off of main thread - for the few cases where it is allowed, order is not necessary nor should it even be happening concurrently in first place (handshaking/login/status) Ensures packets sent asynchronously are dispatched on main thread This helps ensure safety for ProtocolLib as packet listeners are commonly accessing world state. This will allow you to schedule a packet to be sent async, but itll be dispatched sync for packet listeners to process. This should solve some deadlock risks This may provide a decent performance improvement because thread synchronization incurs a cache reset so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really hot activity.
38 lines
1.8 KiB
Diff
38 lines
1.8 KiB
Diff
From 192d3a89332e086f0647af17844cd05b19f1f7d8 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sat, 13 Apr 2019 16:50:58 -0500
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Subject: [PATCH] Add option to allow iron golems to spawn in air
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 47c6d66b78e..b773b750ae4 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -413,6 +413,11 @@ public class PaperWorldConfig {
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scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
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}
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+ public boolean ironGolemsCanSpawnInAir = false;
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+ private void ironGolemsCanSpawnInAir() {
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+ ironGolemsCanSpawnInAir = getBoolean("iron-golems-can-spawn-in-air", ironGolemsCanSpawnInAir);
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+ }
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+
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public int bedSearchRadius = 1;
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private void bedSearchRadius() {
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bedSearchRadius = getInt("bed-search-radius", 1);
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diff --git a/src/main/java/net/minecraft/server/EntityIronGolem.java b/src/main/java/net/minecraft/server/EntityIronGolem.java
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index 2f764776b2f..7f6a5677600 100644
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--- a/src/main/java/net/minecraft/server/EntityIronGolem.java
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+++ b/src/main/java/net/minecraft/server/EntityIronGolem.java
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@@ -221,7 +221,7 @@ public class EntityIronGolem extends EntityGolem {
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BlockPosition blockposition1 = blockposition.down();
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IBlockData iblockdata = iworldreader.getType(blockposition1);
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- if (!iblockdata.a((IBlockAccess) iworldreader, blockposition1, (Entity) this)) {
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+ if (!iblockdata.a((IBlockAccess) iworldreader, blockposition1, (Entity) this) && !world.paperConfig.ironGolemsCanSpawnInAir) { // Paper
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return false;
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} else {
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for (int i = 1; i < 3; ++i) {
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--
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2.26.2
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