- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
		
			
				
	
	
		
			370 lines
		
	
	
	
		
			24 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			370 lines
		
	
	
	
		
			24 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 5 May 2020 20:40:53 -0700
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Subject: [PATCH] Optimize anyPlayerCloseEnoughForSpawning to use distance maps
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Use a distance map to find the players in range quickly
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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     boolean isUpdateQueued = false; // Paper
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     private final ChunkMap chunkMap; // Paper
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+    // Paper start - optimise anyPlayerCloseEnoughForSpawning
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+    // cached here to avoid a map lookup
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+    com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInMobSpawnRange;
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+    com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInChunkTickRange;
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+
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+    void onChunkAdd() {
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+        long key = net.minecraft.server.MCUtil.getCoordinateKey(this.pos);
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+        this.playersInMobSpawnRange = this.chunkMap.playerMobSpawnMap.getObjectsInRange(key);
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+        this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
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+    }
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+
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+    void onChunkRemove() {
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+        this.playersInMobSpawnRange = null;
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+        this.playersInChunkTickRange = null;
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+    }
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+    // Paper end - optimise anyPlayerCloseEnoughForSpawning
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+
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     public ChunkHolder(ChunkPos pos, int level, LevelHeightAccessor world, LevelLightEngine lightingProvider, ChunkHolder.LevelChangeListener levelUpdateListener, ChunkHolder.PlayerProvider playersWatchingChunkProvider) {
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         this.futures = new AtomicReferenceArray(ChunkHolder.CHUNK_STATUSES.size());
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         this.fullChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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         this.setTicketLevel(level);
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         this.changedBlocksPerSection = new ShortSet[world.getSectionsCount()];
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         this.chunkMap = (ChunkMap)playersWatchingChunkProvider; // Paper
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+        this.onChunkAdd(); // Paper - optimise anyPlayerCloseEnoughForSpawning
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     }
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     // CraftBukkit start
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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     final CallbackExecutor chunkLoadConversionCallbackExecutor = new CallbackExecutor(); // Paper
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     // Paper start - distance maps
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     private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
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+    // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+    // A note about the naming used here:
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+    // Previously, mojang used a "spawn range" of 8 for controlling both ticking and
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+    // mob spawn range. However, spigot makes the spawn range configurable by
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+    // checking if the chunk is in the tick range (8) and the spawn range
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+    // obviously this means a spawn range > 8 cannot be implemented
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+
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+    // these maps are named after spigot's uses
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+    public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobSpawnMap; // this map is absent from updateMaps since it's controlled at the start of the chunkproviderserver tick
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+    public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerChunkTickRangeMap;
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+    // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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     void addPlayerToDistanceMaps(ServerPlayer player) {
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         int chunkX = MCUtil.getChunkCoordinate(player.getX());
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         int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
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         // Note: players need to be explicitly added to distance maps before they can be updated
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+        this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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         // Paper start - per player mob spawning
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         if (this.playerMobDistanceMap != null) {
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             this.playerMobDistanceMap.add(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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     void removePlayerFromDistanceMaps(ServerPlayer player) {
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+        // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+        this.playerMobSpawnMap.remove(player);
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+        this.playerChunkTickRangeMap.remove(player);
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+        // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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         // Paper start - per player mob spawning
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         if (this.playerMobDistanceMap != null) {
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             this.playerMobDistanceMap.remove(player);
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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         int chunkX = MCUtil.getChunkCoordinate(player.getX());
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         int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
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         // Note: players need to be explicitly added to distance maps before they can be updated
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+        this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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         // Paper start - per player mob spawning
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         if (this.playerMobDistanceMap != null) {
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             this.playerMobDistanceMap.update(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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         this.regionManagers.add(this.dataRegionManager);
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         // Paper end
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         this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets) : null; // Paper
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+        // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+        this.playerChunkTickRangeMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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+            (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+             com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+                ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+                if (playerChunk != null) {
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+                    playerChunk.playersInChunkTickRange = newState;
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+                }
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+            },
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+            (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+             com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+                ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+                if (playerChunk != null) {
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+                    playerChunk.playersInChunkTickRange = newState;
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+                }
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+            });
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+        this.playerMobSpawnMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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+            (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+             com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+                ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+                if (playerChunk != null) {
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+                    playerChunk.playersInMobSpawnRange = newState;
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+                }
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+            },
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+            (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+             com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+                ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+                if (playerChunk != null) {
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+                    playerChunk.playersInMobSpawnRange = newState;
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+                }
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+            });
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+        // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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     }
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     protected ChunkGenerator generator() {
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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                 holder = (ChunkHolder) this.pendingUnloads.remove(pos);
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                 if (holder != null) {
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                     holder.setTicketLevel(level);
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+                    holder.onChunkAdd(); // Paper - optimise anyPlayerCloseEnoughForSpawning - PUT HERE AFTER RE-ADDING ONLY
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                 } else {
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                     holder = new ChunkHolder(new ChunkPos(pos), level, this.level, this.lightEngine, this.queueSorter, this);
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                     // Paper start
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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             ChunkHolder playerchunk = (ChunkHolder) this.updatingChunkMap.remove(j);
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             if (playerchunk != null) {
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+                playerchunk.onChunkRemove(); // Paper
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                 this.pendingUnloads.put(j, playerchunk);
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                 this.modified = true;
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                 this.scheduleUnload(j, playerchunk); // Paper - Move up - don't leak chunks
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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         return this.anyPlayerCloseEnoughForSpawning(pos, false);
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     }
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-    boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkcoordintpair, boolean reducedRange) {
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-        int chunkRange = level.spigotConfig.mobSpawnRange;
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-        chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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-        chunkRange = (chunkRange > 8) ? 8 : chunkRange;
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-
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-        final int finalChunkRange = chunkRange; // Paper for lambda below
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-        //double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D; // Paper - use from event
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-        double blockRange = 16384.0D; // Paper
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-        // Spigot end
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-        long i = chunkcoordintpair.toLong();
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+    // Paper start - optimise anyPlayerCloseEnoughForSpawning
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+    final boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkcoordintpair, boolean reducedRange) {
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+        return this.anyPlayerCloseEnoughForSpawning(this.getUpdatingChunkIfPresent(chunkcoordintpair.toLong()), chunkcoordintpair, reducedRange);
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+    }
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-        if (!this.distanceManager.hasPlayersNearby(i)) {
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+    final boolean anyPlayerCloseEnoughForSpawning(ChunkHolder playerchunk, ChunkPos chunkcoordintpair, boolean reducedRange) {
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+        // this function is so hot that removing the map lookup call can have an order of magnitude impact on its performance
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+        // tested and confirmed via System.nanoTime()
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+        com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInRange = reducedRange ? playerchunk.playersInMobSpawnRange : playerchunk.playersInChunkTickRange;
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+        if (playersInRange == null) {
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             return false;
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-        } else {
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-            Iterator iterator = this.playerMap.getPlayers(i).iterator();
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-
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-            ServerPlayer entityplayer;
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+        }
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+        Object[] backingSet = playersInRange.getBackingSet();
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-            do {
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-                if (!iterator.hasNext()) {
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-                    return false;
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+        if (reducedRange) {
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+            for (int i = 0, len = backingSet.length; i < len; ++i) {
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+                Object raw = backingSet[i];
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+                if (!(raw instanceof ServerPlayer player)) {
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+                    continue;
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                 }
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-
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-                entityplayer = (ServerPlayer) iterator.next();
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-                // Paper start - add PlayerNaturallySpawnCreaturesEvent
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-                com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event;
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-                blockRange = 16384.0D;
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-                if (reducedRange) {
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-                    event = entityplayer.playerNaturallySpawnedEvent;
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-                    if (event == null || event.isCancelled()) return false;
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-                    blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
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+                // don't check spectator and whatnot, already handled by mob spawn map update
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+                if (euclideanDistanceSquared(chunkcoordintpair, player) < player.lastEntitySpawnRadiusSquared) {
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+                    return true; // in range
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                 }
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-                // Paper end
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-            } while (!this.playerIsCloseEnoughForSpawning(entityplayer, chunkcoordintpair, blockRange)); // Spigot
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-
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-            return true;
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+            }
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+        } else {
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+            final double range = (DistanceManager.MOB_SPAWN_RANGE * 16) * (DistanceManager.MOB_SPAWN_RANGE * 16);
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+            // before spigot, mob spawn range was actually mob spawn range + tick range, but it was split
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+            for (int i = 0, len = backingSet.length; i < len; ++i) {
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+                Object raw = backingSet[i];
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+                if (!(raw instanceof ServerPlayer player)) {
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+                    continue;
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+                }
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+                // don't check spectator and whatnot, already handled by mob spawn map update
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+                if (euclideanDistanceSquared(chunkcoordintpair, player) < range) {
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+                    return true; // in range
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+                }
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+            }
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         }
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+        // no players in range
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+        return false;
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+        // Paper end - optimise anyPlayerCloseEnoughForSpawning
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     }
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     public List<ServerPlayer> getPlayersCloseForSpawning(ChunkPos pos) {
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diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
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+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
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@@ -0,0 +0,0 @@ public abstract class DistanceManager {
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     final Long2ObjectMap<ObjectSet<ServerPlayer>> playersPerChunk = new Long2ObjectOpenHashMap();
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     public final Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> tickets = new Long2ObjectOpenHashMap();
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     private final DistanceManager.ChunkTicketTracker ticketTracker = new DistanceManager.ChunkTicketTracker();
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-    private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8);
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+    public static final int MOB_SPAWN_RANGE = 8; // private final ChunkMapDistance.b f = new ChunkMapDistance.b(8); // Paper - no longer used
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     private final TickingTracker tickingTicketsTracker = new TickingTracker();
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     private final DistanceManager.PlayerTicketTracker playerTicketManager = new DistanceManager.PlayerTicketTracker(33);
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     // Paper start use a queue, but still keep unique requirement
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@@ -0,0 +0,0 @@ public abstract class DistanceManager {
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     protected abstract ChunkHolder updateChunkScheduling(long pos, int level, @Nullable ChunkHolder holder, int k);
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     public boolean runAllUpdates(ChunkMap chunkStorage) {
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-        this.naturalSpawnChunkCounter.runAllUpdates();
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+        //this.f.a(); // Paper - no longer used
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         this.tickingTicketsTracker.runAllUpdates();
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         this.playerTicketManager.runAllUpdates();
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         int i = Integer.MAX_VALUE - this.ticketTracker.runDistanceUpdates(Integer.MAX_VALUE);
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@@ -0,0 +0,0 @@ public abstract class DistanceManager {
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         ((ObjectSet) this.playersPerChunk.computeIfAbsent(i, (j) -> {
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             return new ObjectOpenHashSet();
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         })).add(player);
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-        this.naturalSpawnChunkCounter.update(i, 0, true);
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+        //this.f.update(i, 0, true); // Paper - no longer used
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         this.playerTicketManager.update(i, 0, true);
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         this.tickingTicketsTracker.addTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair);
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     }
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@@ -0,0 +0,0 @@ public abstract class DistanceManager {
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         if (objectset != null) objectset.remove(player); // Paper - some state corruption happens here, don't crash, clean up gracefully.
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         if (objectset == null || objectset.isEmpty()) { // Paper
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             this.playersPerChunk.remove(i);
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-            this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
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+            //this.f.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
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             this.playerTicketManager.update(i, Integer.MAX_VALUE, false);
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             this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair);
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         }
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@@ -0,0 +0,0 @@ public abstract class DistanceManager {
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     // Paper end
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     public int getNaturalSpawnChunkCount() {
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-        this.naturalSpawnChunkCounter.runAllUpdates();
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-        return this.naturalSpawnChunkCounter.chunks.size();
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+        // Paper start - use distance map to implement
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+        // note: this is the spawn chunk count
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+        return this.chunkMap.playerChunkTickRangeMap.size();
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+        // Paper end - use distance map to implement
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     }
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     public boolean hasPlayersNearby(long chunkPos) {
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-        this.naturalSpawnChunkCounter.runAllUpdates();
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-        return this.naturalSpawnChunkCounter.chunks.containsKey(chunkPos);
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+        // Paper start - use distance map to implement
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+        // note: this is the is spawn chunk method
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+        return this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(chunkPos) != null;
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+        // Paper end - use distance map to implement
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     }
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     public String getDebugStatus() {
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
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         if (flag) {
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             this.chunkMap.tick();
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         } else {
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+            // Paper start - optimize isOutisdeRange
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+            ChunkMap playerChunkMap = this.chunkMap;
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+            for (ServerPlayer player : this.level.players) {
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+                if (!player.affectsSpawning || player.isSpectator()) {
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+                    playerChunkMap.playerMobSpawnMap.remove(player);
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+                    continue;
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+                }
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+
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+                int viewDistance = this.chunkMap.getEffectiveViewDistance();
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+
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+                // copied and modified from isOutisdeRange
 | 
						|
+                int chunkRange = level.spigotConfig.mobSpawnRange;
 | 
						|
+                chunkRange = (chunkRange > viewDistance) ? (byte)viewDistance : chunkRange;
 | 
						|
+                chunkRange = (chunkRange > DistanceManager.MOB_SPAWN_RANGE) ? DistanceManager.MOB_SPAWN_RANGE : chunkRange;
 | 
						|
+
 | 
						|
+                com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(player.getBukkitEntity(), (byte)chunkRange);
 | 
						|
+                event.callEvent();
 | 
						|
+                if (event.isCancelled() || event.getSpawnRadius() < 0 || playerChunkMap.playerChunkTickRangeMap.getLastViewDistance(player) == -1) {
 | 
						|
+                    playerChunkMap.playerMobSpawnMap.remove(player);
 | 
						|
+                    continue;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                int range = Math.min(event.getSpawnRadius(), 32); // limit to max view distance
 | 
						|
+                int chunkX = net.minecraft.server.MCUtil.getChunkCoordinate(player.getX());
 | 
						|
+                int chunkZ = net.minecraft.server.MCUtil.getChunkCoordinate(player.getZ());
 | 
						|
+
 | 
						|
+                playerChunkMap.playerMobSpawnMap.addOrUpdate(player, chunkX, chunkZ, range);
 | 
						|
+                player.lastEntitySpawnRadiusSquared = (double)((range << 4) * (range << 4)); // used in anyPlayerCloseEnoughForSpawning
 | 
						|
+                player.playerNaturallySpawnedEvent = event;
 | 
						|
+            }
 | 
						|
+            // Paper end - optimize isOutisdeRange
 | 
						|
             LevelData worlddata = this.level.getLevelData();
 | 
						|
             ProfilerFiller gameprofilerfiller = this.level.getProfiler();
 | 
						|
 
 | 
						|
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
 | 
						|
             boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
 | 
						|
 
 | 
						|
             Collections.shuffle(list);
 | 
						|
-            // Paper start - call player naturally spawn event
 | 
						|
-            int chunkRange = level.spigotConfig.mobSpawnRange;
 | 
						|
-            chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
 | 
						|
-            chunkRange = Math.min(chunkRange, 8);
 | 
						|
-            for (ServerPlayer entityPlayer : this.level.players()) {
 | 
						|
-                entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
 | 
						|
-                entityPlayer.playerNaturallySpawnedEvent.callEvent();
 | 
						|
-            };
 | 
						|
-            // Paper end
 | 
						|
+            // Paper - moved natural spawn event up
 | 
						|
             Iterator iterator1 = list.iterator();
 | 
						|
 
 | 
						|
             while (iterator1.hasNext()) {
 | 
						|
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
 | 
						|
                 LevelChunk chunk1 = chunkproviderserver_a.chunk;
 | 
						|
                 ChunkPos chunkcoordintpair = chunk1.getPos();
 | 
						|
 
 | 
						|
-                if (this.level.isPositionEntityTicking(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) {
 | 
						|
+                if (this.level.isPositionEntityTicking(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
 | 
						|
                     chunk1.incrementInhabitedTime(j);
 | 
						|
-                    if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot
 | 
						|
+                    if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning
 | 
						|
                         NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
 | 
						|
                     }
 | 
						|
 
 | 
						|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
 | 
						|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
 | 
						|
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
 | 
						|
     // CraftBukkit end
 | 
						|
     public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
 | 
						|
 
 | 
						|
+    public double lastEntitySpawnRadiusSquared; // Paper - optimise isOutsideRange, this field is in blocks
 | 
						|
     public final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> cachedSingleHashSet; // Paper
 | 
						|
 
 | 
						|
     public ServerPlayer(MinecraftServer server, ServerLevel world, GameProfile profile) {
 |