f1a92f03db
During testing, I could not find any case of TabCompleteEvent firing, however, upon reinspection of the code, and additional testing, this appears to work fine without any changes on our part.
32 lines
1.4 KiB
Diff
32 lines
1.4 KiB
Diff
From 53226e517933eddd9d6db482e86d5ca33a604832 Mon Sep 17 00:00:00 2001
|
|
From: Minecrell <minecrell@minecrell.net>
|
|
Date: Fri, 13 Jul 2018 14:54:43 +0200
|
|
Subject: [PATCH] Refresh player inventory when cancelling
|
|
PlayerInteractEntityEvent
|
|
|
|
When interacting with entities with an item, the client will assume
|
|
the interaction is successful, and update the held item on the
|
|
client. However, if the interaction is cancelled on the server side,
|
|
the client will still mistakenly remove/replace the item in hand.
|
|
|
|
Examples for this are milking cows with a bucket or dyeing sheep.
|
|
The bucket is replaced with milk and the dye removed from inventory.
|
|
|
|
Refresh the player inventory when PlayerInteractEntityEvent is
|
|
cancelled to avoid this problem.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
index fe967bac5b..5781f4d2ce 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
@@ -1943,6 +1943,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
|
|
}
|
|
|
|
if (event.isCancelled()) {
|
|
+ this.player.updateInventory(this.player.activeContainer); // Paper - Refresh player inventory
|
|
return;
|
|
}
|
|
// CraftBukkit end
|
|
--
|
|
2.19.0
|
|
|