974b0afca9
CraftBukkit removed their implementation that caused this issue, switching to Mojang's implementation which doesn't appear to share it. I already removed the important bit in the last upstream merge, this is just unused and unnecessary now. So we remove it.
36 lines
1.7 KiB
Diff
36 lines
1.7 KiB
Diff
From d766004f07f7cb887283db77e0adc5ca4307c7b5 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Nov 2016 20:28:12 -0400
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Subject: [PATCH] Don't load Chunks from Hoppers and other things
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Hoppers call this to I guess "get the primary side" of a double sided chest.
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If the double sided chest crosses chunk lines, it causes the chunk to load.
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This will end up causing sync chunk loads, which will unload with Chunk GC,
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only to be reloaded again the next tick.
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This of course is undesirable, so just return the loaded side as "primary"
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and treat it as a single chest if the other sides are unloaded
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diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
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index 9c4d1c938..dd1c1a39b 100644
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--- a/src/main/java/net/minecraft/server/BlockChest.java
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+++ b/src/main/java/net/minecraft/server/BlockChest.java
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@@ -339,7 +339,13 @@ public class BlockChest extends BlockTileEntity {
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while (iterator.hasNext()) {
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EnumDirection enumdirection = (EnumDirection) iterator.next();
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BlockPosition blockposition1 = blockposition.shift(enumdirection);
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- Block block = world.getType(blockposition1).getBlock();
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+ // Paper start - don't load chunks if the other side of the chest is in unloaded chunk
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+ final IBlockData type = world.getTypeIfLoaded(blockposition1); // Paper
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+ if (type == null) {
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+ continue;
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+ }
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+ Block block = type.getBlock();
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+ // Paper end
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if (block == this) {
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if (this.e(world, blockposition1)) {
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--
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2.12.2.windows.2
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