64 lines
		
	
	
	
		
			2.2 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
	
		
			2.2 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Tue, 7 Dec 2021 19:34:11 -0500
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Subject: [PATCH] Dolphin API
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diff --git a/src/main/java/org/bukkit/entity/Dolphin.java b/src/main/java/org/bukkit/entity/Dolphin.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/Dolphin.java
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+++ b/src/main/java/org/bukkit/entity/Dolphin.java
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@@ -0,0 +0,0 @@
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 package org.bukkit.entity;
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-public interface Dolphin extends WaterMob { }
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+import org.bukkit.Location;
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+
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+public interface Dolphin extends WaterMob { // Paper start - Dolphin API
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+
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+    /**
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+     * Gets the moistness level of this dolphin
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+     */
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+    int getMoistness();
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+
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+    /**
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+     * Sets the moistness of this dolphin, once this is less than 0 the dolphin will start to take damage.
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+     *
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+     * @param moistness moistness level
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+     */
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+    void setMoistness(int moistness);
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+
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+    /**
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+     * Sets if this dolphin was fed a fish.
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+     *
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+     * @param hasFish has a fish
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+     */
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+    void setHasFish(boolean hasFish);
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+
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+    /**
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+     * Gets if this dolphin has a fish.
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+     *
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+     * @return has a fish
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+     */
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+    boolean hasFish();
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+
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+    /**
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+     * Gets the treasure location this dolphin tries to guide players to.
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+     * <p>
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+     * This value is calculated if the player has fed the dolphin a fish, and it tries to start the {@link com.destroystokyo.paper.entity.ai.VanillaGoal#DOLPHIN_SWIM_TO_TREASURE} goal.
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+     *
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+     *  @return calculated closest treasure location
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+     */
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+    @org.jetbrains.annotations.NotNull
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+    Location getTreasureLocation();
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+
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+    /**
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+     * Sets the treasure location that this dolphin will try to lead the player to.
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+     * This only has an effect if the dolphin is currently leading a player, as this value is recalculated next time it leads a player.
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+     * <p>
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+     * The world of the location does not matter, as the dolphin will always use the world it is currently in.
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+     *
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+     *  @param location location to guide to
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+     */
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+    void setTreasureLocation(@org.jetbrains.annotations.NotNull Location location);
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+} // Paper end - Dolphin API
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