e4d10a6d67
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes: bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException 3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches 95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType() 4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
45 lines
1.7 KiB
Diff
45 lines
1.7 KiB
Diff
From ceb3bdbb547c9e9eb98001df882d471e3954e899 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 22 Mar 2016 00:33:47 -0400
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Subject: [PATCH] Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 46c227b7f0..e721053542 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -58,6 +58,21 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
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}
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+ // Paper start
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+ public static Random SHARED_RANDOM = new Random() {
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+ private boolean locked = false;
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+ @Override
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+ public synchronized void setSeed(long seed) {
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+ if (locked) {
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+ LogManager.getLogger().error("Ignoring setSeed on Entity.SHARED_RANDOM", new Throwable());
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+ } else {
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+ super.setSeed(seed);
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+ locked = true;
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+ }
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+ }
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+ };
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+ // Paper end
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+
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private CraftEntity bukkitEntity;
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public CraftEntity getBukkitEntity() {
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@@ -192,7 +207,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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this.y = Vec3D.a;
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this.av = 1.0F;
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this.aw = 1.0F;
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- this.random = new Random();
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+ this.random = SHARED_RANDOM; // Paper
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this.fireTicks = -this.getMaxFireTicks();
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this.justCreated = true;
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this.uniqueID = MathHelper.a(this.random);
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--
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2.25.1
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