2103c75247
GH-684 Better handles most true deadlock situations
131 lines
4.7 KiB
Diff
131 lines
4.7 KiB
Diff
From 2aa53ac9f67c953bdeac7f66834cdf8fb343799d Mon Sep 17 00:00:00 2001
|
|
From: Zach Brown <zach.brown@destroystokyo.com>
|
|
Date: Fri, 12 May 2017 23:34:11 -0500
|
|
Subject: [PATCH] Properly handle async calls to restart the server
|
|
|
|
The watchdog thread calls the server restart function asynchronously. Prior to
|
|
this change, it attempted to do several non-safe operations from the watchdog
|
|
thread, rather than the main. Specifically, because of a separate upstream change,
|
|
it causes player entities to be ticked asynchronously, among other things.
|
|
|
|
This is dangerous.
|
|
|
|
This patch moves the old handling into a synchronous variant, for calls from the
|
|
restart command, and adds separate handling for async calls, such as those from
|
|
the watchdog thread.
|
|
|
|
When calling from the watchdog thread, we cannot assume the main thread is in a
|
|
tickable state; it may be completely deadlocked. Therefore, we kill that thread
|
|
right then and there.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
index 8df30e3d0..df3077c9d 100644
|
|
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
@@ -1630,6 +1630,7 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
|
|
return this.ab;
|
|
}
|
|
|
|
+ public final Thread getServerThread() { return this.aI(); } // Paper - OBFHELPER
|
|
public Thread aI() {
|
|
return this.serverThread;
|
|
}
|
|
diff --git a/src/main/java/org/spigotmc/RestartCommand.java b/src/main/java/org/spigotmc/RestartCommand.java
|
|
index 49768734d..35c828805 100644
|
|
--- a/src/main/java/org/spigotmc/RestartCommand.java
|
|
+++ b/src/main/java/org/spigotmc/RestartCommand.java
|
|
@@ -52,36 +52,7 @@ public class RestartCommand extends Command
|
|
// Disable Watchdog
|
|
WatchdogThread.doStop();
|
|
|
|
- // Kick all players
|
|
- for ( EntityPlayer p : (List< EntityPlayer>) MinecraftServer.getServer().getPlayerList().players )
|
|
- {
|
|
- p.playerConnection.disconnect(SpigotConfig.restartMessage);
|
|
- }
|
|
- // Give the socket a chance to send the packets
|
|
- try
|
|
- {
|
|
- Thread.sleep( 100 );
|
|
- } catch ( InterruptedException ex )
|
|
- {
|
|
- }
|
|
- // Close the socket so we can rebind with the new process
|
|
- MinecraftServer.getServer().getServerConnection().b();
|
|
-
|
|
- // Give time for it to kick in
|
|
- try
|
|
- {
|
|
- Thread.sleep( 100 );
|
|
- } catch ( InterruptedException ex )
|
|
- {
|
|
- }
|
|
-
|
|
- // Actually shutdown
|
|
- try
|
|
- {
|
|
- MinecraftServer.getServer().stop();
|
|
- } catch ( Throwable t )
|
|
- {
|
|
- }
|
|
+ shutdownServer(); // Paper - Moved to function that will handle sync and async
|
|
|
|
// This will be done AFTER the server has completely halted
|
|
Thread shutdownHook = new Thread()
|
|
@@ -129,4 +100,53 @@ public class RestartCommand extends Command
|
|
ex.printStackTrace();
|
|
}
|
|
}
|
|
+
|
|
+ // Paper start - sync copied from above with minor changes, async added
|
|
+ private static void shutdownServer()
|
|
+ {
|
|
+ if (MinecraftServer.getServer().isMainThread())
|
|
+ {
|
|
+ // Kick all players
|
|
+ for ( EntityPlayer p : com.google.common.collect.ImmutableList.copyOf( MinecraftServer.getServer().getPlayerList().players ) )
|
|
+ {
|
|
+ p.playerConnection.disconnect(SpigotConfig.restartMessage);
|
|
+ }
|
|
+ // Give the socket a chance to send the packets
|
|
+ try
|
|
+ {
|
|
+ Thread.sleep( 100 );
|
|
+ } catch ( InterruptedException ex )
|
|
+ {
|
|
+ }
|
|
+
|
|
+ closeSocket();
|
|
+
|
|
+ // Actually shutdown
|
|
+ try
|
|
+ {
|
|
+ MinecraftServer.getServer().stop();
|
|
+ } catch ( Throwable t )
|
|
+ {
|
|
+ }
|
|
+ } else
|
|
+ {
|
|
+ closeSocket();
|
|
+ MinecraftServer.getServer().getServerThread().stop();
|
|
+ }
|
|
+ }
|
|
+
|
|
+ // Paper - Split from moved code
|
|
+ private static void closeSocket() {
|
|
+ // Close the socket so we can rebind with the new process
|
|
+ MinecraftServer.getServer().getServerConnection().b();
|
|
+
|
|
+ // Give time for it to kick in
|
|
+ try
|
|
+ {
|
|
+ Thread.sleep( 100 );
|
|
+ } catch ( InterruptedException ex )
|
|
+ {
|
|
+ }
|
|
+ }
|
|
+ // Paper end
|
|
}
|
|
--
|
|
2.13.0.windows.1
|
|
|