papermc/Spigot-Server-Patches/0453-Move-player-to-spawn-point-if-spawn-in-unloaded-worl.patch
Mariell e38eceb42a
Updated Upstream (Spigot) (#4745)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Spigot Changes:
a19903d2 SPIGOT-520: Add option to disable player data saving
2020-11-08 10:00:43 +00:00

27 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 2277 <38501234+2277@users.noreply.github.com>
Date: Tue, 31 Mar 2020 10:33:55 +0100
Subject: [PATCH] Move player to spawn point if spawn in unloaded world
The code following this has better support for null worlds to move
them back to the world spawn.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index dc9b371af6c21510e9efba31ad462968aab49153..5bec3b9692f64a792e26f89b4147644eaaf4ab11 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1719,9 +1719,11 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
bworld = server.getWorld(worldName);
}
- if (bworld == null) {
- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(World.OVERWORLD).getWorld();
- }
+ // Paper start - Move player to spawn point if spawn in unloaded world
+// if (bworld == null) {
+// bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(World.OVERWORLD).getWorld();
+// }
+ // Paper end - Move player to spawn point if spawn in unloaded world
spawnIn(bworld == null ? null : ((CraftWorld) bworld).getHandle());
}