dd8b8df0ca
Also add the create search radius mojang recently introduced to config
153 lines
7.5 KiB
Diff
153 lines
7.5 KiB
Diff
From 47f50e10ef01160769a2557af0f38894370fef12 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 4 Jul 2018 15:22:06 -0400
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Subject: [PATCH] Configurable Bed Search Radius
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Allows you to increase how far to check for a safe place to respawn
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a player near their bed, allowing a better chance to respawn the
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player at their bed should it of became obstructed.
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Defaults to vanilla 1.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index cea15d50e..387e0dcb9 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -377,4 +377,15 @@ public class PaperWorldConfig {
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private void scanForLegacyEnderDragon() {
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scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
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}
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+
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+ public int bedSearchRadius = 1;
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+ private void bedSearchRadius() {
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+ bedSearchRadius = getInt("bed-search-radius", 1);
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+ if (bedSearchRadius < 1) {
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+ bedSearchRadius = 1;
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+ }
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+ if (bedSearchRadius > 1) {
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+ log("Bed Search Radius: " + bedSearchRadius);
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockBed.java b/src/main/java/net/minecraft/server/BlockBed.java
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index 794756342..06a35629a 100644
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--- a/src/main/java/net/minecraft/server/BlockBed.java
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+++ b/src/main/java/net/minecraft/server/BlockBed.java
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@@ -196,6 +196,10 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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public static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition, int i) {
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EnumDirection enumdirection = (EnumDirection) iworldreader.getType(blockposition).get(BlockBed.FACING);
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+ // Paper start - configurable bed search radius
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+ return findSafePosition(entitytypes, (World) iworldreader, enumdirection, blockposition);
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+ }
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+ /*
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int j = blockposition.getX();
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int k = blockposition.getY();
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int l = blockposition.getZ();
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@@ -224,7 +228,103 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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return Optional.empty();
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}
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+ */
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+
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+ private static Optional<Vec3D> findSafePosition(EntityTypes<?> entitytypes, World world, EnumDirection updirection, BlockPosition blockposition){
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+ int radius = world.paperConfig.bedSearchRadius;
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+ double angle = Math.PI / 2;
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+ int tmpX = (int)(updirection.getAdjacentX() * Math.cos(angle) - updirection.getAdjacentZ() * Math.sin(angle));
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+ int tmpZ = (int)(updirection.getAdjacentX() * Math.sin(angle) + updirection.getAdjacentZ() * Math.cos(angle));
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+
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+ EnumDirection rightDirection = EnumDirection.a(tmpX, 0, tmpZ);
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+ EnumDirection downDirection = updirection.opposite();
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+ EnumDirection leftDirection = rightDirection.opposite();
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+
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+ EnumDirection[] corePositionOutDirection = new EnumDirection[6];
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+ corePositionOutDirection[0] = updirection;
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+ corePositionOutDirection[1] = leftDirection;
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+ corePositionOutDirection[2] = leftDirection;
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+ corePositionOutDirection[3] = downDirection;
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+ corePositionOutDirection[4] = rightDirection;
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+ corePositionOutDirection[5] = rightDirection;
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+
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+ BlockPosition[] corePosition = new BlockPosition[6];
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+ corePosition[0] = blockposition.add(updirection.getAdjacentX(), 0, updirection.getAdjacentZ());
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+ corePosition[1] = blockposition.add(leftDirection.getAdjacentX(), 0, leftDirection.getAdjacentZ());
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+ corePosition[2] = corePosition[1].add(downDirection.getAdjacentX(), 0, downDirection.getAdjacentZ());
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+ corePosition[3] = blockposition.add(2 * downDirection.getAdjacentX(), 0, 2 * downDirection.getAdjacentZ());
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+ corePosition[5] = blockposition.add(rightDirection.getAdjacentX(), 0, rightDirection.getAdjacentZ());
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+ corePosition[4] = corePosition[5].add(downDirection.getAdjacentX(), 0, downDirection.getAdjacentZ());
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+
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+ BlockPosition[] tmpPosition = new BlockPosition[8];
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+ EnumDirection[] tmpPositionDirection = new EnumDirection[8];
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+ tmpPositionDirection[0] = rightDirection;
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+ tmpPositionDirection[1] = leftDirection;
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+ tmpPositionDirection[2] = updirection;
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+ tmpPositionDirection[3] = downDirection;
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+ tmpPositionDirection[4] = leftDirection;
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+ tmpPositionDirection[5] = rightDirection;
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+ tmpPositionDirection[6] = downDirection;
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+ tmpPositionDirection[7] = updirection;
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+
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+ BlockPosition pos;
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+ Optional<Vec3D> vector;
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+ for (int r = 1; r <= radius; r++) {
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+ int h = 0;
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+ while (h <= 1) {
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+ int numIterated = 0;
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+ for (int index = (int)(Math.random() * corePosition.length); numIterated < corePosition.length; index = (index+1) % corePosition.length) {
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+ numIterated++;
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+
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+ pos = corePosition[index].add(0, h, 0);
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+ vector = isSafeRespawn(entitytypes, world, pos);
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+ if (vector.isPresent()) {
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+ return vector;
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+ }
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+ }
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+ tmpPosition[0] = corePosition[0].add(0, h, 0);
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+ tmpPosition[1] = corePosition[0].add(0, h, 0);
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+ tmpPosition[2] = corePosition[1].add(0, h, 0);
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+ tmpPosition[3] = corePosition[2].add(0, h, 0);
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+ tmpPosition[4] = corePosition[3].add(0, h, 0);
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+ tmpPosition[5] = corePosition[3].add(0, h, 0);
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+ tmpPosition[6] = corePosition[4].add(0, h, 0);
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+ tmpPosition[7] = corePosition[5].add(0, h, 0);
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+ for (int rr = 1; rr <= r; rr++){
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+ numIterated = 0;
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+ for (int index = (int)(Math.random() * tmpPosition.length); numIterated < tmpPosition.length; index = (index+1) % tmpPosition.length) {
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+ numIterated++;
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+ tmpPosition[index] = tmpPosition[index].add(tmpPositionDirection[index].getAdjacentX(), 0, tmpPositionDirection[index].getAdjacentZ());
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+ pos = tmpPosition[index];
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+
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+ vector = isSafeRespawn(entitytypes, world, pos);
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+ if (vector.isPresent()) {
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+ return vector;
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+ }
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+ }
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+ }
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+ switch (h) {
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+ case -1:
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+ h = 1;
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+ break;
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+ case 0:
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+ h = -1;
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+ break;
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+ case 1:
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+ h = Integer.MAX_VALUE;
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+ break;
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+ }
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+ }
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+ for (int index = 0; index < corePosition.length; index++) {
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+ EnumDirection tmp = corePositionOutDirection[index];
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+ corePosition[index] = corePosition[index].add(tmp.getAdjacentX(), 0, tmp.getAdjacentZ());
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+ }
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+ }
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+ return Optional.empty();
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+ }
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+ // Paper end
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+ protected static Optional<Vec3D> isSafeRespawn(EntityTypes<?> entityTypes, IWorldReader iworldreader, BlockPosition blockPosition) { return a(entityTypes, iworldreader, blockPosition); } // Paper -- obfhelper
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protected static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition) {
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VoxelShape voxelshape = iworldreader.getType(blockposition).getCollisionShape(iworldreader, blockposition);
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--
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2.25.0.windows.1
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