papermc/patches/server/0555-Expose-world-spawn-angle.patch
MiniDigger 4104545b11 remove system property for book size limits
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
2021-06-17 21:12:40 +02:00

32 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Tue, 17 Nov 2020 19:13:09 +0200
Subject: [PATCH] Expose world spawn angle
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index b500800e9b30374721d0b855d2389b656f73176f..6b4bd115c39bbaa9d9dbeb6ac590e6b0138aa5b3 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -866,7 +866,7 @@ public abstract class PlayerList {
if (location == null) {
worldserver1 = this.server.getLevel(Level.OVERWORLD);
blockposition = entityplayer1.getSpawnPoint(worldserver1);
- location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F));
+ location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F), worldserver1.levelData.getSpawnAngle(), 0.0F); // Paper - use world spawn angle
}
Player respawnPlayer = this.cserver.getPlayer(entityplayer1);
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 82964cfbe172e22e19203d37addf9fedbe8edaa5..f7bf59f63cc3a5c4201857835ae136cbfdb61f8f 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -377,7 +377,7 @@ public class CraftWorld implements World {
@Override
public Location getSpawnLocation() {
BlockPos spawn = this.world.getSharedSpawnPos();
- return new Location(this, spawn.getX(), spawn.getY(), spawn.getZ());
+ return new Location(this, spawn.getX(), spawn.getY(), spawn.getZ(), world.levelData.getSpawnAngle(), 0.0F); // Paper - expose world spawn angle
}
@Override