papermc/patches/server/0582-Fix-interact-event-not-being-called-in-adventure.patch

29 lines
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TheMolkaPL <themolkapl@gmail.com>
Date: Sun, 21 Jun 2020 17:21:46 +0200
Subject: [PATCH] Fix interact event not being called in adventure
Call PlayerInteractEvent when left-clicking on a block in adventure mode
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 7a4766d4fd86b6f0ab725955e364c631d37752b6..2ee8097e2a3e6bf4fb02ded2d2499487eaf7c142 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1734,7 +1734,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
MutableComponent ichatmutablecomponent = (new TranslatableComponent("build.tooHigh", new Object[]{i - 1})).withStyle(ChatFormatting.RED);
this.player.sendMessage((Component) ichatmutablecomponent, ChatType.GAME_INFO, Util.NIL_UUID);
- } else if (enuminteractionresult.shouldSwing()) {
+ } else if (enuminteractionresult.shouldSwing() && !this.player.gameMode.interactResult) {
this.player.swing(enumhand, true);
}
}
@@ -2206,7 +2206,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
Vec3 vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
HitResult movingobjectposition = this.player.level.clip(new ClipContext(vec3d, vec3d1, ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, this.player));
- if (movingobjectposition == null || movingobjectposition.getType() != HitResult.Type.BLOCK) {
+ if (movingobjectposition == null || movingobjectposition.getType() != HitResult.Type.BLOCK || this.player.gameMode.getGameModeForPlayer() == GameType.ADVENTURE) { // Paper - call PlayerInteractEvent when left-clicking on a block in adventure mode
CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
}