This gives a per-world control on how much TNT will be processed per-tick, preventing a massive TNT detonation from lagging out the server. By: Aikar <aikar@aikar.co> |
||
|---|---|---|
| .. | ||
| damagesource | ||
| effect | ||
| entity | ||
| food | ||
| inventory | ||
| item | ||
| level | ||
| CompoundContainer.java.patch | ||
| Container.java.patch | ||
| SimpleContainer.java.patch | ||