9946cef8c5
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: f52c70ab Fix incorrect nullability in MultipleFacing 6af4c0b2 SPIGOT-5311: Add API to get/set item associated with throwable projectiles 97aeae56 Add set/isAware to disable Vanilla AI components of a Mob CraftBukkit Changes: fba9f487 Improve legacy conversion of some materials that changed post flattening b1ba8749 Move Bukkit.Aware loading/saving to correct location f7cdb53c SPIGOT-5311: Add API to get/set item associated with throwable projectiles 689f429c #634: Cross platform patch scripts ab85433d Add set/isAware to disable Vanilla AI components of a Mob Spigot Changes: 8faa8b45 Rebuild patches
45 lines
1.7 KiB
Diff
45 lines
1.7 KiB
Diff
From 21c88e53a02069dab8e9e1606d4c6d62eeac08ff Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 22 Mar 2016 00:33:47 -0400
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Subject: [PATCH] Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index d95d9c7203..4f81321b94 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -58,6 +58,21 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
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}
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+ // Paper start
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+ public static Random SHARED_RANDOM = new Random() {
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+ private boolean locked = false;
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+ @Override
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+ public synchronized void setSeed(long seed) {
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+ if (locked) {
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+ LogManager.getLogger().error("Ignoring setSeed on Entity.SHARED_RANDOM", new Throwable());
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+ } else {
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+ super.setSeed(seed);
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+ locked = true;
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+ }
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+ }
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+ };
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+ // Paper end
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+
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private CraftEntity bukkitEntity;
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public CraftEntity getBukkitEntity() {
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@@ -192,7 +207,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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this.y = Vec3D.a;
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this.av = 1.0F;
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this.aw = 1.0F;
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- this.random = new Random();
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+ this.random = SHARED_RANDOM; // Paper
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this.fireTicks = -this.getMaxFireTicks();
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this.justCreated = true;
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this.uniqueID = MathHelper.a(this.random);
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--
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2.25.0
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