19de9af63c
Functional GUI fix added by billygalbreath
177 lines
5.7 KiB
Diff
177 lines
5.7 KiB
Diff
From 0ae5d7576d18a61f327e7ebb939a3cb9aa79f7d4 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 17 Jun 2017 16:30:44 -0400
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Subject: [PATCH] Profile Lookup Events
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Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
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profiles that had to be looked up.
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diff --git a/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
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new file mode 100644
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index 00000000..8df37c07
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
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@@ -0,0 +1,46 @@
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+package com.destroystokyo.paper.event.profile;
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+
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+import com.destroystokyo.paper.profile.PlayerProfile;
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+import org.bukkit.Bukkit;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Allows a plugin to be notified anytime AFTER a Profile has been looked up from the Mojang API
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+ * This is an opportunity to view the response and potentially cache things.
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+ *
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+ * No guarantees are made about thread execution context for this event. If you need to know, check
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+ * event.isAsync()
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+ */
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+public class LookupProfileEvent extends Event {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ @NotNull private final PlayerProfile profile;
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+
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+ public LookupProfileEvent(@NotNull PlayerProfile profile) {
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+ super(!Bukkit.isPrimaryThread());
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+ this.profile = profile;
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+ }
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+
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+ /**
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+ * @return The profile that was recently looked up. This profile can be mutated
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+ */
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+ @NotNull
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+ public PlayerProfile getPlayerProfile() {
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+ return profile;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
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new file mode 100644
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index 00000000..4dcf6242
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
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@@ -0,0 +1,108 @@
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+package com.destroystokyo.paper.event.profile;
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+
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+import com.destroystokyo.paper.profile.PlayerProfile;
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+import com.destroystokyo.paper.profile.ProfileProperty;
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+import com.google.common.collect.ArrayListMultimap;
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+import org.bukkit.Bukkit;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+import java.util.HashSet;
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+import java.util.Set;
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+import java.util.UUID;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * Allows a plugin to intercept a Profile Lookup for a Profile by name
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+ *
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+ * At the point of event fire, the UUID and properties are unset.
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+ *
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+ * If a plugin sets the UUID, and optionally the properties, the API call to look up the profile may be skipped.
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+ *
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+ * No guarantees are made about thread execution context for this event. If you need to know, check
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+ * event.isAsync()
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+ */
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+public class PreLookupProfileEvent extends Event {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+ @NotNull private final String name;
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+ private UUID uuid;
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+ @NotNull private Set<ProfileProperty> properties = new HashSet<>();
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+
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+ public PreLookupProfileEvent(@NotNull String name) {
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+ super(!Bukkit.isPrimaryThread());
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+ this.name = name;
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+ }
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+
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+ /**
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+ * @return Name of the profile
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+ */
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+ @NotNull
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+ public String getName() {
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+ return name;
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+ }
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+
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+ /**
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+ * If this value is left null by the completion of the event call, then the server will
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+ * trigger a call to the Mojang API to look up the UUID (Network Request), and subsequently, fire a
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+ * {@link LookupProfileEvent}
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+ *
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+ * @return The UUID of the profile if it has already been provided by a plugin
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+ */
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+ @Nullable
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+ public UUID getUUID() {
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+ return uuid;
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+ }
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+
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+ /**
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+ * Sets the UUID for this player name. This will skip the initial API call to find the players UUID.
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+ *
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+ * However, if Profile Properties are needed by the server, you must also set them or else an API call might still be made.
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+ *
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+ * @param uuid the UUID to set for the profile or null to reset
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+ */
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+ public void setUUID(@Nullable UUID uuid) {
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+ this.uuid = uuid;
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+ }
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+
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+ /**
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+ * @return The currently pending prepopulated properties.
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+ * Any property in this Set will be automatically prefilled on this Profile
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+ */
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+ @NotNull
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+ public Set<ProfileProperty> getProfileProperties() {
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+ return this.properties;
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+ }
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+
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+ /**
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+ * Clears any existing prepopulated properties and uses the supplied properties
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+ * Any property in this Set will be automatically prefilled on this Profile
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+ * @param properties The properties to add
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+ */
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+ public void setProfileProperties(@NotNull Set<ProfileProperty> properties) {
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+ this.properties = new HashSet<>();
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+ this.properties.addAll(properties);
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+ }
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+
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+ /**
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+ * Adds any properties currently missing to the prepopulated properties set, replacing any that already were set.
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+ * Any property in this Set will be automatically prefilled on this Profile
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+ * @param properties The properties to add
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+ */
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+ public void addProfileProperties(@NotNull Set<ProfileProperty> properties) {
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+ this.properties.addAll(properties);
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+}
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--
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2.25.0.windows.1
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