d413dca4ee
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 333b9f02 SPIGOT-5422: Add support for 3-dimensional biomes 170d7386 Fix bad link in deprecated FlowerPot MaterialData class CraftBukkit Changes: 16dc5758 SPIGOT-5449: Fix issue with projectiles fd25653f SPIGOT-5448: Shulker Boxes collapse empty slots when picked up b97d581a SPIGOT-5443: BEE_NEST BlockState 73698cf8 SPIGOT-5442: Fix issue with fire charges beff9fb9 SPIGOT-5437: Fix CustomChunkGenerator.CustomBiomeGrid ignoring the y value for biomes f777640e SPIGOT-5425: Prevent empty/air loot (again?) db0dafb1 SPIGOT-5422: Add support for 3-dimensional biomes 4633e6c5 Fix crash with disabled worlds Spigot Changes: f39a89ef SPIGOT-5423: Remove covariant type change to give better chance of Java downgrades working
39 lines
1.4 KiB
Diff
39 lines
1.4 KiB
Diff
From ec3f5be9364a62c51d62825ff2f1aa62fb2cbc98 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 15 Aug 2018 01:16:34 -0400
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Subject: [PATCH] Ability to get Tile Entities from a chunk without snapshots
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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index 299523799..91f2066b1 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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@@ -127,9 +127,16 @@ public class CraftChunk implements Chunk {
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@Override
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public BlockState[] getTileEntities() {
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+ // Paper start
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+ return getTileEntities(true);
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+ }
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+
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+ @Override
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+ public BlockState[] getTileEntities(boolean useSnapshot) {
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if (!isLoaded()) {
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getWorld().getChunkAt(x, z); // Transient load for this tick
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}
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+ // Paper end
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int index = 0;
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net.minecraft.server.Chunk chunk = getHandle();
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@@ -141,7 +148,7 @@ public class CraftChunk implements Chunk {
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}
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BlockPosition position = (BlockPosition) obj;
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- entities[index++] = worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ()).getState();
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+ entities[index++] = worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ()).getState(useSnapshot); // Paper
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}
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return entities;
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--
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2.24.1
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