papermc/Spigot-API-Patches/0006-Add-async-chunk-load-API.patch
Aikar a8c28e1920
Initial Paper-API for Bukkit 1.13 Preview 4 - THIS IS NOT SERVER
This branch/commit is only useful to those who purely use a clean Bukkit/Spigot/Paper API
and does not use NMS/OBC references.

This will let you start updating your plugin to the latest 1.13 builds of Bukkit Preview (4 as of now)

Note that this release is not final!!! API breakages may occur!

It is up to you if you find use out of this work.
2018-07-14 21:53:22 -04:00

92 lines
3.6 KiB
Diff

From 2ad2461cb05bc1fa8091df72d18dc4c6bc7e363e Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 29 Feb 2016 17:43:33 -0600
Subject: [PATCH] Add async chunk load API
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 33b14a07..22ab4633 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -107,6 +107,78 @@ public interface World extends PluginMessageRecipient, Metadatable {
*/
public Chunk getChunkAt(Block block);
+ /**
+ * Used by {@link World#getChunkAtAsync(Location,ChunkLoadCallback)} methods
+ * to request a {@link Chunk} to be loaded, with this callback receiving
+ * the chunk when it is finished.
+ *
+ * This callback will be executed on synchronously on the main thread.
+ *
+ * Timing and order this callback is fired is intentionally not defined and
+ * and subject to change.
+ */
+ public static interface ChunkLoadCallback {
+ public void onLoad(Chunk chunk);
+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link ChunkLoadCallback} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param x Chunk X-coordinate of the chunk - (world coordinate / 16)
+ * @param z Chunk Z-coordinate of the chunk - (world coordinate / 16)
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ public void getChunkAtAsync(int x, int z, ChunkLoadCallback cb);
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given {@link Location}
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link ChunkLoadCallback} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param location Location of the chunk
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ public void getChunkAtAsync(Location location, ChunkLoadCallback cb);
+
+ /**
+ * Requests {@link Chunk} to be loaded that contains the given {@link Block}
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link ChunkLoadCallback} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param block Block to get the containing chunk from
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ public void getChunkAtAsync(Block block, ChunkLoadCallback cb);
+
/**
* Checks if the specified {@link Chunk} is loaded
*
--
2.18.0