
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 323d6ca3 #535: Add EntityCategory API to LivingEntity 7d3323d8 #526: Add Block#applyBoneMeal() CraftBukkit Changes: bf451617 SPIGOT-6109: Improve loot handling bfea4559 SPIGOT-6111: NPE in CraftHumanEntity#openWorkbench & CraftHumanEntity#openEnchanting ee7116b4 Add note to CONTRIBUTING.md to suggest keeping commit messages / titles the same eae15943 #721: Add EntityCategory API to LivingEntity 8c611560 #702: Add Block#applyBoneMeal() 8408de02 #716: Fix barrel open API playing sound twice 74b6982b #711: Add Full RGB support to the console
29 lines
1.1 KiB
Diff
29 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Thu, 2 Jan 2020 12:25:16 -0600
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Subject: [PATCH] Add effect to block break naturally
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diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/block/Block.java
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+++ b/src/main/java/org/bukkit/block/Block.java
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@@ -0,0 +0,0 @@ public interface Block extends Metadatable {
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*/
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boolean breakNaturally(@Nullable ItemStack tool);
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+ // Paper start
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+ /**
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+ * Breaks the block and spawns items as if a player had digged it with a
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+ * specific tool
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+ *
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+ * @param tool The tool or item in hand used for digging
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+ * @param triggerEffect Play the block break particle effect and sound
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+ * @return true if the block was destroyed
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+ */
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+ boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect);
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+ // Paper end
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+
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/**
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* Simulate bone meal application to this block (if possible).
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*
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