fc917d1687
Removed streams from hoppers and also fixed a mistake in the logic. When this patch was ported to 1.14/1.15, a line of code was put in the wrong place which disabled a significant portion of the improvement. Replaced usages of streams in isEmpty and itemstack checks Replaced usage of streams in pulling loop Replaced usage of streams in Lootable Inventory isEmpty() check Only check for refilling Lootable Inventory when accessing first slot, not all All of these in general were pretty significant hits, so this single commit is going to cause tacos to magically appear in front of you every day. 🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮 Nom Nom Nom If you hate taco's, you're not allowed to use this improvement. Also ignore the renames, pulled a lot of PR's.
55 lines
2.7 KiB
Diff
55 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 May 2020 22:12:46 -0400
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Subject: [PATCH] Ensure Entity AABB's are never invalid
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If anything used setPositionRaw, it left potential for an AABB
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to be left stale at their old location, which could cause massive
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AABB boxes if movement ever then got called on the new position.
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This guarantees any time we set the entities position, we also
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update their AABB.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index cd2c183828c884ae6f9350009475a7a83982a2f8..149c22e6d5c5974250b04a20dd2a8c8379a8f7c3 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -415,10 +415,11 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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public void setPosition(double d0, double d1, double d2) {
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this.setPositionRaw(d0, d1, d2);
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- float f = this.size.width / 2.0F;
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- float f1 = this.size.height;
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-
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- this.a(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f));
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+ // Paper start - move into setPositionRaw
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+ //float f = this.size.width / 2.0F;
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+ //float f1 = this.size.height;
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+ //this.a(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f));
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+ // Paper end
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if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit
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}
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@@ -2980,6 +2981,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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return new AxisAlignedBB(vec3d, vec3d1);
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}
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+ public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER
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public void a(AxisAlignedBB axisalignedbb) {
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// CraftBukkit start - block invalid bounding boxes
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double minX = axisalignedbb.minX,
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@@ -3438,6 +3440,14 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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}
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public void setPositionRaw(double d0, double d1, double d2) {
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+ // Paper start - never allow AABB to become desynced from position
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+ // hanging has its own special logic
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+ if (!(this instanceof EntityHanging) && (locX != d0 || locY != d1 || locZ != d2)) {
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+ float f = this.size.width / 2.0F;
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+ float f1 = this.size.height;
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+ this.setBoundingBox(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f));
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+ }
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+ // Paper end
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this.locX = d0;
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this.locY = d1;
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this.locZ = d2;
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