papermc/Spigot-Server-Patches/0515-Ensure-Entity-AABB-s-are-never-invalid.patch
Aikar fc917d1687
Optimize Hoppers - Major performance improvement
Removed streams from hoppers and also fixed a mistake in the logic.
When this patch was ported to 1.14/1.15, a line of code was put in
the wrong place which disabled a significant portion of the improvement.

Replaced usages of streams in isEmpty and itemstack checks
Replaced usage of streams in pulling loop
Replaced usage of streams in Lootable Inventory isEmpty() check
Only check for refilling Lootable Inventory when accessing first slot, not all

All of these in general were pretty significant hits, so this single commit
is going to cause tacos to magically appear in front of you every day.

🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮

Nom Nom Nom
If you hate taco's, you're not allowed to use this improvement.

Also ignore the renames, pulled a lot of PR's.
2020-05-11 03:42:32 -04:00

55 lines
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 10 May 2020 22:12:46 -0400
Subject: [PATCH] Ensure Entity AABB's are never invalid
If anything used setPositionRaw, it left potential for an AABB
to be left stale at their old location, which could cause massive
AABB boxes if movement ever then got called on the new position.
This guarantees any time we set the entities position, we also
update their AABB.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index cd2c183828c884ae6f9350009475a7a83982a2f8..149c22e6d5c5974250b04a20dd2a8c8379a8f7c3 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -415,10 +415,11 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
public void setPosition(double d0, double d1, double d2) {
this.setPositionRaw(d0, d1, d2);
- float f = this.size.width / 2.0F;
- float f1 = this.size.height;
-
- this.a(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f));
+ // Paper start - move into setPositionRaw
+ //float f = this.size.width / 2.0F;
+ //float f1 = this.size.height;
+ //this.a(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f));
+ // Paper end
if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit
}
@@ -2980,6 +2981,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
return new AxisAlignedBB(vec3d, vec3d1);
}
+ public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER
public void a(AxisAlignedBB axisalignedbb) {
// CraftBukkit start - block invalid bounding boxes
double minX = axisalignedbb.minX,
@@ -3438,6 +3440,14 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
}
public void setPositionRaw(double d0, double d1, double d2) {
+ // Paper start - never allow AABB to become desynced from position
+ // hanging has its own special logic
+ if (!(this instanceof EntityHanging) && (locX != d0 || locY != d1 || locZ != d2)) {
+ float f = this.size.width / 2.0F;
+ float f1 = this.size.height;
+ this.setBoundingBox(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f));
+ }
+ // Paper end
this.locX = d0;
this.locY = d1;
this.locZ = d2;